Death Stranding is More Of a Movie Than a Game

<p><strong>Disclaimer&colon;<&sol;strong> This is not a review of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;e3-2016-hideo-kojima-reveals-next-game-titled-death-stranding&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Death Stranding<&sol;a> but an analytical break down of Hideo Kojima&&num;8217&semi;s work on the direction of Death Stranding&period; However&comma; if you would like to read the review you can do so <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;death-stranding-review-american-trek-simulator&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">here<&sol;a> and get back to reading this&period; Furthermore&comma; I would like to add that this is my opinion and the statements made by me shouldn&&num;8217&semi;t be taken as an objective fact &lpar;aside from some objective facts&rpar;&period; And with that out of the way&comma; you may proceed&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><img class&equals;"wp-image-150490 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;12&sol;30170039&sol;3598688-death-stranding-review-thumb-nologo&period;jpg" alt&equals;"Death Stranding's Sam Porter" &sol;><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Hideo Kojima is a well-known director in the industry and for good reason too&period; With many hits under his belt such as the acclaimed <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;metal-gear-solid-vs-launch-trailer-relives-the-series-past&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Metal Gear series<&sol;a>&period; His latest individual game Death Stranding is his most polarizing&comma; ambitious&comma; and cinematic title to date&period; So cinematic&comma; it shows more of its depth not in gameplay&comma; but cut scenes&period;<em> Death<&sol;em> Stranding fails in so many ways as a video game but also succeeds in so many ways as an individual cinematic experience&period;<&sol;p>&NewLine;<p>There is so much evidence to back this up&period; With Kojima himself stating how much he adores cinematography and films&comma; with his statement&colon; &&num;8220&semi;Just like the human body is 70 percent water&comma; I&&num;8217&semi;m 70 percent film&period;&&num;8221&semi; Not just this&comma; but the many showcases of his brilliant directing in Death Stranding alone&period;<&sol;p>&NewLine;<p>The world is vibrant&comma; lush&comma; and inviting&period; The camerawork is more akin to what you would see in modern films today&period; The score and soundtrack are just perfect for being a futurist deliveryman with a lot of walking to do&period; The cast&comma; which consists of real-world&comma; well-known actors and actresses&comma; and just the overall feel and design can be quite gushing to look at&period; The game is better enjoyed as a movie and quite an artistic movie it is&period;<&sol;p>&NewLine;<h3>The Gameplay<&sol;h3>&NewLine;<p>As a video game&comma; however&comma; it brings a few noteworthy additions to the table&period; The world design and multiplayer system are worthy of applauding as it pushes the idea of connectivity Kojima so desperately wants Death stranding to&period;<&sol;p>&NewLine;<p>The combat is albeit a bit drab and unremarkable&period; Featuring enemies such as the BTs and cargo thieves in which you either have to avoid or fight&period; You manage inventories with a lot of menu filled button pushing and holding&period; You transverse very long distances mostly walking&comma; or &lpar;if you&&num;8217&semi;re lucky&rpar; with a vehicle before you can set up structures and transportation routes through zip lines&period; The boss battles are a saving grace for gameplay as it pushes the mechanics to its full potential&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-150491 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;12&sol;30170606&sol;DS&period;jpg" alt&equals;"Death Stranding's gameplay is isolating" &sol;><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h3>The Story and World<&sol;h3>&NewLine;<p>Kojima is known for his games including less than optimal exposition&period; His writing tends to be bizarre and at times quirky and random&period; You&&num;8217&semi;d know from his earlier titles in the Metal Gear series&comma; he isn&&num;8217&semi;t an orthodox writer hence when one comes across Death Stranding&comma; you wouldn&&num;8217&semi;t fault them for thinking less of it&period;<&sol;p>&NewLine;<p>In Death Stranding&comma; The stories are complex&comma; hard to understand&comma; and even harder to explain&period; Though the further you go you&&num;8217&semi;ll begin to understand the situation and why you&&num;8217&semi;re job is important in the Death Stranding world&period; It pushes the theme of connectivity in a world where it&&num;8217&semi;s very much needed&period;<&sol;p>&NewLine;<p>Death Stranding keeps the player invested with items&comma; events&comma; and little mysteries here and there&period; The central activity of walking is executed wonderfully&period; The fetch quests that seem arduous at first&comma; are well constructed and finely tuned&period; Kojima’s casting choices are inspired and accurate&comma; displaying his genuine adoration of film and taste in pop culture&period; The world is fun to inhabit&comma; the challenges and surprises are entertaining&comma; with intriguing mysteries to boot&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-150487 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;12&sol;30165819&sol;Death-strand-1024x576&period;jpg" alt&equals;"The world of Death Stranding tells a story" &sol;><&sol;p>&NewLine;<h3>The Direction<&sol;h3>&NewLine;<p>Death Stranding has a beautiful way of telling its story&period; The solitude&comma; walking long distances&comma; and fitting soundtrack&comma; coupled with the camera angles and the weather system&comma; reminds you&comma; you aren&&num;8217&semi;t in a recognizable America anymore&period; This is done so well you&&num;8217&semi;d wonder if Kojima decided last minute to make this a game instead of a movie&period;<&sol;p>&NewLine;<p>As he aims to take the gaming medium in a different direction on its own&comma; <a href&equals;"https&colon;&sol;&sol;www&period;gamesradar&period;com&sol;death-stranding-is-going-to-be-part-of-a-new-genre-of-gaming-called-strand-games-according-to-kojima&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">calling them &&num;8220&semi;strand-type&&num;8221&semi; games<&sol;a> you start to notice this direction become more cinematic and less video game-y&period;<&sol;p>&NewLine;<p>You won&&num;8217&semi;t find a game quite as unique as Death Stranding however&comma; Kojima did a good job assuring that&period; As few games push the boundaries of what a game is or should be&period; But along the way kind of lost what it takes to be called a proper video game&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><img class&equals;"wp-image-150484 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;12&sol;30165643&sol;death&period;jpg" alt&equals;"Death Stranding also boasts an All-star cast" &sol;><&sol;p>&NewLine;<h3>Conclusion<&sol;h3>&NewLine;<p>Taking all this into account&comma; it makes sense that <a href&equals;"https&colon;&sol;&sol;www&period;engadget&period;com&sol;2019&sol;11&sol;04&sol;kojima-may-venture-filmmaking&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Kojima aims to be a film director<&sol;a>&period; I&comma; of course&comma; encourage this as it would be interesting to see his shift from normal game direction to film&period; No doubt his work would be as vague yet artistic as ever&period; Kojima would be a good fit in the film industry&period; His unique and complex take in storytelling promises to bring something new to the table&period;<&sol;p>&NewLine;<p>All in all&comma; this is still a Kojima game&period; The story is clumsy&comma; hard to figure out&comma; and all over the place&comma; but beneath all that Death Stranding is a game with so much beauty and substance&comma; that when objectives are fulfilled and the cut scenes begin you forget that you are indeed playing a video game&period;<&sol;p>&NewLine;<p>Kojima is a long-standing proof of how video games can and are regarded as an art form&period; And I for one&comma; cannot wait to see how his debut on proper film making goes when the time comes&period;<&sol;p>&NewLine;<p><strong>What are your thoughts and opinions on Death Stranding&quest; Do you see it as a groundbreaking innovation of gaming&comma; a lackluster and overhyped Kojima game&comma; or do you just agree with me&quest; Whatever you think&comma; you&&num;8217&semi;re allowed to have your opinions in the comment section below&period;<&sol;strong><&sol;p>&NewLine;

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