Dead Cells Early Access Review – Making Believers out of Skeptics

(Dead Cells, Motion Twin)

<p>It is time to reveal a highly unpopular opinion that I have&period; I personally do not like the <em>Dark Souls<&sol;em> or <em>Bloodborne<&sol;em> games&period; I find their controls to be clunky&comma; and I find them to be way too frustrating to be enjoyed by a &OpenCurlyDoubleQuote;filthy casual” like myself who enjoys games for the story and content provided rather than a nail-biting challenge&period; I couldn’t help but be curious about <em>Dead Cells<&sol;em> though&comma; as it boasts &OpenCurlyDoubleQuote;Souls-Lite” style combat and procedurally generated gameplay&semi; the premise caught my interest and made a skeptic like myself wonder if it would be worth my time&period;<&sol;p>&NewLine;<p>Before I get too ahead of myself though&comma; I should make sure that you are aware of the fact that <em>Dead Cells<&sol;em> is in Early Access&period; The developers have said that the Early Access build only has 40-50&percnt; of what they hope to have in the final build of the game&period; With that being said there is already a TON of content in the game&period; 11 levels&comma; 50 items &lpar;weapons&comma; skills&comma; traps&comma; amulets&comma; etc&comma;&rpar; and tons of monsters&comma; &lpar;two bosses currently&rpar;&period; There&&num;8217&semi;s also anywhere from 45 minutes &lpar;if you are some kind of ridiculous souls wizard&rpar; to 30 or 40 hours worth of gameplay&period;<&sol;p>&NewLine;<p>I personally have spent much longer than 45 minutes&comma; and I highly doubt that the developers are being serious with that number &lpar;because really&comma; who is THAT good&quest;&rpar;&period; However I am greatly pleased with this Early Access offering&period; In some Early Access releases&comma; you get just enough to tease or to show that the game is being worked on&period; <em>Dead Cells<&sol;em> is a full experience and the developers have stated that there will be more updated and added over the coming months&comma; with the final release coming in mid-2018 at the latest&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125158" aria-describedby&equals;"caption-attachment-125158" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-125158" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;10181718&sol;Dead-Cells-1&period;jpg" alt&equals;"&lpar;Dead Cells&comma; Motion Twin&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-125158" class&equals;"wp-caption-text">&lpar;Dead Cells&comma; Motion Twin&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Dead Cells<&sol;em> is what the developers call a &OpenCurlyDoubleQuote;RogueVania” blending the procedurally generated elements of roguelikes with the exploration of an interconnected world that became popular with Metroidvania titles&period; Instead of traditional Metroidvania backtracking&comma; Dead Cells utilizes permadeath in an interesting way&period; As you progress&comma; certain things will be blocked off until you learn how to bypass them&period; Once you learn the way to bypass things it will be unlocked even if you die&comma; which will allow you to continue progressing even after you die&period; Exploration is just as important as combat&comma; as there are secret areas and plenty of pathways and things to explore&period;<&sol;p>&NewLine;<p>As I previously stated&comma; I am not a fan of the <em>Souls<&sol;em> games and the &OpenCurlyDoubleQuote;Difficulty for Difficulty’s sake” genre that has popped up in action RPG’s in recent years&period; <em>Dead Cells<&sol;em> doesn’t feel like one of those games though&period; Don’t get me wrong&semi; it&&num;8217&semi;s hard and it is a game you have to learn through trial and error&period; Even so&comma; I find it addictive with beautiful visuals and plenty of ways to play&period; Every weapon you find plays differently has its own stats and gives you a different way of experiencing the combat&period; There is always something new and different to try if you find yourself dying and being sent back to the beginning&period;<&sol;p>&NewLine;<p>The permanent sort of upgrades and things that carry on throughout playthroughs are tied to blueprints and cells&period; As you explore&comma; you will uncover blueprints for items&period; These blueprints can be given to the Collector&comma; a being who will give you those items in exchange for Cells&period; Cells can be found by killing enemies&comma; though it takes a while to amass a proper stock of Cells&period; If you die you lose all of the cells you have collected&comma; so it is wise to spend them between sections&period; You also gain permanent abilities by killing bosses or elite monsters&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125159" aria-describedby&equals;"caption-attachment-125159" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-125159" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;10181812&sol;Dead-Cells-3&period;jpg" alt&equals;"&lpar;Dead Cells&comma; Motion Twin&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-125159" class&equals;"wp-caption-text">&lpar;Dead Cells&comma; Motion Twin&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Like in <em>Rogue Legacy<&sol;em>&comma; you can put cells into a skill that will increase the amount of gold you get to keep between deaths&period; This makes it easier for you to buy things early on that you may not be able to amass enough gold for in the beginning&period; Sadly&comma; one of my personal issues with <em>Dead Cells<&sol;em> is that unlike metroidvania games &lpar;or roguelikes akin to <em>Rogue Legacy<&sol;em>&rpar; there is no way to move backwards retroactively without dying&period; Once you progress to a new area you are locked out&comma; which makes things somewhat frustrating if you wanted to earn more gold to buy a weapon upgrade or something in that vein&period; It also means that you need to follow a particular path if you are going to survive long enough to reach some of the more difficult areas&comma; which makes things somewhat predictable&period; There is plenty of choices involved&comma; but it becomes clear that if you want a natural sort of progression there is a clear line to follow&period; If you want to follow a more challenging route it is also available&comma; but it does make things more difficult and frustrating&period;<&sol;p>&NewLine;<p>I also found the &OpenCurlyDoubleQuote;Active Skills” a bit unappealing for a game with fantasy elements&period; From traps to flashbangs they just didn’t seem satisfying and I found myself wishing there were a bit more variety&period; With that being said&comma; I see where synergy and skill can be used to devastating effects with the active skills&period; My final issue pertained to what I called &OpenCurlyDoubleQuote;hourglass doors” which are optional areas in a run that require you to reach them before they close&period; These are designed for speedrunners in mind&comma; but I find them to be impossible to reach even if I crippled my run and focused entirely on reaching an hourglass door that may or may not appear during a run&period;<&sol;p>&NewLine;<p>I’m all for optional perks for speedrunners&comma; but with a game like this&comma; I find that it feels a little imbalanced&period; Perhaps the developers will tweak and adjust them as they keep adding updates&comma; or maybe they want them to be ridiculous because the secrets within are far too great for average players to find&period; I am hoping that they adjust them personally&comma; but I’m by no means a pro at the game&period;<&sol;p>&NewLine;<p>I was skeptical about <em>Dead Cells<&sol;em> from the beginning but I can honestly tell you that I am addicted&period; <em>Dead Cells<&sol;em> may have its issues &lpar;as I haven’t really encountered any bugs as of yet&rpar; but it has exceeded my expectations and I greatly look forward to seeing what the developers do next with it&period; There are missing bits of content that the game tells you are coming soon&comma; and I can’t wait to see <em>Dead Cells<&sol;em> grow and evolve&period;<&sol;p>&NewLine;<p>Early Access titles are always tricky&comma; as you never can be sure if you should buy it or wait until it releases&period; I encourage you to give <em>Dead Cells<&sol;em> a try&comma; you will not be disappointed&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A Steam Early Access Review Copy of Dead Cells was provided by Motion Twin for the Purpose of this Review<&sol;strong><&sol;p>&NewLine;

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