Dishonored | “Why Stealth Fans Need It!” – What We Know So Far

<p>Stealth fans are being well fed in late 2012&period; Blockbuster hits such as Hitman&colon; Absolution and Assassin’s Creed III are sure to knock people off their feet&comma; but one game stands above the rest as an incredibly faithful addition to the stealth action genre&comma; whilst simultaneously being one of the most creative and personal experiences you’ll play all year&period;<&sol;p>&NewLine;<p><em>Dishonored <&sol;em>is a first person action game developed by Arkane Studios and published by Bethesda&period; It’s not long until release time&comma; and <em>Dishonored <&sol;em>has gained a mass of interest due to its diversity and huge scope in player choice&period; With a wide palette of powers&comma; solutions and techniques at your disposal&comma; <em>Dishonored<&sol;em> is shaping up to be a game dictated heavily by the player’s own initiative&period; If a guns blazing approach tickles your fancy&comma; <em>Dishonored<&sol;em> accommodates&comma; and if you enjoy a more silent approach&comma; this game seeks to fit the bill handsomely&period;<&sol;p>&NewLine;<p>But <em>Dishonored <&sol;em>goes deeper than that&period; You take on the role of Corvo—a bodyguard to the Empress in the city of Dunwall—and after she is killed and you are framed for the murder&comma; Corvo has other ambitions in mind&period; His goal is vengeance on all of those responsible&comma; and though a revenge story is nothing new&comma; what your revenge entails is very much up to you&period; This doesn’t mean that your choices are limited to pre-made dialogue trees&comma; but that your own actions within the gameplay will dictate just how bloodthirsty you want Corvo to be &lpar;or not&rpar;&period; Of course&comma; there will be moments where more direct choices take the stage&comma; choosing whether or not to do a particular side quest may lend you favor in the future&comma; but <em>Dishonored<&sol;em> is looking to have an in-built narrative that grows organically with the player throughout the experience&period; You’ll move from one target to the next&comma; playing as the ultimate&comma; supernatural assassin&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;23746" aria-describedby&equals;"caption-attachment-23746" style&equals;"width&colon; 590px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dishonored-stealth-fans&sol;diswindblast&sol;" rel&equals;"attachment wp-att-23746"><img class&equals;"size-large wp-image-23746" title&equals;"Wind Blast&excl;" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;08&sol;06131639&sol;diswindblast-1024x576&period;jpg" alt&equals;"" width&equals;"590" height&equals;"331" &sol;><&sol;a><figcaption id&equals;"caption-attachment-23746" class&equals;"wp-caption-text">Conjure up the wind blast and force your way through&excl;<&sol;figcaption><&sol;figure>&NewLine;<p>A shadowy figure known as The Outsider grants Corvo a wealth of supernatural abilities and this will be the appeal to most gamers&period; Powers range from teleportation&comma; speed boosts and healing&comma; but other abilities such as possession&comma; time bend and devouring swarm give <em>Dishonored<&sol;em> its own identity&period; These powers can all be combined one after the other&comma; allowing you to create some truly unique scenarios&period; Maybe you’ll stop time as an enemy shoots at you&comma; take possession of his body and turn him around to face his own execution&comma; or perhaps you’d like to set a swarm of rats on your foes&comma; it’s all up to you and how you wish to approach the situation&period;<&sol;p>&NewLine;<p>This level of diversity is shared amongst your enemies also&period; Standard guards will be easy to slip by&comma; while more specialty enemies such as your primary targets&comma; or the &OpenCurlyDoubleQuote;Overseer Musician”&comma; will require more creative tactics&period; Speaking with the <a href&equals;"http&colon;&sol;&sol;blog&period;eu&period;playstation&period;com&sol;2012&sol;08&sol;21&sol;interview-dishonoreds-harvey-smith-reboots-the-stealth-genre">EU PlayStation Blog<&sol;a>&comma; Harvey Smith &lpar;Co-Creative Director&rpar; had this to say&colon;<&sol;p>&NewLine;<p>&OpenCurlyDoubleQuote;It’s pretty easy to avoid killing a standard guard&period; You just throw a bottle and when he goes to investigate you sneak by&period; But it gets much harder for the key target&period; For example&comma; there’s a mission where you get sent to kill two brothers who are corrupt members of parliaments&period; You can go straight ahead and kill them – they’re in the bath house – or you can do a side quest for a crime lord&period; If you do the right things for him he will have them captured&comma; their tongues cut out&comma; their heads shaved and then put to work in their own mines where nobody will know it’s them&period; It’s poetic justice&period; It’s dark&comma; but not as dark as killing them&period; The two approaches are hard in different ways&period; The game gets very reactive if you just go in guns blazing – it fights back&period; But&comma; on the other hand&comma; stealth demands patience&period;”<&sol;p>&NewLine;<p><iframe src&equals;"http&colon;&sol;&sol;www&period;youtube&period;com&sol;embed&sol;JZDYq6HufNs" frameborder&equals;"0" width&equals;"590" height&equals;"341"><&sol;iframe><&sol;p>&NewLine;<p>Your powers aren’t just for kills&comma; either&period; They’ll come in handy as you attempt to traverse and explore the multiple pathways within your missions&period; While <em>Dishonored <&sol;em>may look to be an open-world game&comma; it is infact a linear adventure&period; This linear route allows for a more focused gameplay experience and it certainly won’t hold back any of the game’s scope&period; As you