Don’t Lose This Illusion | Disney: Castle Of Illusion Review

Castle of Illusion

<p>A few months ago Disney knocked a home run out of the park with a downloadable remake of a fan favorite Duck Tales&period; This month they have done the same thing&comma; only this time their mascot Mickey Mouse is the headlining act&period; Sega decided to remake the Sega Genesis classic with all new HD graphics and gameplay&period; Sega also adds more of a story to the game along with a narrator who tells of Mickey&&num;8217&semi;s quest as it is happening&period; The story follows the lines of the original&comma; Minnie and Mickey are picnicking and suddenly the evil witch Mizrabel swoops down and kidnaps Minnie&period; Mickey then begins his quest into the Castle of Illusion to find the 7 Rainbow Gems so that he can create a Rainbow Bridge to Asgard&comma; I mean to Minnie&period; To find the Rainbow Gems Mickey must go through level after level to defeat the Masters of Illusion that hold the gems&period; That&&num;8217&semi;s the premise in a nutshell&comma; and even though it may sound somewhat weak&comma; it doesn&&num;8217&semi;t detract from the game at all&comma; it is a stellar platformer&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;09&sol;05162814&sol;castle-of-illusion-5&period;jpg"><img class&equals;"aligncenter size-full wp-image-52966" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;09&sol;05162814&sol;castle-of-illusion-5&period;jpg" alt&equals;"Castle of Illusion" &sol;><&sol;a><&sol;p>&NewLine;<p>The level variety is amazing&comma; you go through a forest flying around on vines&comma; go battling little tree stumps&comma; fighting the letter &&num;8220&semi;A&&num;8221&semi; in a library and fighting a giant dragon in melted ice cream&period; The hub world looks great&comma; exactly like a spooky castle one would fight evil in&period; The developer was smart enough to go the <em>Super Mario 64<&sol;em> route with the levels&period; As you progress through the levels you find diamonds&comma; the more and more diamonds you collect the more that certain floors and doors will open to new levels&period; It&&num;8217&semi;s a smart way to make a platformer and not make getting to each level confusing&period; The levels also let you enjoy it in 2D until they throw in a mechanic that pops it into 3D and makes the world even more glorious&period; Instead of going the hand drawn route like<em> Ducktales<&sol;em> did&comma; they went full CG and it was the right choice&period; Hand drawn would not have worked well at all with the 3D scenes and with certain boss fights&comma; so it is very good that Sega Australia went the CG route&period; Mickey is of course the star of the show in Castle of Illusion and his animations <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">are<&sol;span> great&comma; if you get him too close to a ledge he teeters off attempting to stay on the ground&comma; he&&num;8217&semi;ll look scared when the time is right&period; It&&num;8217&semi;s just great&comma; they totally captured his cartoon antics and turned them into a great 3D model&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;09&sol;05162825&sol;334fbe00b27a2de5fa1a14f91601bc1f68dc5410&period;png&lowbar;&lowbar;576x480&lowbar;q85&period;jpg"><img class&equals;"aligncenter size-full wp-image-52960" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;09&sol;05162825&sol;334fbe00b27a2de5fa1a14f91601bc1f68dc5410&period;png&lowbar;&lowbar;576x480&lowbar;q85&period;jpg" alt&equals;"Castle of Illusion" &sol;><&sol;a><&sol;p>&NewLine;<p>Sound effects and voice overs can make or break a game&comma; if they don&&num;8217&semi;t fit the theme of the game they can break it&comma; however the folks at Sega picked all the right sounds and voice overs for this game&period; Mickey and Minnie both sound just like they fell out of an old Walt Disney short&period; The narrator is perfect for the tone of this game&comma; not <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">too<&sol;span> camp&comma; not too creepy&comma; but just right as he moves the story forward without being unnecessary at any time&period; The effects are great too&comma; Mickey <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">jumping<&sol;span> and thrashing foes sounds great&comma; like it came right out of Fantasia&period; It isn&&num;8217&semi;t overdone either&comma; some cartoon inspired games go overboard with the effects and turn what would be a great experience into an annoying couple of hours&period; Sega hit the median right on and captures the cartoons perfectly without a single sound being misplaced&period; The musical score is also an amazing accompaniment to the levels&period; Grant Kirkhope&comma; from <em>Banjo-Kazooie<&sol;em> penned the score and did a magnificent job with it&comma; not once is it overpowering and it feels right as it progresses with you throughout the level&period;<&sol;p>&NewLine;<p>The game-play is tight&comma; tighter than I thought it would be to be honest&period; Recent platformers have had loose controls that cause death&comma; not once did Mickey fall to his demise due to a shoddy control scheme&period; The jump button is precise&comma; when you have to grab on a swinging rope to overcome a deadly fall the automatic grip is instant and accurate&period; If you have to jump quickly from platform to platform you aren&&num;8217&semi;t hindered by a bad directional control and Mickey&&num;8217&semi;s shadow tells you exactly where you need to land&period; These controls are amazing and you won&&num;8217&semi;t be <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">cussing<&sol;span> them out if you die&comma; you&&num;8217&semi;ll be <span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;correct">cussing<&sol;span> yourself out for missing such an easy jump&period;<&sol;p>&NewLine;<p>Due to the fact that re-<span class&equals;"GINGER&lowbar;SOFATWARE&lowbar;noSuggestion GINGER&lowbar;SOFATWARE&lowbar;correct">playability<&sol;span> is extremely important to gamers now-a-days&comma; Sega was nice enough to add some trinkets to find in the levels&period; The true OCD gamer will spend a few more hours looking for all 800 diamonds&comma; or finding all five of Donald Duck&&num;8217&semi;s chili peppers and magical playing cards&period; Let&&num;8217&semi;s also not forget that each level has two statue pieces in and once unlocked the statue is displayed in the castle hub-world&comma; in an attempt to make it feel more homely&period; Also if you acquire all the collectibles you are granted different costumes for Mickey by looking into the mirror in the castle hub world&comma; just more great Easter Eggs that Sega has blessed us with&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;09&sol;05162802&sol;maxresdefault&period;jpg"><img class&equals;"aligncenter size-large wp-image-52969" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;09&sol;05162802&sol;maxresdefault-1024x576&period;jpg" alt&equals;"Castle of Illusion" &sol;><&sol;a><&sol;p>&NewLine;<p>Sega could have used the nostalgia opportunity to really cash in quickly on this game by giving gamers a sub par product&period; They didn&&num;8217&semi;t do that at all&comma; they were even nice enough to package the original Sega game in with the download should you pre-order the game&period; Everyone should have taken this option just to see where Sega came from&comma; but if you didn&&num;8217&semi;t you still are in store for a treat&period; Instead of going in halfway&comma; Sega went in&comma; remade the original game&comma; stuck with the levels and the story and just made it more massive for the gamer of today&period; They were also nice enough to make it bone-crushingly difficult like the original version&period; It plays as a nice semi difficult platformer that won&&num;8217&semi;t have you throwing your controller all over the room&period; Castle of Illusion is definitely worth the price of admission&comma; even if you didn&&num;8217&semi;t play the original&period; If you are a fan of good&comma; licensed platformers&comma; then this game definitely needs to be on your hard-drive and that&&num;8217&semi;s no illusion&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><strong> Similar articles from around the web<&sol;strong><&sol;p>&NewLine;<ul class&equals;"zemanta-article-ul zemanta-article-ul-image" style&equals;"margin&colon; 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