Deus Ex GO Announced for this Summer

<p>I was a huge fan of both <em>Hitman GO<&sol;em> and <em>Lara Croft GO<&sol;em> &lpar;<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;lara-croft-go-world-your-best-enemy&sol;">which I even wrote about<&sol;a> how its environments and puzzles intersect in interesting ways&rpar;&comma; so seeing Eidos Montreal announce another entry in the <em>GO <&sol;em>series is always a treat&period; It only makes sense that the game where they tweak the formula even more than ever before is with <em>Deus Ex GO<&sol;em>&period;<&sol;p>&NewLine;<p>The cyberpunk series is getting the <em>GO <&sol;em>treatment in a way that makes a lot of sense&period; Of course&comma; the stealth is what translates the most&comma; but the mobile game will also include plenty of augments and upgrades that players can use to tweak the way a scenario turns out&period; While the trailer above doesn&&num;8217&semi;t showcase much &lpar;other than that Adam Jensen will be the main character still&rpar;&comma; the <em>Deus Ex <&sol;em>livestream that occurred today detailed some more features in the upcoming mobile game&period; For example&comma; there will also be a puzzle creator mode that the creators will utilize to provide challenges for players who have already beaten <em>Deus Ex GO<&sol;em> as well as for other players to create and challenge friends to complete&period; This puzzle creator will not be available at launch&comma; but will be on its way soon after&period;<&sol;p>&NewLine;<p><em>Deus Ex GO <&sol;em>has only been announced for phones and tablets&comma; but seeing as how <em>Hitman GO <&sol;em>has been released on consoles recently&comma; it would not be too surprising to see the game come to consoles sometime after its release&period; You can expect more information about the <em>Deus Ex <&sol;em>franchise at E3 2016&period;<&sol;p>&NewLine;<p><strong>Source&colon; <a href&equals;"https&colon;&sol;&sol;www&period;twitch&period;tv&sol;deusex">Deus Ex Pre-E3 Showcase<&sol;a><&sol;strong><&sol;p>&NewLine;

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