Dead Space 3 To Include Micro-Transactions

<p>In a recent hands-on play session with Dead Space 3&comma; Eurogamer staff noticed something very interesting pop up when you don&&num;8217&semi;t have enough resources to create a better weapon&period; What did this message contain&quest; The mention of &&num;8220&semi;downloadable content&&num;8221&semi; through stating&colon; &&num;8220&semi;Cannot craft&period; Additional resources required&&num;8221&semi;&period;<&sol;p>&NewLine;<p>According to Yara Khoury&comma; the associate producer of Dead Space 3&comma; &&num;8220&semi;You can buy resources with real money&comma; but scavenger bots can also give you the currency that you can use on the market place&&num;8221&semi;&period;<&sol;p>&NewLine;<p>Yara Khoury continued later in the interview that &&num;8220&semi;a lot of weapon parts that are only available to buy later in the game&period; Unless you&&num;8217&semi;re playing through it again&&num;8221&semi;&comma; meaning gamers simply won&&num;8217&semi;t be able to purchase and&sol;or create the best weapons from the get-go at the start of the game&period;<&sol;p>&NewLine;<p>What do you make of Dead Space 3&&num;8217&semi;s Micro-Transaction plan&quest; Do you agree that such a system should be implemented in a retail game&quest; Let us know in the comments below&excl;<&sol;p>&NewLine;<p>&lbrack;Source&colon; <a href&equals;"http&colon;&sol;&sol;www&period;eurogamer&period;net&sol;articles&sol;2013-01-22-dead-space-3-includes-micro-transactions-for-buying-better-weapons">Eurogamer<&sol;a>&rsqb;<&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;8114ab46-8379-4994-b7af-80819275c322" &sol;><&sol;div>&NewLine;

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