Disaster Report 4: Summer Memories Review

A disaster in everything except artistic merit

Disaster Report 4 Review, NIS America

<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;disaster-report-4-summer-memories-choices-trailer&sol;">Disaster Report 4&colon; Summer Memories<&sol;a>&comma; originally released last year in Japan&comma; is quickly approaching its North America release date&period; Designed by Granzella and localized by NIS America&comma; the game is looking to finally reach an international audience&comma; especially regarding its rather troubled development history throughout the 2010s&period; Does the game hold up to the test of time&quest;<&sol;p>&NewLine;<p>Unfortunately&comma; the world seems rather barren at times&period; With few things to do in tightly compressed areas and no sort of clarity on where to go&comma; the game comes across as having an issue with pacing and exploration&period; Further still&comma; the game has a rather odd sound design in some places and has varying amounts of visual glitches&comma; as well&period;<&sol;p>&NewLine;<p>Does the game have any salvageable qualities&quest; Or is the entire experience just a confusing walk through a Japanese setpiece&quest; That&&num;8217&semi;s what we&&num;8217&semi;re going to find out today&period; Welcome to Bagogames and our review for Disaster Report 4&colon; Summer Memories&comma; coming soon from Granzella Inc&period; and published by NIS America&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-155685 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;24162823&sol;Disaster-Report-4-Summer-Memories-&lowbar;20200321122424&period;jpg" alt&equals;"Disaster Report 4 Review&comma; Granzella" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">&&num;8220&semi;Choices&&num;8221&semi; Is The Word of The Day<&sol;h3>&NewLine;<p>Every single story detail in Disaster Report 4&colon; Summer Memories&comma; even down to the way you look&comma; is a matter of choice&period; Upon beginning the game&comma; you create your character&comma; choosing between your gender&comma; face&comma; skin tone&comma; hairstyle and hair color&comma; making the character unique to the player&period; It&&num;8217&semi;s quite refreshing to have this level of control when it comes to a game&&num;8217&semi;s decision making and player input&period;<&sol;p>&NewLine;<p>The choices persist throughout the game&comma; giving you lots of options of how you want to approach people&comma; like being truthful to some or lying to others&period; Your choices can alter scenes&comma; akin to what was shown in the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;disaster-report-4-summer-memories-choices-trailer&sol;">Choices trailer<&sol;a>&period; These choices&comma; however&comma; make up every single form of dialogue that your character takes part in&comma; making some cutscenes feel rather tedious in length&period;<&sol;p>&NewLine;<p>They also factor into a sort of karmic system known as Moral and Immoral Points&period; It&&num;8217&semi;s like a tally that keeps track of what you did in terms of good and bad&period; Unfortunately&comma; it meant nothing in the grand scale&comma; and it was just&&num;8230&semi; there&period; I was expecting a sort of alternate ending&comma; but that didn&&num;8217&semi;t come to be&comma; either&period;<&sol;p>&NewLine;<h3><img class&equals;"aligncenter wp-image-155686 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;24162836&sol;Disaster-Report-4-Summer-Memories-&lowbar;20200321123611&period;jpg" alt&equals;"Disaster Report 4 Review&comma; Granzella" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Navigational Disaster<&sol;h3>&NewLine;<p>Unfortunately&comma; right when the game allows the player to take control&comma; the game gives you very little to work with in terms of what to do&period; You&&num;8217&semi;ll be spending almost the entire game trying to figure out where to go&comma; triggering cutscenes randomly as you talk to people&period;<&sol;p>&NewLine;<p>Most of the cutscenes in the game hold credence in one of two categories&colon; either it&&num;8217&semi;s you asking what happened&sol;dissolving a problem&comma; or agreeing to do something for a character&period; This then results in things becoming extremely fetch quest-like from the jump&comma; while the level layout changes more often than not&period;<&sol;p>&NewLine;<p>The earthquake that sets itself as its precedence loves to just show up after triggering certain cutscenes&comma; leading to some outright unavoidable deaths if the player happens to be there for the first time&period; The earthquake&comma; if it doesn&&num;8217&semi;t outright kill you&comma; does damage you&comma; and kicks in another