can tell from the images and video in this article&comma; <em>Dishonored’s <&sol;em>scope is quite astonishing despite its lack of a true open world&period; The presentation is top notch&comma; and Half Life 2 fans will be happy to know that art director&comma; Victor Antonov &lpar;designer of City 17&rpar;&comma; had a hand in crafting <em>Dishonored’s <&sol;em>1850’s London influenced&comma; steampunk environments&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;23744" aria-describedby&equals;"caption-attachment-23744" style&equals;"width&colon; 290px" class&equals;"wp-caption alignright"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dishonored-stealth-fans&sol;1687ratswarm&sol;" rel&equals;"attachment wp-att-23744"><img class&equals;"size-full wp-image-23744" title&equals;"Rat Swarm" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;08&sol;06131646&sol;1687RatSwarm-e1346053593799&period;jpg" alt&equals;"" width&equals;"290" height&equals;"181" &sol;><&sol;a><figcaption id&equals;"caption-attachment-23744" class&equals;"wp-caption-text">Perhaps your Rat Swarm power can take care of the people in your way&quest;<&sol;figcaption><&sol;figure>&NewLine;<p>The huge levels offer a lot of eye candy&comma; and there are a multitude of solutions and pathways available to you for any given objective&period; But these options aren’t born from pre-made scripting&comma; they’re born from simulation&period; Similar to that of an Elder Scrolls RPG&comma; <em>Dishonored<&sol;em> has a living&comma; breathing environment within its levels&period; NPCs appear to behave very realistically&comma; and there’s a strong sense that this world existed long before the player ever picked up the controller&period; It is within this simulation that your powers and creativity will come to life&period; You’ll be able to manipulate and affect the world realistically&comma; and this is where <em>Dishonored’s <&sol;em>diversity is forged&period; You’re not limited by the developer’s imagination—as is so often the case with a lot of games&period; Many games boast a wealth of scenarios&comma; but these options are limited by how much time and how many ideas could be implemented into the game during development&period; Thanks to <em>Dishonored’s<&sol;em> system of simulation&comma; you have much more room to play&period;<&sol;p>&NewLine;<p>If powers aren’t your style and you’d like to take a more traditional route&comma; <em>Dishonored<&sol;em> will keep the hardcore happy&period; The core stealth system—<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dishonored-gameplay-harpful-distraction">detailed in this video<&sol;a>—is based on a system of occlusion&comma; line of sight and sound&period; Rather than a light and shadow based model&comma; <em>Dishonored’s<&sol;em> stealth mechanics are driven by a more realistic system&period; If you’re hidden behind a wall&comma; or out of range of your enemy’s vision&comma; you’ll continue to go unnoticed&period; Additionally&comma; if you skulk around the environments keeping noise to a minimum&comma; the guards won’t recognize your presence—allowing you to take them out silently&comma; be it lethal or non-lethal&period; Gamer’s looking for more accurate feedback regarding the enemy’s senses will be happy to know that <em>Dishonored’s <&sol;em>&OpenCurlyDoubleQuote;Dark Vision” will show you the vision cone of each enemy in the room using a real-time 3D display&period; If you’d rather not use this feature&comma; you’re welcome to&comma; and this goes for any of the in-game feedback presented to you via the game’s HUD&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;23740" aria-describedby&equals;"caption-attachment-23740" style&equals;"width&colon; 590px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dishonored-stealth-fans&sol;dishonoreddarkvision&sol;" rel&equals;"attachment wp-att-23740"><img class&equals;"size-large wp-image-23740" title&equals;"Dark Vision" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;08&sol;dishonoreddarkvision-1024x576&period;jpg" alt&equals;"" width&equals;"590" height&equals;"331" &sol;><&sol;a><figcaption id&equals;"caption-attachment-23740" class&equals;"wp-caption-text">The Metal Gear radar represented in 3D&quest;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Dishonored <&sol;em>is highly anticipated and it’s not hard to see why&period; An incredibly reactive gaming experience featuring sneaking&comma; stabbing&comma; shooting and detective work&comma; all wrapped up in fantastic art and a high level of technical fidelity&comma; <em>Dishonored<&sol;em> is going to be a day-one buy for many stealth action fans&period; Be sure to check out our review on <em>Dishonored <&sol;em>in the coming months&excl;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Dishonored <&sol;em>is due for release on October 12<sup>th<&sol;sup> throughout Europe&comma; October 11<sup>th<&sol;sup> for Australia and Spain&comma; and in the US on October 9<sup>th<&sol;sup>&excl;<&sol;p>&NewLine;<p>For more information regarding<em> Dishonored<&sol;em>&comma; check out the <a href&equals;"http&colon;&sol;&sol;www&period;dishonored&period;com">official website&excl;<&sol;a><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Source&lpar;s&rpar;&colon; <a href&equals;"http&colon;&sol;&sol;www&period;dishonored&period;com">Dishonored&period;com<&sol;a>&comma; <a href&equals;"http&colon;&sol;&sol;blog&period;eu&period;playstation&period;com&sol;2012&sol;08&sol;21&sol;interview-dishonoreds-harvey-smith-reboots-the-stealth-genre">EU PlayStation Blog<&sol;a>&comma; <a href&equals;"http&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;zBhDsyhK4pE">Inside Gaming &lpar;Machinima&rpar;<&sol;a><&sol;p>&NewLine;

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