Despite the Coronavirus Outbreak, The Gaming Industry’s “A Safe Haven”

The gaming industry shows its resilience

<p>Ever since the coronavirus &lpar;otherwise known as COVID-19&rpar; outbreak&comma; industries the world over have suffered&period; Penalties from the virus range from very significant stock plummets&period; product delays&comma; and event cancellations&period; Hollywood&comma; due to the money it makes through movies and TV shows&comma; is one of the worst industries getting hit&period; However&comma; amongst the chaos and races to find a cure&comma; the gaming industry is being seen as a &&num;8220&semi;safe haven&&num;8221&semi; of sorts&period;<&sol;p>&NewLine;<p>For one&comma; the industry&&num;8217&semi;s seen a rather significant increase in the concurrent user bases of its platforms&period; Steam&&num;8217&semi;s recently went past over <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;steam-breaks-concurrent-user-record&sol;">22 million concurrent users this week<&sol;a>&comma; as one such example&period; Sweden securities company Redeye&comma; believes in a <a href&equals;"https&colon;&sol;&sol;www&period;redeye&period;se&sol;research&sol;585766&sol;sector-comment-gaming-safe-haven">report<&sol;a> that the pandemic has made the gaming industry a safer bet to work in&comma; despite stocks plummetting like the rest of the world&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-155625 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;22225345&sol;destiny&lowbar;2&lowbar;e3&lowbar;2017&lowbar;general&lowbar;3-1152x648-1&period;jpg" alt&equals;"The Gaming Industry&comma; Coronavirus&comma; Safe Haven" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Redeye&&num;8217&semi;s Thoughts on The Industry and Pandemic<&sol;h3>&NewLine;<p>To Redeye&comma; <em>&&num;8220&semi;&&num;8230&semi;this is a healthy sign in an overall unhealthy market&period; Gaming companies will likely benefit when more and more people are quarantined around the world&period; The world’s biggest platform for PC-games&comma; Steam has increased in popularity the last weeks&comma; and in China&comma; the mobile game spending increased significantly during the outbreak a month ago&period;&&num;8221&semi;<&sol;em><&sol;p>&NewLine;<p>From the looks of it&comma; digital gaming stands to reap the most benefits <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;cyberpunk-2077-development-will-continue-despite-coronavirus-outbreak&sol;">from the current status of the industry<&sol;a>&period; This reasoning is because of the fact that since quarantine numbers are increasing&comma; the gaming industry can be exposed to new audiences and high engagement rates&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-155627 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;22230825&sol;no-mans-sky-next-20&lowbar;0&period;jpeg" alt&equals;"The Gaming Industry&comma; Coronavirus&comma; Safe Haven" &sol;><&sol;p>&NewLine;<p>Gaming&&num;8217&semi;s shown to endure&comma; and it looks to do so once more&period; Since the gaming industry&&num;8217&semi;s seen as a safe haven&comma; the medium will most likely change but still be relevant&period; This is because due to the quarantines&comma; the gaming industry will have to swap to mostly digital purchases instead of physical ones&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-155628 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;22232408&sol;03f760de07ea4e0da514e3a25f41d804&period;jpg" alt&equals;"The Gaming Industry&comma; Coronavirus&comma; Safe Haven" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Analysis of the Stocks&comma; and How Work is Affected<&sol;h3>&NewLine;<p>According to a recent <a href&equals;"https&colon;&sol;&sol;stockapps&period;com&sol;revolut-app-review&sol;">Revolut review<&sol;a>&comma; Redeye had more words about the industry&&num;8217&semi;s standing as well&period; They also explained that &&num;8220&semi;&&num;8230&semi;The stocks of the three big US game publishers Activision Blizzard&comma; EA&comma; and Take-Two Interactive have also shown relatively strong momentum while the stock market has collapsed&period;&&num;8221&semi;<&sol;p>&NewLine;<p>&&num;8220&semi;Take-Two is up 3&percnt; while Activision Blizzard and the EA-stock has lost 13&percnt; of its value&period; It is quite likely microtransactions will increase during this period in popular games such as FIFA and GTA&period;&&num;8221&semi;<&sol;p>&NewLine;<p>&&num;8220&semi;A few days ago&comma; Activision released its free-to-play version of Call of Duty&period; In three days&comma; the game had a user base of 15 million&comma; which can be compared to the game Apex Legends had a previous record of 10 million players in three days&comma; including a major marketing budget&period; The highest-grossing game in the genre namely Fortnite reached 10 million players in two weeks&period;&&num;8221&semi;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-155629" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;22233314&sol;S2&lowbar;Grau&lowbar;556&lowbar;01&period;0&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>This implies that while the gaming industry has its own host of issues and concerns&comma; the stocks seem to operate normally&period; Take-Two has gone up in its value&comma; but Activision Blizzard and EA have lost some footing&period; Player rates continue to rise amidst these changes in stocks&period; Paradox Interactive experienced a 15&percnt; player base increase in its most popular titles compared to February&period;<&sol;p>&NewLine;<p>Further still in the matter of digital purchasing and retail&comma; the industry faces limited hazard from the effects of the outbreak&period; Many of the industry&&num;8217&semi;s major publishers and developers have enabled their workers to continue development from home&comma; limiting the virus spread from their end&period;<&sol;p>&NewLine;<p><strong>What do you think of Redeye&&num;8217&semi;s statements on the coronavirus outbreak and its relation to the gaming industry&quest; Do you think that the industry will be fine&quest; Or do you think it&&num;8217&semi;s bound to crash as well&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;<p><strong>If you liked this article&comma; be sure to check our further coverage of the Coronavirus <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;aid-nvidias-efforts-against-coronavirus-with-a-special-software&sol;">here<&sol;a>&period;<&sol;strong><&sol;p>&NewLine;

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