mechanic&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Stress<&sol;h4>&NewLine;<p>The mechanic is known as Stress&comma; It makes max health decrease relative to the character&&num;8217&semi;s stress&period; Stress builds as the player character takes damage&period; To relieve stress and regain your max HP&comma; you need to either eat food or rest at a save point&period;<&sol;p>&NewLine;<p>Even more oddly&comma; NPCs that follow you can glitch in doorways and other spots&comma; and if you leave the area&comma; they&&num;8217&semi;re teleported right to you&period; It makes it feel as if the characters are just missing elements like climbing ladders and not getting stuck&period; NPC teleportation happens pretty often and on the most mundane things&comma; like opening doors&period; &lbrack;WARNING&colon; SUDDEN LOUD SOUND&rsqb;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"rk4u&lowbar;CYvirU" title&equals;"Disaster Report 4 Summer Memories 20200321144340"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;rk4u&lowbar;CYvirU"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;rk4u&lowbar;CYvirU&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Disaster Report 4 Summer Memories 20200321144340"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>Also&comma; the game gives you a map&comma; except&comma; it appears by pressing L2&comma; and you can&&num;8217&semi;t play the game while using it&period; Using the map automatically pauses the game while looking at it&period; Also&comma; there&&num;8217&semi;s no way to make it display on the main game screen&comma; making utilizing it slower than it needs to be&period; Also&comma; the game&&num;8217&semi;s map screen is so light on info&comma; it only shows savepoints&comma; inaccessible areas&comma; and where you triggered cutscenes&comma; nothing more&period;<&sol;p>&NewLine;<h4><img class&equals;"aligncenter wp-image-155688 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;24162905&sol;Disaster-Report-4-Summer-Memories-&lowbar;20200321131936&period;jpg" alt&equals;"Disaster Report 4 Review&comma; Granzella" &sol;><&sol;h4>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Dated Appearance&comma; Bad Optimization&comma; and Odd Sound Choices<&sol;h3>&NewLine;<p>On top of all of those issues&comma; the game also shows its age quite early&period; Most of the game looks like the models are somewhat fuzzy&comma; and lighting&comma; while okay in some areas &lpar;but not above&rpar;&comma; is also kind of crappy elsewhere&period; Also&comma; most of the facial expressions look odd&period; Even if the game were to be released on previous-gen consoles &lpar;PS3&comma; Xbox 360 and Wii&sol;Wii U&rpar;&comma; it would still look quite strange and dated&comma; and most likely perform even worse&period;<&sol;p>&NewLine;<p>Aside from the models looking fuzzy&comma; the game also has rather jarring framerate differences&period; For instance&comma; a player can play through an area at a native 30fps pace&period; Then the next area they load into will be either the same framerate &lpar;rarely&rpar; or have a higher or lower framerate &lpar;more likely&rpar;&period;<&sol;p>&NewLine;<p>This is almost unacceptable for a PS4 game <a href&equals;"https&colon;&sol;&sol;www&period;animenewsnetwork&period;com&sol;daily-briefs&sol;2018-10-10&sol;disaster-report-4-plus-ps4-game-delayed-to-november-22&sol;&period;137972">that originally released in 2018<&sol;a>&period; The entire first playthrough of the PS4 version was completed on a model 1 PS4&period; Only two areas loaded in 60fps across the entire game&period; The area pictured below was unfortunately not one of them&comma; and it chugged really hard at around 20fps&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-155681 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;24162718&sol;Disaster-Report-4-Summer-Memories-&lowbar;20200323153028&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">The Sound of Silence<&sol;h4>&NewLine;<p>Further still&comma; the game has a rather great soundtrack of &&num;8220&semi;no music&&num;8221&semi; in 75&percnt; of it&period; I&&num;8217&semi;m not kidding&period; Your PS4 won&&num;8217&semi;t be messing with you when you play it&semi; because Granzella made the game feel a little <em>too<&sol;em> real with the absolute lack of music in a very significant chunk of the game&period; Hell&comma; even some basic piano compositions could have worked and it would have felt less like an empty experience&period;<&sol;p>&NewLine;<p>To add to the whole issue with lack of music&comma; Disaster Report 4&colon; Summer Memories makes some rather odd sound design decisions&period; Some of them could potentially be glitches in some spots&period; For instance&comma; you enter a