Death Stranding Review – American Trek Simulator

Making America Whole Again

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Death Stranding DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;g2a&period;com&sol;r&sol;dssese" target&equals;"&lowbar;blank" class&equals;"storename">G2A<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;g2a&period;com&sol;r&sol;dssese" target&equals;"&lowbar;blank" class&equals;"price">&dollar;77&period;13<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;g2a&period;com&sol;r&sol;dssese" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP9000-CUSA11260&lowbar;00-DEATHSTRAND00001" target&equals;"&lowbar;blank" class&equals;"storename">Sony<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP9000-CUSA11260&lowbar;00-DEATHSTRAND00001" target&equals;"&lowbar;blank" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP9000-CUSA11260&lowbar;00-DEATHSTRAND00001" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>Death Stranding is nothing if not contentious&period; That’s kind of Hideo Kojima’s way of operating&period; He’s undoubtedly capable of designing high-quality games that people hold in <a href&equals;"https&colon;&sol;&sol;www&period;metacritic&period;com&sol;person&sol;hideo-kojima" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">great reverence<&sol;a>&period; However&comma; he also ends up with stories and design choices that sometimes leave even the most committed fans <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;new-death-stranding-trailer-expectantly-weird&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">scratching their heads<&sol;a>&period; This time&comma; Kojima has crafted a game that does all of this at the same time&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149834" aria-describedby&equals;"caption-attachment-149834" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149834 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;27175835&sol;Screenshot-2019-11-27-17&period;52&period;15&period;jpg" alt&equals;"Up the mountain&period;&period;&period;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149834" class&equals;"wp-caption-text">Up the mountain&&num;8230&semi;<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Wait a minute Mr&period; Porter Man<&sol;h3>&NewLine;<p>Death Stranding is a game&comma; without any reservations&comma; about delivering packages the old fashioned way&period; As we edge on an era where automation is beginning to take on such delivery&comma; Death Stranding offers a future where your goal is to hoof it across exceptionally rough terrain to bring people whatever mundane items they desire&period; You play the role of Sam Porter Bridges&comma; the world’s best mailman&period;<&sol;p>&NewLine;<p>Of course&comma; it’s not quite as simple as that&period; Hideo Kojima would never allow something that basic&period; You’re also going to have to contend with some interesting antagonists&period; The most recognizable would have to be the MULEs&period; These are people who have been driven mad&comma; perhaps by their terrifying job or for story reasons if you’d choose to believe that&period;<&sol;p>&NewLine;<p>They were once just normal Porters like yourself&comma; but now have an insatiable desire for packages and will kick your ass to take them&period; They’ll chase you down in vehicles and use electrified polearms to stun you and knock packages off your back&period; But their limited abilities and presence make them negligible compared to the BTs&period;<&sol;p>&NewLine;<p>BTs&comma; or &OpenCurlyDoubleQuote;Beached Things&comma;” are invisible ghost-like creatures that float in specific areas of the map and&comma; if alerted&comma; will pull you into an encounter with monstrous versions of themselves&period; At first&comma; the only way around these creatures is stealth and getting caught in a nightmare of slogging through tar to escape&period;<&sol;p>&NewLine;<p>Not long into the game though&comma; you’re given ways to defeat them and the entire process becomes much less daunting&period; Even as your offensive abilities grow&comma; however&comma; they still provide a hurdle for your delivery efforts&period; Especially considering their existence in Timefall&comma; which is a type of precipitation in the game that causes rapid deterioration of your packages&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149851" aria-describedby&equals;"caption-attachment-149851" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149851 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;27180426&sol;Screenshot-2019-11-27-17&period;51&period;34&period;jpg" alt&equals;"Shower time and story time" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149851" class&equals;"wp-caption-text">Shower time and story time<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Hideo Kojima Story<&sol;h3>&NewLine;<p>The gameplay of Death Stranding takes up probably 95&percnt; of the run time&period; The remaining time is dedicated to the story and cutscenes&comma; and even those exist primarily in the final hours of the game&period; Kojima has done this with most of his games though&period;<&sol;p>&NewLine;<p>Even when the story seems prominent throughout &lpar;like in Metal Gear Solid 2&rpar; the back end of the game is where you get bombarded with twists and turns of exposition&period; Death Stranding’s mild yet expansive gameplay makes those story portions stand out even more&period;<&sol;p>&NewLine;<p>It’s hard to dive into the story without ruining it for people who want to play this game&period; It’s not particularly complex until the very end&comma; but it does have value in being discovered&period; The basic premise is that you&comma; Sam Porter Bridges&comma; have been out on your own freelance