Divide Review – Divided, It Falls into Apathy & Mediocrity

Divide, Exploding Tuba Studios

<p class&equals;"western">Story-driven games are a curious breed that always ropes me in and yet shoves me away&period; When I heard <em>Divide<&sol;em> was built from the ground-up to present a story&comma; I knew if it was pulled off well I&&num;8217&semi;d be hooked to it firmly&period; I do love stories in our interactive medium&period; A lot of my favourite games are ones built with a tale in mind with the mechanics reinforcing the narrative &lpar;e&period;g&period; <em>Zero Escape&colon; Virtue&&num;8217&semi;s Last Reward<&sol;em>&rpar;&period; Yet&comma; like gameplay-driven titles&comma; it can lead to the lack of a safety net if the primary drive falters due to such focus&period; This is something that&comma; unfortunately&comma; <em>Divide<&sol;em> demonstrates to a disappointing level&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Divide<&sol;em> is an isometric title by Exploding Tuba Studios whose creation&comma; <a href&equals;"http&colon;&sol;&sol;blog&period;us&period;playstation&period;com&sol;2016&sol;03&sol;09&sol;sci-fi-adventure-divide-launching-on-ps4-this-year&sol;">according to founder Chris Tilton<&sol;a>&comma; was to &OpenCurlyDoubleQuote;make a game that told a compelling story about an ordinary person thrust into extraordinary circumstances&period;”&period;<&sol;p>&NewLine;<p class&equals;"western">Appropriately&comma; you play as an ex professional photographer and now stay-at-home-father whose wife dies in a mysterious accident at work and now cares for his daughter&period; After one of your wife&&num;8217&semi;s ex-colleagues entrusts you with a suitcase that you then proceed to open &lpar;because curiosity is the sweetest and most delicious fruit&rpar;&comma; you get thrown into another world of lasers&comma; citizen points and augmented reality that is dominated by the research company your wife used to work at&period; To make things worse&comma; you do not know where your daughter is&period; So it&&num;8217&semi;s time to find your daughter and get home from wherever you are&period;<&sol;p>&NewLine;<p class&equals;"western">At first I thought the hook to the narrative would be said &OpenCurlyDoubleQuote;extraordinary circumstances”&period; That through a character who know about the same as I do&comma; I would be learning about a changed world in comparison to the modern&sol;near-future setting the game begins on&period; Except&comma; as I tuck into <em>Divide<&sol;em>&comma; I can&&num;8217&semi;t help but feel like I&&num;8217&semi;ve done this tango before&period; Insidious corporation who controls everything in an authoritarian-like form that you fight against as the central antagonist&quest; Check&period; Clinical and clean environments hiding a grim oppressive privately-owned security force&quest; Check&period; Augmentations that create augmented reality&quest; Check&period; Hacking and drones a frequent threat&quest; Lemme check that&excl;<&sol;p>&NewLine;<p class&equals;"western">That&&num;8217&semi;s right&comma; we&&num;8217&semi;ve stumbled waist-deep into a cyberpunk tale&period; I specify &OpenCurlyDoubleQuote;waist deep” because it seems with this focus on a controlling corporation with augmented reality and &OpenCurlyDoubleQuote;citizen points” you fight against there are some things missing&period; To be precise&comma; in the parts I experienced&comma; there was no sign of the grim noir-style environments that work as the gripping contrast to the pristine and clinical corporate setting&period; Instead it is cold whites&comma; greys and blues predominately used through-out&period; Even with the logs informing me of the lore&comma; I became burnt out on the setting as a potential lure&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;118359" aria-describedby&equals;"caption-attachment-118359" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-118359" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;02&sol;16020529&sol;Divide-Pic-2-1024x576&period;jpg" alt&equals;"Divide&comma; Exploding Tuba Studios" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-118359" class&equals;"wp-caption-text">Divide&comma; Exploding Tuba Studios<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;Well&comma; there&&num;8217&semi;s the mystery&comma; right&quest;”&period; I think&quest; I admit I&&num;8217&semi;m a bit confused at this&period; There is the initial mystery of where you&&num;8217&semi;ve gone&period; However&comma; it is one quickly correctly guessed and there&&num;8217&semi;s no replacement mystery when the reveal occurs relatively fast&period;<&sol;p>&NewLine;<p class&equals;"western">However&comma; both can be excused if there&&num;8217&semi;s good enough characters to be invested in&period; Especially as&comma; for all I know&comma; the &OpenCurlyDoubleQuote;reveal” of the mystery could have been an incorrect theory by the protagonist and the setting might have had an interesting underbelly going on&period; In addition&comma; a good set of characters can colour and bring dimension to a setting&period; The reality is&comma; well&comma; there&&num;8217&semi;s nothing interesting or three-dimensional about them&period; The protagonist is generic person in unfamiliar situation without any apparent flaws&comma; while the main companion character appears in the coincidental nick of time to only then help you for no reason and serve as a lore delivery machine&period; While the writing of the daughter does make a good effort to inject personality in the plot&comma; and the voice acting team make a strong attempt of conveying emotion into the lines&comma; the characterisation never goes above an okay time&period;<&sol;p>&NewLine;<p class&equals;"western">All this combines together to present a narrative where&comma; by about the 4<sup>th<&sol;sup> hour&comma; I was completely checked out and not remotely invested in what was occurring&period; Maybe an incredible twist was sneaking around the next corner with a chuckle&comma; one that would recontextualise everything with a beautiful flourish&comma; but I was so worn down by dull writing with wallpaper paste characters that I just couldn&&num;8217&semi;t summon anything but apathy from that point on&period;<&sol;p>&NewLine;<p class&equals;"western">That said&comma; maybe <em>Divide<&sol;em> was hiding a fantastical twist waiting to turn everything upside down in a glorious de-rooting of people&&num;8217&semi;s expectations&quest; I confess I didn&&num;8217&semi;t get all