building that&&num;8217&semi;s still somehow standing&comma; and it sounds like the player is walking through sand or grass&period; That&&num;8217&semi;s strange&comma; considering there are no traces of sand or grass anywhere&period; Thankfully&comma; odd sound choices like this are few and far between&comma; but the lack of music is quite jarring&period;<&sol;p>&NewLine;<h3><img class&equals;"aligncenter wp-image-155679 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;24162648&sol;Disaster-Report-4-Summer-Memories-&lowbar;20200323144059&period;jpg" alt&equals;"" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Troubled Development Cycle<&sol;h3>&NewLine;<p>The 2018 release of Disaster Report 4&colon; Summer Memories comes after the game went into limbo in March 2011 following the 2011 Tohoku earthquake and tsunami&period; The game was also being developed by a different company&comma; Irem&comma; and planned to use PlayStation Move and 3D output for PS3&period;<&sol;p>&NewLine;<p>Irem&&num;8217&semi;s chief producer&comma; Kazuma Kujo&comma; explained that the game got delayed was because it could not be completed in time&period; In the span of a week&comma; Disaster Report 4 was supposed to release &lpar;the 10th&rpar;&comma; it got delayed &lpar;the 11th thru 13th&rpar;&comma; and ultimately canceled on the 14th&period;<&sol;p>&NewLine;<p>Nearly 4 years later&comma; in December 2014&comma; Kujo explains that he and his new company&comma; Granzella Inc&period;&comma; had acquired the <a href&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;2014&sol;12&sol;granzella-acquires-disaster-report-copyright-latest-entry-planned-fall-2015">intellectual property of the Disaster Report series<&sol;a>&period; Planning to formally announce the game in Q3&sol;Q4 of 2015&comma; the game was eventually <a href&equals;"https&colon;&sol;&sol;www&period;siliconera&period;com&sol;disaster-report-4-plus-summer-memories-revealed-for-playstation-4&sol;">revealed in November 2015<&sol;a> with the title Zettai Zetsumei Toshi 4 Plus&colon; Summer Memories&comma; coming to PS4&period; Kujo also revealed that the title was being recreated from scratch&period;<&sol;p>&NewLine;<p>Form there&comma; a non-public VR Demo was tested in 2016&period; and eventually&comma; the game released in Japan on November 22nd&comma; 2018 <a href&equals;"https&colon;&sol;&sol;www&period;animenewsnetwork&period;com&sol;daily-briefs&sol;2018-10-10&sol;disaster-report-4-plus-ps4-game-delayed-to-november-22&sol;&period;137972">following more delays<&sol;a>&period; Granzella also reportedly <a href&equals;"https&colon;&sol;&sol;www&period;siliconera&period;com&sol;granzella-working-kobe-fire-department-disaster-report-4-plus&sol;">worked with the Kobe Fire Department<&sol;a> for the purposes of the game&&num;8217&semi;s development&period; Eventually&comma; NIS America announced plans to <a href&equals;"https&colon;&sol;&sol;www&period;escapistmagazine&period;com&sol;v2&sol;disaster-report-4-climbs-out-of-a-decade-long-debacle&sol;">localize the title<&sol;a> in North America and Europe&period; That brings us to the present&comma; where the game releases on April 7th&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-155678 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;24162627&sol;Disaster-Report-4-Summer-Memories-&lowbar;20200323125226&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Rant on the Nonsensical Story<&sol;h3>&NewLine;<p>Disaster Report 4&colon; Summer Memories&&num;8217&semi; story has you&comma; the player character&comma; going into the city&comma; for one of five reasons &lpar;your choice&rpar;&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>They could be on the way for a job interview&period;<&sol;li>&NewLine;<li>On the way to a company business meeting&period;<&sol;li>&NewLine;<li>Visiting Suiren Park &lpar;one of the game&&num;8217&semi;s locations&rpar;&period;<&sol;li>&NewLine;<li>Going through a Suiren Street shopping spree&period;<&sol;li>&NewLine;<li>You could just be going out to meet some people&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>After this choice&comma; the earthquake tears the city apart&period; It&&num;8217&semi;s at this point where the game&&num;8217&semi;s story is dependent on where you happen to be from time to time&period; All of this happens under the guise that the player is trying to escape the city&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">How many plots are there&quest;&excl;<&sol;h4>&NewLine;<p>For instance&comma; you get to a section that has three overarching plots in one&period; First&comma; you go and help prepare a soup kitchen for a destroyed town&period; This gets resolved after you help complete the soup kitchen&period; After