Dead Space Story Producer Bad Mouths Writing in Gears of War, Forgets Professional Courtesy

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<p>Earlier today <a title&equals;"Dead Space story producer says Gears of War has &quot&semi;literally the worst writing in games&quot&semi;" href&equals;"http&colon;&sol;&sol;www&period;eurogamer&period;net&sol;articles&sol;2012-04-20-dead-space-story-producer-says-gears-of-war-has-literally-the-worst-writing-in-games" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Eurogamer<&sol;a> published a story in which <em><a class&equals;"zem&lowbar;slink" title&equals;"Dead Space &lpar;video game&rpar;" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Dead&lowbar;Space&lowbar;&percnt;28video&lowbar;game&percnt;29" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Dead Space<&sol;a><&sol;em> story producer Chuck Beaver had an interesting comment concerning <em>Gears of Wars<&sol;em>&comma; stating it has &OpenCurlyDoubleQuote;literally the worst writing in games&period;”<&sol;p>&NewLine;<p>Huh&period;&ast;<&sol;p>&NewLine;<p>&ast;was literally my first reaction&comma; spoken out loud&comma; to no one&period;<&sol;p>&NewLine;<p>Now I could be completely wrong but&comma; isn’t there some unspoken code which emphasizes not disparaging those within your own field&quest;<&sol;p>&NewLine;<p>I mean&comma; I’m sure <a class&equals;"zem&lowbar;slink" title&equals;"Jonathan Franzen" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Jonathan&lowbar;Franzen" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Jonathan Franzen<&sol;a> isn’t a fervent reader of the <em>Twilight<&sol;em> series&comma; although in all honesty he could be&comma; because I don’t even know his opinion on sparkly vampires and supernatural love triangles&period;<&sol;p>&NewLine;<p>Please don’t misunderstand &lpar;and know that I have a point here&rpar;- accomplished novelist Jonathan Franzen has no issue commentating on things he feels passionately about&period; For example just this year he publicly denounced eBooks as corrosive to enduring principles and values&comma; and yet you won’t find his opinion on the works of any of his colleagues readily available online&period;<&sol;p>&NewLine;<p>This is probably because those in any given industry don’t encourage the rude&comma; antagonistic treatment of their colleagues by others- so why should they allow it amongst themselves&quest;<br &sol;>&NewLine;Aside from Salman Rushdie and the occasional indie director&comma; the number of adult artists in respectable fields &lpar;such as literature&comma; film&comma; music&comma; journalism&comma; etc&period;&rpar; who publicly denounce another’s work is fairly small&period; &lpar;Excluding&comma; of course&comma; famous pop artists and actors&rpar;&period;<&sol;p>&NewLine;<p>Which is perhaps the main reason why this game producers comments really rubbed me the wrong way&period;<&sol;p>&NewLine;<p>To begin&comma; dramatic much&quest; Literally the worst writing in games&quest; First of all&comma; I highly doubt that&comma; and secondly&comma; this is impossible to prove as the level of writing within a game is open to interpretation&comma; personal taste&comma; and overall dedication to said game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;12063" aria-describedby&equals;"caption-attachment-12063" style&equals;"width&colon; 300px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dead-space-story-producer-bad-mouths-writing-gears-war&sol;gearsofwar&sol;" rel&equals;"attachment wp-att-12063"><img class&equals;"size-medium wp-image-12063" title&equals;"gearsofwar" alt&equals;"" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;04&sol;gearsofwar-300x157&period;jpg" width&equals;"300" height&equals;"157" &sol;><&sol;a><figcaption id&equals;"caption-attachment-12063" class&equals;"wp-caption-text">While not my choice for best written game of all time&comma; I&&num;8217&semi;d hardly call it the worst&comma; nor should I &lpar;or anyone else really&rpar; take it upon myself to claim it so<&sol;figcaption><&sol;figure>&NewLine;<p>Unlike a book&comma; which one simply reads cover to cover&comma; a game is an intricate and complex web of codexs&comma; character backgrounds&comma; conversations&comma; histories&comma; plot lines and characters&period; The more a person gives of themselves to a game&comma; the more they tend to get out of it&period; If someone were to give the <em>Gears of Wars<&sol;em> franchise a spin&comma; decide they don’t like it after a quick run through&comma; and