Eight Years of Hell | Doom 3 BFG Edition Review

<p>In 1993&comma; id software released a game that pushed the boundaries of what a video game could actually be&period; A first person shooter in a fully 3D environment which gave many people a sense of the future&comma; not to mention hours of fun&period; Some other folks however&comma; decided that this was the root of all evil&comma; a hellish murder simulator that would taint the youth forever&period;<em> Doom<&sol;em> was that game&period;<&sol;p>&NewLine;<p><em>Doom<&sol;em> was followed by a similar sequel&comma; aptly named <em>Doom 2&period;<&sol;em> In 2004 <em>Doom 3<&sol;em> was released for the PC and on the original Xbox 1 year later&period; I never actually played any of these games&comma; and the 2012 <em>Doom 3 BFG Edition<&sol;em> for the Xbox 360 would be my first glimpse into this important and controversial part of gaming history&period; Can an 8-year-old game hold its own against modern competition with just a facelift and a HD upgrade&quest;<&sol;p>&NewLine;<p>The new edition features all 3 Doom games and although I tried the original first and was suprised how much fun an 18 year old murder simulator could be&comma; I will stick with the not &lpar;quite&rpar; so old 3rd installment for this review&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;28193" aria-describedby&equals;"caption-attachment-28193" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;doom-3-bfg-review&sol;2012-10-22&lowbar;000041-2&sol;" rel&equals;"attachment wp-att-28193"><img class&equals;"size-large wp-image-28193 " src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;10&sol;06094153&sol;2012-10-22&lowbar;0000411-1024x576&period;jpg" alt&equals;"Doom 3 BFG Edition Screenshot 1" width&equals;"1024" height&equals;"576" &sol;><&sol;a><figcaption id&equals;"caption-attachment-28193" class&equals;"wp-caption-text">Blatant Vandalism&excl;&excl;&&num;8230&semi;and a waste of ketchup&period;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; left&semi;">The game focuses on a corporation with &&num;8220&semi;unlimited funds&&num;8221&semi; &lpar;thats what it says&rpar; called the United Aerospace Corporation &lpar;UAC&rpar;&period; They have so much money that they can apparently work &&num;8220&semi;outside of moral and legal obligations&&num;8221&semi; and have a base on Mars&period; Staff on the base seem to be a bit paranoid&comma; you know the symptoms&semi; not sleeping&comma; worrying about the power blackouts&comma; attacking each other and cutting their own tongues in half&period; Beyond even the relaxing power of camomile tea I would imagine&period; This may have something to do with the secret research in the Delta sector but nobody knows much about that&period; The player arrives on a ship and docks at the Mars base&period; A marine with no name&period;<&sol;p>&NewLine;<p>The natural place to start with a review of an HD re-release is the graphics&period; As a newcomer to Doom&comma; I can give an untainted opinion of how they stack up today&period; &&num;8220&semi;Marine&&num;8221&semi; is immediately greeted by a bald guy upon alighting from the ship&comma; then&comma; subsequently&comma; meets a couple more baldies&period; This being an older game&comma; these poor characters have an extra reason to hate losing their hair&comma; namely that their heads are a bit pointy in a polygon kind of way&period; I guess pointy heads were easier to code in 2004 than Bon Jovi locks&period; Facial detail and expressions look dated and give a slightly poor first impression&period;<&sol;p>&NewLine;<p>The bulk of the game takes place inside of a base complex and graphically&comma; it is realized wonderfully&period; There is plenty of color and the textures are detailed and bright&period; Even during the first few minutes I got a sense of the effort and hard work that went into making the world an interesting place to be&period; There is always something to look at&comma; be it machinery working away&comma; dodgy equipment malfunctioning or robotic drones going about their chores&period; The PDA and interactive screens that can be found around the base are easy to navigate&comma; easy to read and look great&period;<&sol;p>&NewLine;<p>A massive aspect of this game is the lighting&period; It is generally bright as a summers day or black as night with nothing in between&comma; but the way shadows move around and create atmosphere is truly exceptional&period;The sense that this was a once functioning&comma; living&comma; breathing industrial space complex&comma; now filled with horror and destruction&comma; is delivered with flair&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;28202" aria-describedby&equals;"caption-attachment-28202" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;doom-3-bfg-review&sol;doom-3-bfg-edition-xbox-360-1350654412-033-3&sol;" rel&equals;"attachment wp-att-28202"><img class&equals;"size-large wp-image-28202 " src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;10&sol;doom-3-bfg-edition-xbox-360-1350654412-0332-1024x576&period;jpg" alt&equals;"Doom 3 BFG Edition Screenshot 2" width&equals;"1024" height&equals;"576" &sol;><&sol;a><figcaption id&equals;"caption-attachment-28202" class&equals;"wp-caption-text">I have only one thing to say&comma; Spider Lady&period; Welcome to your Doom&excl;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; left&semi;">You have a torch&comma; and I believe that in the original version you could not shoot and shine at the same time&period; Now you can&period; There is a fierce debate as to whether this is is a good thing or