that&comma; a second plot begins where you stop a restaurant from burning down&period; In it&comma; you spend the entire time trying to find the arson culprit&period;<&sol;p>&NewLine;<p>When that second plot ends&comma; a third one starts where you deliver a letter to another character&period; This is the most convoluted&comma; as you do a favor for someone and take the letter&period; Then&comma; you deliver it by sneaking into the back of someone&&num;8217&semi;s apartment&period; Afterward&comma; said person you did the favor for gets locked into a shed&period;<&sol;p>&NewLine;<p>After rescuing them&comma; the player gets themselves locked into the same shed for no reason&period; You escape the locale later&comma; and no other area in the game has anything to do with this section in any way&period; No&comma; I&&num;8217&semi;m not leaving anything out&comma; this is the EXACT order of events&period;<&sol;p>&NewLine;<p>This section was confusing enough for me to warrant to do some research&period; I found out that this scene is literally NOWHERE in the original JP build of the game&period; I looked at 4 different playthroughs of the game and every single one always skips to a different section&period; This means that this section was completely tacked on for the international release&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">And then&&num;8230&semi; There&&num;8217&semi;s even more&excl;<&sol;h4>&NewLine;<p>No&comma; we&&num;8217&semi;re not done yet&excl; One section has three overarching plots and these three plots have no relevance in the long run&period; It&&num;8217&semi;s extremely baffling&period; This isn&&num;8217&semi;t the only section where this happens&comma; either&period; Granzella designed four other sections of the game which are absolutely disconnected from the rest of the game&&num;8217&semi;s nonsensical plot&period; One of them is this cursed boat section&period;<&sol;p>&NewLine;<p><img class&equals;"shrinkToFit" src&equals;"https&colon;&sol;&sol;cdn&period;discordapp&period;com&sol;attachments&sol;675912714173939722&sol;692169194242048060&sol;Disaster&lowbar;Report&lowbar;4&lowbar;-&lowbar;Summer&lowbar;Memories&lowbar;-&lowbar;20200322123942&period;jpg" alt&equals;"Granzella" &sol;><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">That Boat Section&&num;8230&semi;<&sol;h4>&NewLine;<p>Midway through the game&comma; the player leaves a bridge with a safety boat and comes across a mostly submerged apartment complex with multiple buildings&period; This section is quite possibly the worst controlling part of the entire game&comma; for several reasons&period;<&sol;p>&NewLine;<p>For one&comma; the boat itself is an issue&period; Not only do you navigate by using the left stick and the momentum with turning is delayed&comma; but it&&num;8217&semi;s horrible&period; It gets to the point where you&&num;8217&semi;re more often than not gonna be sent into a wall if you go any faster than a snail&&num;8217&semi;s pace&comma; and once the boat hits a wall&comma; it takes damage&period; You&&num;8217&semi;re more than likely going to die at least once or twice to the boat controls themselves&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">But wait&comma; it gets worse&period;<&sol;h4>&NewLine;<p>On top of those godawful controls&comma; the game also has the player navigating very narrow apartments while climbing across thin ledges between balconies&period; The earthquake triggers on two of these&comma; and if you aren&&num;8217&semi;t expecting it&comma; you&&num;8217&semi;re gonna die repeatedly&period;<&sol;p>&NewLine;<p>The main goal of the section is to build a long enough rope where the player can hoist a sign out of the way and pass under it&period; However&comma; finding two of these pieces involves going into submerged apartments&comma; meaning super slow underwater sections&period; Health is treated as oxygen here&comma; like <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;giraffe-and-annika-review&sol;">Giraffe and Annika<&sol;a>&comma; so if you&&num;8217&semi;re lax in exploration&comma; you&&num;8217&semi;re gonna take a lot of damage for basic exploration&period;<&sol;p>&NewLine;<p>Also&comma; the underwater section has two parts&comma; one in one building and another in the opposite building&period; This means extremely needless backtracking and potential deaths via the bad boat controls&period; The section was so dreadful&comma; the playthrough almost stopped right there&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">A Miracle Water&quest; What&quest;<&sol;h4>&NewLine;<p>Another section is about three hours later&comma; where the player carries an old woman to a shelter to treat her injuries&period; The residents&&num;8217&semi; behavior