then put the game away forever they’d ultimately have a completely different interpretation and understanding of the story&comma; and subsequently&comma; the writing&period;<&sol;p>&NewLine;<p>This is why when you get three gamers in a room there will be six opinions &lpar;to slightly quote a favorite <em>Mass Effect<&sol;em> character of mine&rpar;&semi; each gamers gives a different level of time and passion&comma; and therefore each will have a different perspective on the story and game overall&period;<&sol;p>&NewLine;<p>Chuck Beavers interview isn&&num;8217&semi;t all bad&period; He makes a lot of comments that are much more understandable and agreeable&comma; stating that for a game like <em><a class&equals;"zem&lowbar;slink" title&equals;"Gears of War" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Gears&lowbar;of&lowbar;War" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Gears of War<&sol;a><&sol;em>&comma; in which the story is less of a main attraction compared to the action&comma; story doesn’t really matter&semi; that games need to be fun&comma; and that great stories make the game more interesting&comma; but don’t necessarily make the game&period; Chuck Beavers also admits that the story in <em>Dead Space<&sol;em> was simply a haunted house story with a twist in the end&comma; nothing really spectacular or groundbreaking&period;<&sol;p>&NewLine;<p>I agree that there are those who aren’t interested in a game’s story&comma; and there are times when even I &lpar;perhaps the most story obsessed gamer ever&rpar; wish to simply sit back and focus on the next wave of Reapers &lpar;I’ve been playing a lot of <em>Mass Effect 3<&sol;em> Multiplayer lately&rpar;&period;<&sol;p>&NewLine;<p>I also admit that while I loved <em>Dead Space<&sol;em> and <em>Dead Space 2<&sol;em> I was much more impressed by the originality of the monsters&comma; action&comma; and atmosphere than the main storyline&semi; and I do appreciate the candor with which Chuck Beavers can objectively view a product of his own work &lpar;although I’m not sure the rest of the staff who worked on <em>Dead Space<&sol;em> and<em> Dead Space 2<&sol;em>would share my appreciation&rpar;&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;12064" aria-describedby&equals;"caption-attachment-12064" style&equals;"width&colon; 300px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dead-space-story-producer-bad-mouths-writing-gears-war&sol;deadspacemonster&sol;" rel&equals;"attachment wp-att-12064"><img class&equals;"size-medium wp-image-12064" title&equals;"deadspacemonster" alt&equals;"" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;04&sol;deadspacemonster-300x168&period;jpg" width&equals;"300" height&equals;"168" &sol;><&sol;a><figcaption id&equals;"caption-attachment-12064" class&equals;"wp-caption-text">&&num;8230&semi;like Chuck Beaver attacking his likability as he disregards his colleagues and competitors&quest;<&sol;figcaption><&sol;figure>&NewLine;<p>However I am still baffled at Chuck Beaver&&num;8217&semi;s belief that his critical comments about any game he wasn’t involved with were necessary&comma; warranted&comma; or even appropriate&period; At a time when the majority of the gaming industry seems desperate to prove itself as a respectable and admirable field of entertainment and story telling&comma; for one game writer to call out almost an entire genre in a negative light is hardly good form&period;<&sol;p>&NewLine;<p>His comments throw himself and those in his field into an unappealing realm&comma; one with a level of cattiness and inconsideration for others that I personally find unfortunate&semi; one that shifts video game creators&comma; writers and producers away from the sphere of great storytellers and towards the maturity level of rival pop stars&period;<&sol;p>&NewLine;<p>Perhaps before more video game industry representatives decide to make derogatory comments about those in their fields they should ask themselves what Chuck Beavers clearly didn’t&period;<&sol;p>&NewLine;<p>Do video game personnel want to start this never-ending back stabbing game of smack talking about each other’s works &lpar;thereby tainting their own images&rpar;&comma; or would they all like to rise to a level where they gain everyone’s respect by displaying such for one another&quest;<&sol;p>&NewLine;<p>I’m hoping the later&period;<&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;d5c4c307-d6db-498d-99ac-7e4fda9919cc" &sol;><&sol;div>&NewLine;

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