delivering packages for some time&period;<&sol;p>&NewLine;<p>Early on in the game&comma; you are tasked with delivering a corpse to an incinerator&comma; but you run into some BTs and everything falls apart&period; In the ensuing chaos&comma; you die&comma; but Sam has been &OpenCurlyDoubleQuote;repatriated” which puts you in this strange underwater world and lets you revive yourself – a mechanic used throughout the game&period;<&sol;p>&NewLine;<p>Following this&comma; you’re tasked by the President to cross the United States&comma; or what’s left of it&comma; and connect cities to a strange ghostly Internet called the Chiral network&period; This has you walking from hub to hub and city to city using a fancy device to connect each one&period;<&sol;p>&NewLine;<p>This network allows these isolated people to communicate and share data as well as use elaborate 3D printing&period; As you continue this journey&comma; you unlock more about the mystery of BTs&comma; the stories of many mysterious characters&comma; and what the &OpenCurlyDoubleQuote;Death Stranding” actually is&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149849" aria-describedby&equals;"caption-attachment-149849" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149849 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;27180336&sol;Screenshot-2019-11-27-16&period;12&period;36&period;jpg" alt&equals;"BTs are always something to see" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149849" class&equals;"wp-caption-text">BTs are always something to see<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Your Invisible Best Friends<&sol;h3>&NewLine;<p>One of the most compelling aspects of Death Stranding is how the game functions online&period; These days the idea of &OpenCurlyDoubleQuote;live services” works as an excuse to have you online all the time for no particular reason&period; Death Stranding’s &OpenCurlyDoubleQuote;always online” component &lpar;which isn’t required&rpar; allows for structures and items other players have placed in the world to show up in yours&period; For instance&comma; if someone puts down a ladder or builds a bridge&comma; it might show up in your game for you to use&period; Likewise&comma; anything you build could potentially be used in the sessions of others&period;<&sol;p>&NewLine;<p>The caveat here is that these items don’t show up in a region until you connect them to the Chiral network&period; So the first trip through a zone will always be the toughest and relies on your own carried utilities&period; However&comma; the feeling of getting to a particularly rough stretch of countryside to find all sorts of structures to help you along the way is spectacular&period; It makes slapping that like button &lpar;the touchpad on the PS4&rpar; feel more justified than its otherwise limited usefulness&period;<&sol;p>&NewLine;<p>The reality is&comma; &OpenCurlyDoubleQuote;likes” are a prominent aspect of the entire game&period; You get likes for your success in every action&period; Every delivery is an exercise in getting waves of likes for each status &lpar;speed&comma; quantity&comma; item damage&comma; etc&rpar; and adding them to your pool&period; However&comma; you can get just as many or quite a bit more for building an especially useful structure in an advantageous area&period;<&sol;p>&NewLine;<p>One of my most liked items was a generator used for recharging vehicles and exoskeletons halfway between two major areas&period; Seeing those likes come in adds a level of affirmation that I never assumed I’d feel just for being helpful in a game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149839" aria-describedby&equals;"caption-attachment-149839" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149839 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;27175950&sol;Screenshot-2019-11-27-17&period;53&period;27&period;jpg" alt&equals;"Sometimes packages are your best weapons" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149839" class&equals;"wp-caption-text">Sometimes packages are your best weapons<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Dropping the Package<&sol;h3>&NewLine;<p>As strangely positive as this experience was&comma; it wasn’t without some notable issues&period; The most prominent is that Death Stranding seems a good bit longer than it needs to be&period; It’s not that the gameplay ever stops being fulfilling&comma; it just seems like there are points where it arbitrarily has you slogging around in the slowest areas for too long&period;<&sol;p>&NewLine;<p>When you’re in the open stretches of the early and middle game it seems fine&comma; but toward the end in snowy mountainous zones&comma; the game slows as much as your inhibited physical progress&period; The last quarter to third of the game felt longer than all of the rest because of this&period;<&sol;p>&NewLine;<p>There are also various problems with physics and locomotion&period; The game straddles the line between realistic and complete insanity all the time&period; One minute you’re stepping over and around rocks masterfully and the next you’re face-planting over an invisible pebble&period; Vehicles&comma; in particular&comma; require a suspension of disbelief as they bounce around strange terrain&period; The nature of the actual terrain also had me asking questions&period;<&sol;p>&NewLine;<p>The environment is undeniably beautiful&comma; but it’s supposed to be America and it looks far more like Iceland&period; There’s not any notable explanation for this either&period; There’s only one small area with trees while all the rest is short grasses and rough unweathered rocky terrain&period;<&sol;p>&NewLine;<p>If you do a google image search for Iceland&comma; you can almost pick out various in-game scenes of rocky