Dead or Alive 5 Patch Notes

 

Today, Team Ninja has released a patch for Dead Or Alive 5 that fixes some various online issues. The patch is available for the PS3, but is still under going verification for the Xbox 360. Below are the patch notes taken directly from the Dead Or Alive 5 web page:

One In training commands and Tina La Mariposa, 
I fixed the problem that you might want to stop and clear progression to skip the command.
Two The degree of difficulty of the AI of course high difficulty, to attack the player, to adjust the part that had been a part excessively fast reaction.
Three I changed to inherit the settings of the power blow even reset position in the training.
Four I changed to be reset to “When I press” SELECT button + R2 button how to operate the reset position in the training.
Five Was added (△ button) function to remove the title on the screen to set the title of MISSION.
Six Ayane “back-leg Tenryu team ( “team back-leg dragon Tachibana Hana (for the back)” was changed to the rigidity +7 F ⇒ +1 F) “at guard.
Seven Was changed to +5 F ⇒ ± 0F the stiffness difference after the end of the (temporal side foot supine, prone) Tina throw down.
Eight It is done to adjust the motion down upon hit some trick shots.
Nine You change the language setting of the voice is to be saved.
Ten I fixed the problem that the progress of the game will stop when you cancel during the search of online opponents.
Eleven I have improved about the phenomenon that stops the screen after the start of the match and do versus mode, arcade mode, training mode, a challenge in the state of ON. 
(However ※, it may occur due to the communication status etc.)
Twelve I fixed the problem that would differ from the lobby to enter the lobby you have selected from the search results match lobby.
Thirteen I fixed the problem that alignment settings are reset buttons and side step in online matches.
Fourteen When you return to the offline play after receiving a challenge in the final stage of the arcade, played against, I fixed the problem that continued repetition, freezes the worst case, can not be the final stage in the clear mode.
Fifteen We have to continue as long as the change or cancel the search state opponent, the error does not occur on the way.
Sixteen We have to change the cursor of the person to be hidden in the menu at the end of any ranked match, simple match, a challenge match.
Seventeen I’ve added the ability to display the communication speed of the person next to your account name in the Character Select menu. 
Good ⇔ [5] disorder [1]
Eighteen I’ve added the ability to display the communication speed next to the account name of the person during the game.
Nineteen We’ve added the ability to display the account name of the person and the communication speed of the icons next to a challenge.
Twenty Results match lobby was changed to be sorted by the communication speed.
Twenty-one Phenomenon in online matches, and the movement of the character of the input delay due to the communication status with the other party ends up brilliantly, was modified to be less likely to occur. 
※ Some of the communication status between the opponent is likely to occur, however.
Twenty-two Since there was a fall if the communication quality and they still show the digital installation skills and info in online play, I’ve changed to be always hidden.
Twenty-three I changed the settings so that it can not be a first-round selection in the setting of round ranked matches.

※ I have plans to update the version in the near future as well Xbox360. 
※ In the future, we plan to update and add features and improvements.

 

Honestly, a lot of these bugs went unnoticed while reviewing the game, which we gave an excellent 4/5 (full review can be found here). Hopefully the patch is released for the Xbox 360 in the next few days, but in the mean time PS3 owners go download the patch.

(Via Shoryuken and Dead Or Alive 5 Web Page

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