Dead Island sells over 5 million copies

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<p><a class&equals;"zem&lowbar;slink" title&equals;"Koch Media" href&equals;"http&colon;&sol;&sol;www&period;kochmedia&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage">Deep Silver<&sol;a> has announced that<em> <a class&equals;"zem&lowbar;slink" title&equals;"Dead Island" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Dead&lowbar;Island" target&equals;"&lowbar;blank" rel&equals;"wikipedia">Dead Island<&sol;a><&sol;em> has sold over five million copies since launch&period;<&sol;p>&NewLine;<p>The first-person&comma; open-world zombie game was released on PS3&comma; Xbox 360&comma; PC and OnLive in September 2011&comma; and has proven to be a commercial success since its launch&comma; with sales of both the physical and digital versions of the game being combined to make up the announced milestone&period;<&sol;p>&NewLine;<p>Klemens Kundratitz&comma; CEO of Koch Media&comma; the company behind publisher Deep Silver&comma; stated in a press release&comma; &&num;8220&semi;While others focus on ever-increasing development budgets and driving brand messages via ballooning marketing expenditures&comma; Deep Silver stands for hitting the zeitgeist&comma; innovation and fresh gameplay&period;&&num;8221&semi;<&sol;p>&NewLine;<p>&&num;8220&semi;Dead Island has an incredibly active and enthusiastic community&comma;&&num;8221&semi; Kundratitz continued&comma; &&num;8220&semi;and we are thrilled to welcome the five millionth player to the world of Banoi&period; This once again proves that venturing into new waters in terms of games publishing does matter for success and that even at the end of a console cycle new IPs can be created and nurtured into lasting franchises&period;&&num;8221&semi;<&sol;p>&NewLine;<p>&&num;8220&semi;We’re very proud to have achieved five million units sold worldwide&excl;&&num;8221&semi; added Menno van der Bil&comma; International Commercial Director of Koch Media&period; &&num;8220&semi;The continued success of Dead Island has proven that we’re on the right track with our overall IP strategy for Deep Silver&period; Further new IPs with an innovative angle and maybe even surprising touch can be expected from Deep Silver&period;&&num;8221&semi;<&sol;p>&NewLine;<p><em>Dead Island<&sol;em>&&num;8216&semi;s upcoming sequel&comma; <em>Dead Island&colon; Riptide<&sol;em>&comma; will be available on PS3&comma; Xbox 360 and PC&comma; and is scheduled for release on 23rd April in North America and Canada&comma; and 26th April in Europe&period;<&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;4de82195-13e5-41ce-88a6-b23bc8d7b7d9" &sol;><&sol;div>&NewLine;

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