streams&comma; thin green vegetation&comma; dark volcanic soil&comma; and various hot springs&period; It just seemed odd that this was the universal design without much explanation as to how it came to be this way&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149850" aria-describedby&equals;"caption-attachment-149850" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149850 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;27180401&sol;Screenshot-2019-11-27-16&period;13&period;25&period;jpg" alt&equals;"There is no shortage of lovely views" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149850" class&equals;"wp-caption-text">There is no shortage of lovely views<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Delivery Confirmation of Good Times<&sol;h3>&NewLine;<p>Death Stranding does a lot of things right that I didn’t even think were the right things to do&period; Walking packages from A to B wasn’t on my list of games I thought I’d enjoy&period; Being a fan of Hideo Kojima&comma; I wasn’t sure if he had me convinced this would be as much fun as the Metal Gear Solid games&comma; but I’m happy to say it surprised me&period;<&sol;p>&NewLine;<p>Not just in a story with great characters and a premise that was unique to me&comma; but the whole package&period; Surprisingly&comma; walking around this detailed &lpar;and clearly fictional&rpar; version of America ended up being one of the highlights&period;<&sol;p>&NewLine;<p>Of course&comma; the most important part of the game is the online components&period; These were well implemented throughout the game and one of the most invigorating parts&period; I’d find myself deciding to postpone everything to build up a road or a section of zip lines just because I thought it would be useful for people&period; That’s something I don’t think I’ve ever had a game compel me to do&period; This kind of online-solo experience has been done to some degree in games like Dark Souls&comma; but Death Stranding takes it to a new level that has set the bar for this mechanic&period;<&sol;p>&NewLine;<p>While Death Stranding felt like it needed some pacing help at times and even had some beats in the story that seemed convoluted and a little bloated &lpar;maybe even repetitious at times&rpar;&comma; it was worth it all in the end&period; I don’t know if it’s Kojima’s intention&comma; but this doesn’t seem like a game that would warrant a franchise like Metal Gear&period;<&sol;p>&NewLine;<p>As much as I liked the unique focus on travel over combat with a little horror thrown in&comma; I think I’d like to see a return to the &OpenCurlyQuote;tactical espionage action’ I’ve come to love&period; However&comma; this adventure in being the world’s greatest mailman was fun and unforgettable&period; It’s definitely worth playing&comma; though not everyone will want to commit the time and effort to it to get the same experience that I did&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149841" aria-describedby&equals;"caption-attachment-149841" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149841 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;27180043&sol;Screenshot-2019-11-27-17&period;54&period;08&period;jpg" alt&equals;"There's always time for rest and relaxation" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149841" class&equals;"wp-caption-text">There&&num;8217&semi;s always time for rest and relaxation<&sol;figcaption><&sol;figure>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Death Stranding&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Death Stranding offers a unique perspective on gameplay where the journey is the central theme&period; It can be slow and convoluted at times&comma; but the story made it worthwhile&period; It won&&num;039&semi;t appeal to everyone and even fewer people will find the long runtime worth the effort&comma; but there&&num;039&semi;s something inherently fulfilling about getting those packages delivered safely and quickly&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Interesting and innovative perspective on delivery gameplay<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Beautiful and expansive &lpar;though sparse&rpar; environments <&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Decent feel of progression throughout the long game<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great overall story when you finally get into it<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Online elements add rewarding feeling to helping others indirectly<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Terrible redundancy in menus<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Feels longer than it needs to be<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Weird physics can be frustrating at times<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Death Stranding DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;59<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;g2a&period;com&sol;r&sol;dssese" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; G2A&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;g2a&period;com&sol;r&sol;dssese" target&equals;"&lowbar;blank" class&equals;"price">&dollar;77&period;13<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;g2a&period;com&sol;r&sol;dssese" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP9000-CUSA11260&lowbar;00-DEATHSTRAND00001" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Sony&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP9000-CUSA11260&lowbar;00-DEATHSTRAND00001" target&equals;"&lowbar;blank" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP9000-CUSA11260&lowbar;00-DEATHSTRAND00001" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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