Devil May Cry Demo Impression

<p>Reception for the rebooted <em>DmC &lpar;Devil May Cry&rpar; <&sol;em>has been mixed at best&period; From Dante&&num;8217&semi;s new design&comma; the change in mythos&comma; to the change in gameplay style has resulted in the new <em>DmC to have<&sol;em> sparked passionate responses from fans of the series&period; The saga is well documented and quite frankly&comma; this is not going to be a recap of it&period; Ninja Theory has decided to give gamers a taste of <em>DmC <&sol;em>by releasing the demo on November 20&comma; 2012&period; That is nearly two whole months before the release of the full game&period; The hope of Ninja Theory is to put to rest any concerns that gamers still have of <em>DmC <&sol;em>by letting them have a little taste of the action&period;<&sol;p>&NewLine;<p>The first portion of the demo is titled <em>Under Watch<&sol;em>&comma; which was the portion shown at E3&period; While playing <em>Under Watch<&sol;em> you will be introduced to the controls and basic mechanics of <em>DmC<&sol;em>&period; You have access to Rebellion&comma; Ebony and Ivory&comma; a scythe called Osiris&comma; and a power weapon called Arbiter&period; Used in conjunction with each other&comma; Dante is capable of pulling off some stylish looking combos&period; The combos are easy to pull off and do look impressive&comma; however combat is looking a little shallow&period; Hopefully this will not be an issue with the full release of the game&comma; since you will eventually have the ability to upgrade Dante&&num;8217&semi;s move list&period; Overall though&comma; combat was simple yet satisfyingly fun&period;<&sol;p>&NewLine;<p>Dante also has access to angel and devil modes&period; In the demo&comma; these modes give you the ability to change Rebellion to Osiris in angel&comma; and Arbiter in devil&period; Also&comma; you have the ability to pull enemies and object to you using devil mode&comma; and pull your self to enemies and objects in angel mode&period; Using these abilities will help extend your combos&comma; or help navigate the platforming sections of the demo&period; There is also a meter that builds up that allows you to unleash Devil Trigger Mode&period; This transformers Dante into has classic look for a short period&comma; slowing down the game&comma; and allowing Dante to perform more stylish and devastating attacks on his enemies&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dmc-dem-impression&sol;dmc2&sol;" rel&equals;"attachment wp-att-30258"><img class&equals;"aligncenter size-large wp-image-30258" title&equals;"DmC2" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06083512&sol;DmC2-1024x575&period;jpg" alt&equals;"" &sol;><&sol;a><&sol;p>&NewLine;<p>One design issue that I came into worrying about was the lack of a lock-on button&period; Instead of a lock-on&comma; Ninja Theory opted to have two dodge buttons&period; While this design still baffles me&comma; I did not at any point miss a lock-on feature while playing&period; The demo did a great job of establishing who to attack&comma; and I had no issues whatsoever&period; This design though may have contributed to an overall easier experience than <em>Devil May Cry <&sol;em>fans are used to&period;<&sol;p>&NewLine;<p>While the hardcore fans will bemoan the simple combat system&comma; one cannot deny that the game plays great&period; Dante moves fluidly&comma; and not once did he get stuck in animation or stutter his way through his sword slashing&period; <em>DmC <&sol;em>does move at a slower rate&comma; thanks in part to running at 30 frames per second&comma; but I believe that this &&num;8216&semi;negative&&num;8217&semi; is greatly exaggerated&period; The fact is that you do not need 60 frames per second to have silky smooth combat&period;<&sol;p>&NewLine;<p>Graphically&comma; <em>DmC <&sol;em>looks fantastic&period; The character models look great&comma; and I enjoyed the monster designs&period; They look unique and fit into the aesthetic that Ninja Theory set out to establish&period; Personally&comma; I was a major critic of new Dante&&num;8217&semi;s design&comma; but I can say that it has slowly grown on me&period; While he still does not look as cool as old Dante&comma; he certainly does not have the worst re-design that&&num;8217&semi;s ever been unleashed&period; Another hotbed of controversy was Dante&&num;8217&semi;s personalty &&num;8211&semi; was he still going to be that likable smart ass that we all now and love&quest; Well&comma; Dante is still a smart ass&comma; but whether he will be likable is still up for debate&period; He did provide some silly quips here and there so I am cautiously optimistic&period; At the same time though&comma; Dante does seem like he can become an angsty teenage punk at any moment&period;<&sol;p>&NewLine;<p>The next portion of the demo is called <em>Secret Ingredient&period; <&sol;em>This mode highlights the boss fight that was first showcased a while back&period; The boss is not very challenging&comma; and it has the same gameplay elements&period; You do have to utilize some quick platforming&comma; but it is no issue&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dmc-dem-impression&sol;dmc3&sol;" rel&equals;"attachment wp-att-30260"><img class&equals;"aligncenter size-full wp-image-30260" title&equals;"DmC3" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06083457&sol;DmC3&period;jpg" alt&equals;"" &sol;><&sol;a><&sol;p>&NewLine;<p>Overall&comma; I am not entirely sold on <em>DmC <&sol;em>quite yet&period; However&comma; my initial worries have been put to rest to a degree&period;  The way the environment itself is trying to kill Dante is a cool touch&comma; and I certainly appreciate the <em>They Live <&sol;em>references&period; Combat is largely a mixed bag at this point&period; even though I enjoyed the gameplay&comma; I expect a challenge when playing a <em>Devil May Cry <&sol;em>game&period; Also&comma; I am not yet sold on the story that Ninja Theory is trying to tell&period; Dante certainly does have style&comma; and he does show off that trademark sarcasm&comma; but will that be enough to satisfy old fans while establishing new ones&quest; Another point of concern for me is that from the looks of things&comma; <em>DmC <&sol;em>might get a bit heavy with the melodrama&period; Will Dante fall into the typical angsty teen stereotypes of trying to find himself&comma; or will he be trademark Dante&comma; taking things in stride&period;<&sol;p>&NewLine;<p>There is only one way to tell&comma; and that is to play the full game when it launches January 15&comma; 2013&period; In the mean time feel free to download the demo and tell us what you think about it&period; As of right now&comma; color me interested&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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