Death Road to Canada Review

<p class&equals;"western"><em>Oregon Trail<&sol;em> is&comma; I admit&comma; one of the core titles that seem part of the video game consciousness that I simply have not played&period; Although&comma; rather than having no reason&comma; like usual&comma; I do have one this time&period; <em>Oregon Trail<&sol;em> was an educational title that did the rounds at American schools&colon; a place I didn&&num;8217&semi;t go to&period; Ever&period; So when <em>Organ Trail<&sol;em> hit&comma; it didn&&num;8217&semi;t really connect with me as we couldn&&num;8217&semi;t bond over a nostalgia I didn&&num;8217&semi;t have&period; <em>Death Road to Canada<&sol;em> gave this reference a punt&comma; but excels by bouncing off the past rather than dwelling in the &&num;8217&semi;90s&period;<&sol;p>&NewLine;<p class&equals;"western"><em><a href&equals;"http&colon;&sol;&sol;www&period;deathroadtocanada&period;com&sol;"><strong>Death Road to Canada<&sol;strong><&sol;a><&sol;em> is an <em>Oregon Trail<&sol;em>-inspired road trip simulator&comma; by <a href&equals;"http&colon;&sol;&sol;www&period;rocketcat-games&period;com&sol;">Rocketcat Games<&sol;a>&period; The zombie outbreak occurs&comma; so you decide that the cold north must be free of the flesh-biting beasties&period; It&&num;8217&semi;s about a 15 day travel&comma; perhaps quicker&comma; or slower&comma; depending on various details&period; By starting with up to two characters&comma; you venture out into the undead apocalypse&period;<&sol;p>&NewLine;<p class&equals;"western">These two characters can be randomized or&comma; alternatively&comma; custom ones you create and can also save for future playthroughs&period; Beyond designing how your ugly mug looks&comma; you must pick a Perk and a Trait&period; Perks determine start out gear and starting skills in a class-style fashion&comma; while Traits more determine starting skills&comma; other miscellaneous aspects &lpar;e&period;g&period; one makes you die in one bite&rpar; and affects your personality type&period; Another difference between the two is that while Traits stay the same&comma; Perks can be upgraded over multiple playthroughs by doing particular actions &lpar;usually upgrading skills in-game&rpar;&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110676" aria-describedby&equals;"caption-attachment-110676" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110676 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;30184709&sol;Death-Road-to-Canada-Pic1&period;jpg" alt&equals;"Death Road to Canada&comma; Rocketcat Games" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-110676" class&equals;"wp-caption-text">&lpar;<em>Death Road to Canada<&sol;em>&comma; Rocketcat Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">This system&comma; in practice&comma; is a double-edged sword keen enough to strip flesh like an orange peel&period; It is not only simple enough to understand&comma; but gives you motivation to play over and over&period; In addition&comma; there is just so much choice within the two categories&period; Another fantastic part about building your survivor is that if you&&num;8217&semi;re not in the mood to start off with them&comma; they may just appear mid-game as a recruitable team-member&period;<&sol;p>&NewLine;<p class&equals;"western">Where <em>Death Road to Canada<&sol;em> becomes awkward is its tendency not to tell you about your stats very clearly&period; Rather than getting numbers slapped to a category&comma; or even constantly revealed&comma; the game decides to squirrel this vital information away and then display it with awkward face icons when it feels you&&num;8217&semi;ve earned the right to discover this knowledge&period; In practice&comma; you&&num;8217&semi;ll only find out how good you are at shooting after you&&num;8217&semi;ve already done so&period; This also happens when you shoot some cans off a fence &lpar;after an hour&comma; already&comma; of shooting zombies in the gameplay&rpar;&comma; and even then you&&num;8217&semi;ll just get &OpenCurlyDoubleQuote;I feel kinda frowny about my pew pew ability&period;”<&sol;p>&NewLine;<p class&equals;"western">As you hit the road&comma; your time spent on it will be met with random events&comma; inter-character banter and places to raid&period; Random events will have you face something happening&comma; and you&&num;8217&semi;ll have to pick an option &lpar;some Traits unlock more options&rpar;&comma; with a result possibly occurring from it&period; If you win or lose&comma; well&comma; you don&&num;8217&semi;t know as you&&num;8217&semi;re not told much about that either&period; Meanwhile&comma; the inter-character banter fills in the dead-time every so often&comma; chatting away based on your Perks&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110677" aria-describedby&equals;"caption-attachment-110677" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110677 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;30184752&sol;Death-Road-to-Canada-Pic3&period;jpg" alt&equals;"Death Road to Canada&comma; Rocketcat Games" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-110677" class&equals;"wp-caption-text">&lpar;<em>Death Road to Canada<&sol;em>&comma; Rocketcat Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The game is very eager to show off its incredible ability to make sense&comma; yet still retain a very silly sense of humor&period; Will you buy training so you can throw cars&quest; Sure&comma; but you&&num;8217&semi;ll need to pay for it with the valuable currency of food&period; Will your paranoid character drive others away&comma; or will their ongoing suspicion be able to steer the party away from danger&quest; It makes for an incredible balancing act&comma; creating tension and believability while maintaining a very daft sense of humor about it all&period;<&sol;p>&NewLine;<p class&equals;"western">This rampant silliness ends up being yet another awkward two-edged sword&comma; as part of it comes from how incredibly randomized the game can be&period; If you&&num;8217&semi;ll be swarmed with supplies&comma; or dead in a day&comma; it will depend on if you find enough items as you stroll around the raids and if you&&num;8217&semi;re lucky with