Deus Ex Go Review – Go the Way of the Future

(Deus Ex Go, Square Enix)

(Deus Ex Go, Square Enix)

<p>The Go series of games made by Square Enix Montreal have taken the mobile world by storm since 2014 with the release of <em>Hitman Go<&sol;em>&period; The Go series blends puzzle elements with elements of the theme of whatever game it is emulating&comma; providing unique puzzle experiences for fans of each series&period; <em>Deus Ex Go<&sol;em> is no exception&comma; as it puts players in the role of Adam Jensen once again&period; Players must solve puzzles using augments&comma; stealth&comma; hacking and combat in pure <em>Deus Ex<&sol;em> fashion as they attempt to foil a terrorist plot&period;<&sol;p>&NewLine;<p>It should be noted before reading any further that while not currently available&comma; Square Enix Montreal plans to implement a puzzle editor for <em>Deus Ex Go<&sol;em> a few months after launch&comma; enabling players to make their own levels&period; This is something unique to the Go series thus far&comma; and will vastly enhance the longevity and replay value of <em>Deus Ex Go<&sol;em>&period;<&sol;p>&NewLine;<p>In the meantime&comma; <em>Deus Ex Go<&sol;em> will receive live updates every weekday&period; This will expand upon the 50 story levels released at launch through the use of the &OpenCurlyDoubleQuote;live puzzles” module&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111941" aria-describedby&equals;"caption-attachment-111941" style&equals;"width&colon; 690px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111941 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;24015627&sol;Deus-Ex-GO-game-mechanics-screens-01-1024x575&period;jpg" alt&equals;"&lpar;Deus Ex Go&comma; Square Enix&rpar;" width&equals;"690" height&equals;"387" &sol;><figcaption id&equals;"caption-attachment-111941" class&equals;"wp-caption-text">&lpar;<em>Deus Ex Go<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Deus Ex Go<&sol;em> is played on a hexagonal grid with lines showcasing where Adam can move&period; Line of sight plays a large role as if you can break line of sight from an enemy chasing you&comma; you can get the drop on them and get them out of your way&period; The aim of each level is to reach the glowing goal mark on each map without being defeated by enemies along the way&period;<&sol;p>&NewLine;<p>Enemies can use TITAN augments&comma; which require you to wait until they deactivate before you can attack them&period; This may cause you to need to avoid an enemy entirely rather than taking them on&period; Adam has use of augments as well&comma; such as the invisibility augment which he can pick up&comma; then use to either bypass an enemy or stealth kill them&period;<&sol;p>&NewLine;<p>Enemies cannot cross one another or occupy the same space either&comma; which enables you to bait them into blocking paths and preventing enemies from chasing you&period; This is where the puzzle side of <em>Deus Ex Go<&sol;em> comes into play&comma; as many levels can be completed different ways depending on how you choose to approach them&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111942" aria-describedby&equals;"caption-attachment-111942" style&equals;"width&colon; 690px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111942 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;24020041&sol;Deus-Ex-Go-3-1024x575&period;jpg" alt&equals;"&lpar;Deus Ex Go&comma; Square Enix&rpar;" width&equals;"690" height&equals;"387" &sol;><figcaption id&equals;"caption-attachment-111942" class&equals;"wp-caption-text">&lpar;<em>Deus Ex Go<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Enemy turrets can hit you at a distance instead of needing to touch you&period; If an enemy &lpar;or enemy turret&rpar; hits Adam&comma; you will need to restart the level&period; Turrets can be hacked however&comma; in order to protect Jensen from enemies in his path&comma; or prevent them from attacking him&period; In order to hack an enemy turret&comma; you must have Adam stand on a terminal&sol;computer and draw a line to the turret or element you wish to hack&period; If there are multiple computer terminals on a level then you should be warned that lines cannot be crossed&comma; so careful drawing is necessary to properly solve the puzzle presented&period;<&sol;p>&NewLine;<p>If you cannot figure out the solution for a level&comma; there are built in micro-transaction items that will allow you to purchase a solution to enable you to progress&period; The levels quickly become more complex and more difficult as time goes on&comma; and despite the fact that I understood the mechanics well&comma; I still needed solutions from time to time&period; I greatly like the way solutions work&comma; as they do not just skip the level&period; They teach you how to complete it&comma; having you do most of the work while guiding you through the puzzle&period;<&sol;p>&NewLine;<p>If you own both <em>Deus Ex Go<&sol;em> and <em>Deus Ex&colon; Mankind Divided<&sol;em>&comma; you can also earn Praxis to level up Adam’s augments in <em>Mankind Divided<&sol;em> through connecting both games to the same Square Enix membership&period;<&sol;p>&NewLine;<p>There really isn’t anything wrong with <em>Deus Ex Go<&sol;em> if I’m honest&period; As a fan of puzzle games and of the <em>Deus Ex<&sol;em> franchise the only problem that I had with it was the story content did not have voice overs&period; In the grand scheme of things&comma; the fact that a lack of voice over work is the ONLY problem certainly says a lot about just how polished and well crafted <em>Deus Ex Go<&sol;em> is&period; <em>Deus Ex Go<&sol;em> is probably the most addictive mobile game I&&num;8217&semi;ve played in ages&period; Even when you fail&comma; the game encourages you to keep going because you know that you can do better&period;<&sol;p>&NewLine;<p>The visuals are both minimalistic and beautiful&comma; and the gameplay is highly imaginative&period; Mixing <em>Deus Ex<&sol;em> mechanics with puzzle elements that the Go series is known for makes <em>Deus Ex Go<&sol;em> a fantastic mobile title&period; I’m normally not one to recommend very many mobile titles&period; <em>Deus Ex Go<&sol;em> isn’t like most&semi; there is plenty to do&comma; and enough substance to warrant the purchase either by Google Play or the Apple App Store&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>An Android Review Code for <em>Deus Ex Go<&sol;em> was provided by Square Enix for the Purpose of this Review&period; <&sol;strong><&sol;p>&NewLine;

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