increasingly becomes more hostile&comma; until you find &&num;8220&semi;miracle water&&num;8221&semi; &lpar;you read that correctly&rpar; and start helping people&period; Eventually&comma; you and the community learn it&&num;8217&semi;s a farce and you&&num;8217&semi;re driven out&period;<&sol;p>&NewLine;<p>Am I playing an interactive r&sol;AntiMLM section or am I playing a video game&quest; What even is character structuring in this game&quest; If you wanted a sensical story mode&comma; then be prepared to die with that question&period; I mean&comma; you&&num;8217&semi;ll get plenty more questions on top of that&period; Guess what&quest; The game is not interested in giving answers to you&period; Granzella gives the impression that it has no idea how to tell any character-driven stories properly&period;<&sol;p>&NewLine;<h3><img class&equals;"aligncenter wp-image-155680 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;24162700&sol;Disaster-Report-4-Summer-Memories-&lowbar;20200323150201&period;jpg" alt&equals;"Disaster Report 4" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Final Thoughts<&sol;h3>&NewLine;<p>In closing&comma; Disaster Report 4&colon; Summer Memories is not a very good game&period; It&&num;8217&semi;s not even a game worth introducing someone to the series with&period; Furthermore&comma; this isn&&num;8217&semi;t a game that&&num;8217&semi;s &&num;8220&semi;too bad that it&&num;8217&semi;s good&&num;8221&semi;&period; Most of what you&&num;8217&semi;ll find is frustration and annoyance at the weird level design and lack of coherent direction&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s baffling because even a prompt on the top right of the screen would have made the experience a lot more bearable&period; On top of that&comma; incorrect sound design and general design layout is a case study on what NOT to do&period; Overall&comma; it would be asking a lot to get anyone to play this outside of a curious experiment to sate boredom&period; I mean&comma; if you love trial and error and constant death over your basic sense of exploration&period;<&sol;p>&NewLine;<p>Granzella&&num;8217&semi;s 2018 envisioning of Disaster Report is just a sad case of troublesome choices&comma; glitches&comma; and other issues&period; Unfortunately&comma; the game&&num;8217&semi;s development might have made the development team lose its focus&period; While the game doesn&&num;8217&semi;t crash constantly&comma; it did make my PS4 scream in agony every now and then&period;<&sol;p>&NewLine;<p>While the game might reach a cult-like status at some point &lpar;there are people with high tolerance to pain&rpar;&period; No game should have to go through the arduous design life of this game&period; Furthermore&comma; no game should be an end result like this&comma; case closed&period; I&&num;8217&semi;m throwing this report away and never looking back to it&period;<&sol;p>&NewLine;<p><strong>What do you think of our Disaster Report 4 Review&quest; Do you agree with our viewpoints&quest; Are you going to get the game on PS4&comma; Switch&comma; or PC&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>This game review copy was provided by the game&&num;8217&semi;s publisher&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Disaster Report 4&colon; Summer Memories&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">3<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Disaster Report 4 has so many bad ideas that are weighing down an otherwise interesting premise&comma; combined with the fact that the design quality is almost unacceptable for a 2018-released title&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> The atmosphere is good and the topic is an interesting one to explore<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Inventory management is strange at first&comma; but you get used to it<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The choice system makes conversations have some level of life in them<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Nonsensical level design<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Lack of music in most sections<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Disconnected and generally unneeded plots<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The boat section goes for too long<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Characters feel wooden due to the choices system<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> NPC glitching and teleporting to keep up<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">3<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 30&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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