events&period; This becomes especially significant when you lose your car as you&&num;8217&semi;ll be hemorrhaging all your gear and health hard until you can find a new one &lpar;this always happens by the third act&rpar;&period; However&comma; this could be seen as making sure your journey isn&&num;8217&semi;t considered too easy through good fortune&period; When this game isn&&num;8217&semi;t frustrating&comma; it continues an odd silliness that&&num;8217&semi;s at the core which continues to still generate some gravity&period; At other times&comma; you feel cheated out of a victory through a string of foul luck&period;<&sol;p>&NewLine;<p class&equals;"western">Usually&comma; I&&num;8217&semi;d be frothing at the mouth&comma; throttling the game for this &OpenCurlyDoubleQuote;lose out of bad luck” nonsense&period; After all&comma; why invest in a game that denies Canada from you because it doesn&&num;8217&semi;t like you&quest; Fortunately&comma; this is where the length of the game comes into it&period; To reach some sort of end it will take you between half an hour to two hours&period; Each time you start up again&comma; especially with the various modes that mix up characters&comma; length and difficulty as well as upgradeable Traits&comma; your <em>Death Road to Canada<&sol;em> is a new and fresh journey&period; Despite the short length that may bother some&comma; there is a wealth of replayability in store&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110678" aria-describedby&equals;"caption-attachment-110678" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110678 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;30184840&sol;Death-Road-to-Canada-Pic2&period;jpg" alt&equals;"Death Road to Canada&comma; Rocketcat Games" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-110678" class&equals;"wp-caption-text">&lpar;<em>Death Road to Canada<&sol;em>&comma; Rocketcat Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The gameplay allows for two players &lpar;sadly&comma; no online though&rpar; as you run around a location looting all you can&comma; before dashing back to your car to speed away&period; Except&comma; it isn&&num;8217&semi;t that simple&comma; is it&quest;<&sol;p>&NewLine;<p class&equals;"western">For starters&comma; said car probably will not start up straight away&period; That is assuming all your companions have dashed in&period; So you&&num;8217&semi;re bashing on the ignition as zombies bang on your car&comma; breaking it bit by bit&comma; before you speed away through the thick horde&comma; creating a red paste in your wake&period; Then there&&num;8217&semi;s the fact that sometimes it isn&&num;8217&semi;t as simple as a mere loot-n-run&period; Sometimes you have to find an exit in a maze or you may need to hold out until you&&num;8217&semi;re told you can leave&comma; or maybe just dash to the other end of a linear map to where a new car to steal lies&period;<&sol;p>&NewLine;<p class&equals;"western">Then there&&num;8217&semi;s how each place you raid may offer more or less of a particular item&comma; sometimes requiring you to drive on to find a place that suits your needs more&period; This costs petrol&period; Then when you do arrive&comma; it is completely randomized as you stumble around streets and buildings full of zombies and doors&comma; trying to loot all you can&period;<&sol;p>&NewLine;<p class&equals;"western">It probably sounds incredibly stressful&comma; especially considering AI partners&period; The reality is&comma; due to the simplicity of the gameplay and surprisingly savvy AI &lpar;besides some bugging out swapping weapons&rpar;&comma; it is a pleasant time and a breeze to go into the zombie apocalypse without a friend to control someone with&period; This is made more pleasant by the fact that you don&&num;8217&semi;t take damage straight away&comma; only if you&&num;8217&semi;re next to a zombie for too long&comma; giving you a moment to shuffle off or to crack their skull in&period; This is counter-balanced by your gun&&num;8217&semi;s firing rate and your stamina &lpar;as you swing melee weapons slowly when tired&rpar;&period; What could have been a tedious part of the title instead makes for a fun silly romp caving zombies in without overstaying your welcome and dying&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110927" aria-describedby&equals;"caption-attachment-110927" style&equals;"width&colon; 1921px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110927 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;01170307&sol;Death-Road-to-Canada&period;jpg" alt&equals;"&lpar;&lt&semi;em&gt&semi;Death Road to Canada&lt&semi;&sol;em&gt&semi;&comma; Rocketcat Games&rpar;" width&equals;"1921" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-110927" class&equals;"wp-caption-text">&lpar;<em>Death Road to Canada<&sol;em>&comma; Rocketcat Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">I only have one criticism of the gameplay&colon; sadly&comma; it is the lack of information still&period; Too many times weapons suddenly broke&comma; with me being unaware that the specific weapon could even do that or what its health might be&period; In addition&comma; I was never quite sure how much health my companions or I had&period; Someone would get bitten and they&&num;8217&semi;d suddenly collapse from that&period;<&sol;p>&NewLine;<p class&equals;"western">The final score of <em>Death Road to Canada<&sol;em> is an 8&period;5 out of 10&period; The more I stumbled into these random streets of death&comma; the more I was oddly reminded of a rogue-like game that had a distinct pick-up-and-play angle&period; It less reminded me of <em>Oregon Trail<&sol;em> &lpar;or <em>Organ Trail<&sol;em>&rpar; and more of <em>FTL<&sol;em>&period; Sure&comma; the gameplay was radically different&comma; and the tone was more serious there&comma; but the sensation of wanting to pick-up-and-play during a down-time moment lingered with me&period; There was an end goal to reach but&comma; like life generally&comma; it was never about that&period; <em>Death Road to Canada<&sol;em>&comma; in all its madhat nonsense&comma; is about the road and the tales created upon it&period;<&sol;p>&NewLine;

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