the way through the game as a glitch stopped me from opening a door required to continue on&period; From what I experienced for the first&comma; what felt like&comma; 6 or 8&plus; hours &lpar;sadly the save system lacks a &OpenCurlyDoubleQuote;time played” statistic to my knowledge&rpar; there was no suggestion the writing would go beyond just okay with the rare moments of good&period; The combination of apathy&comma; no indication things would get better and a glitched door preventing progress is something you may recognize as a colossal problem in a title touting its narrative as the primary goal&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;118360" aria-describedby&equals;"caption-attachment-118360" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-118360" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;02&sol;16020613&sol;Divide-Pic-4-1024x576&period;jpg" alt&equals;"Divide&comma; Exploding Tuba Studios" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-118360" class&equals;"wp-caption-text">Divide&comma; Exploding Tuba Studios<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">So this raises the question&colon; How is the lesser focus&comma; the gameplay&quest; The gameplay can be boiled down to dungeon crawling in an isometric view&period; However&comma; rather than the challenge coming from combat or resource management&comma; <em>Divide<&sol;em> demands you to play a frustrating game of hide-and-seek with the objective&period; You&&num;8217&semi;ll spend the majority of the time just trying to find what is needed&comma; with the possibility of finding it but at the wrong time and having to refind it later&period; Even with the map&comma; assuming you have one&comma; getting to where you need to be is like stumbling around an urban version of a hedge maze without the option to just take a chainsaw through the walls&period;<&sol;p>&NewLine;<p class&equals;"western">This is assuming you have the required points to hack into the objective device&period; You pick these points up by hacking random computers dotted around the level&comma; assuming they&&num;8217&semi;re even connected to the server&comma; or by hacking seemingly-randomly-placed &OpenCurlyDoubleQuote;hotspot” sign-in spots that regenerate as you stumble around like a drunk upon being tossed out of a pub&period; That isn&&num;8217&semi;t to suggest there is a hacking mini-game&comma; it is just stumbling about poking things for points&period;<&sol;p>&NewLine;<p class&equals;"western">Where it gets particularly aggravating is if you&&num;8217&semi;re short on points upon tripping over an objective&period; It means you have to wander off again in the search for computers&period; If there are no computers left to hack &lpar;as they are single-use&comma; if they are even hooked to a working server&rpar;&comma; then it means poking regenerating hot-spots bit by bit which can take 10s of minutes of grinding to grasp the required amount&period; As a stark rarity&comma; it wouldn&&num;8217&semi;t be much&comma; but objectives that require hacking points is a common expectation&period; So this gameplay angle becomes patience testing fast&comma; especially when combined with having to refind the sodding objective&period;<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;But there are enemies&comma; right&quest; It isn&&num;8217&semi;t just a walking simulator&&num;8230&semi;Right&quest;&excl;” is something possibly bustling around your head&comma; and you are right&period; However&comma; we&&num;8217&semi;re talking about enemies of the laughably simple sort&period; Sure you can spend precious hacking points &lpar;which given enough time you can have enough in your pockets to need a belt to hold up your trousers&rpar; to deactivate the drones or turn them against each other&&num;8230&semi; Or you can just shoot them&period; You also can bribe guards to look the other way with your points&&num;8230&semi; Or just shoot them&period; There&&num;8217&semi;s just no good reason to not shoot them&comma; besides having to then wrestle with clumsy aiming controls that get particularly awkward&comma; anxious and nervous if elevation enters the picture&period; That said&comma; with a small amount of practice the usefulness of hacking over shooting melts away as hacking points are often needed&period; Which once you get used to shooting&comma; it feels reactive and forgiving enough that you&&num;8217&semi;ll be shooting like a pro in no time at all&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;118358" aria-describedby&equals;"caption-attachment-118358" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-118358" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;02&sol;16020505&sol;Divide-Pic-3-1024x576&period;jpg" alt&equals;"Divide&comma; Exploding Tuba Studios" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-118358" class&equals;"wp-caption-text">Divide&comma; Exploding Tuba Studios<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Still&comma; this rudimentary combat doesn&&num;8217&semi;t quite do enough to distract from the core gameplay being a patience-testing &OpenCurlyDoubleQuote;find the right PC to hack” test constantly&period; There&&num;8217&semi;s simply no sign of mixing things up via diverse enemy tactics&sol;types&comma; or a penalty of going loud versus sneaking or even possibly boss battles&period;<&sol;p>&NewLine;<p class&equals;"western">The final score is a flat 5 out of 10&period; When people talk of hard games to review&comma; it is never the good nor bad titles&period; It is the deeply inoffensive mediocre titles&period; Similarly&comma; I know someone who believes &OpenCurlyDoubleQuote;boring” is the worst thing a game can be&period; As a combination of the two&comma; <em>Divide<&sol;em> defines what it means to be mediocre to an apathy-inducing level&period; I can&&num;8217&semi;t even get angry at it&comma; as even its stumbles in narrative and gameplay are so awkward and minor that I struggle to even force emotion from within me&period; Perhaps there is a great plot within here somewhere or perhaps the tale originally had potential to be a best-seller novel&comma; but it seems to of gotten buried under dull gameplay and the lack of anything to get invested in&period; Instead of feeling the thrill of an exciting story to get hooked in deep&comma; as I love narratives&comma; I just feel apathetic and sad inside&period; I think I&&num;8217&semi;m going to go lay down for a bit&period;<&sol;p>&NewLine;

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