not&period; There is always a right time to sit on the fence while they fight it out below and this&comma; for me&comma; is one of those times&period;<&sol;p>&NewLine;<p>The Marine&&num;8217&semi;s victims&comma; aka &&num;8220&semi;the monsters&&num;8221&semi;&comma; are also done very well&period; They either had a better makeover than the humans or were just blessed at birth&period; Either way&comma; they look great&period; To be honest though&comma; you don&&num;8217&semi;t get a great deal of time to look at the buggers&period; They will turn you into jam if you dare look at their pixels for any length of time&period; Monsters have pixel related anger issues I guess&period; We all have our crosses to bear&period;<&sol;p>&NewLine;<p>The game runs at 60 fps and it feels like it&period; Things often become frantic in <em>Doom 3<&sol;em> and there is never an interruption in the sheer fluidity of the experience&comma; bar the auto-saves&period; I really enjoyed the way this game looked&period; It was a welcome change to play a PC game that has been upgraded to fit the Xbox 360 rather than scaled down&period; It really feels like a game running at its best&period;<&sol;p>&NewLine;<p>The sound is also something that could concern people who are thinking about buying an older game&period; There is plenty of atmosphere building stuff going on and audio set pieces that are designed to make you jump&period; You have a radio communication device which will allow you to receive instruction from the commander&comma; cries for help and even the death wails of some poor souls&period; The game is equally intense in its approach to audio as it is to its gameplay and sound can sometimes be cluttered&period; It can often be difficult to hear speech due to the madness going on around you&period; Again&comma; atmosphere and tension is ramped up considerably due to the no-holds barred approach to audio&period;<&sol;p>&NewLine;<p>On the gameplay side&comma; <em>Doom 3<&sol;em> is a lot of fun to play&period; The shooting is broken up with light exploration as you hunt for health packs&comma; ammo&comma; armors and staff files to update your PDA&comma; including emails&comma; audio logs and video streams&period; Walking around while listening to audio files to get a clue to a locker code can go from being a patience exercise&comma; to an all out fight for life in a split second&period; It is advisable to be aware of this at all times&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;28203" aria-describedby&equals;"caption-attachment-28203" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;doom-3-bfg-review&sol;ibsrtlndixdbzu&sol;" rel&equals;"attachment wp-att-28203"><img class&equals;"size-large wp-image-28203 " src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;10&sol;06094126&sol;ibsrtlNdiXDBzU-1024x576&period;jpg" alt&equals;"Doom 3 BFG Edition Screenshot 3" width&equals;"1024" height&equals;"576" &sol;><&sol;a><figcaption id&equals;"caption-attachment-28203" class&equals;"wp-caption-text">The notorious ketchup thief&period; In my sights at last&excl;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; left&semi;">The enemies range from slow&comma; lumbering zombies and armed marines to spiders&comma; flying skulls and demons&period; There are plenty of new beasties revealed as you progress&comma; each with their own strengths and weaknesses&period; Some will fire projectiles&comma; others will charge at you directly and some will swarm you in numbers&period; Spiders do this effectively and I bloody hate them&period;<&sol;p>&NewLine;<p>There are a few big bosses to deal with along the way too&comma; though these are fairly standard fare&period; You also have a growing arsenal of weapons at your disposal as you progress&comma; but you&&num;8217&semi;ll start the game with only a weak pistol&period; There is a rifle&comma; shotgun&comma; plasma gun&comma; chainsaw&comma; grenades and the fabled weapon of mass destruction&comma; the BFG&period; &lpar;It does not stand for &&num;8220&semi;Big Friendly Giant&&num;8221&semi; by the way&rpar;&period; All the guns are fired without the need to look down the sights&period; This may be due to the age of the game but rarely would there be an opportunity to scope a weapon as when one enemy appers&comma; many more follow&period; They hide in the shadows&comma; teleport behind you&comma; burst out of secret cupboards and give little time for thought or planning&period; It is a shooter that forces you to rely on twitch reflexes&comma; a cool head and a fully loaded weapon&period; Entering a room with half a clip will be punished as will any complacency&period; Any small amount of tactical play comes with weapon selection and ammo preservation&period;<&sol;p>&NewLine;<p>There is a challenge to be found here&comma; even on the standard difficulty&period; I&&num;8217&semi;m sure the hardest &lpar;2 levels up&rpar; is a nightmare and it can only be unlocked by completing the game on the second hardest setting&period;The disc has all the expansions for Doom 3 including some brand new material&comma; a pretty standard multiplayer deathmatch component and the first two Doom games&period; Considering that this is a budget title&comma; there is a lot of content&period;<&sol;p>&NewLine;<p><em>Doom 3<&sol;em> is a pure survival horror game where the fear and tension comes in waves&period; Low health creates a real sense of unease as you try to sneak about&comma; all the while knowing it will do you no good but still hoping that the noises you hear are in the next room and not in the dark corner nearby&period; You may try to backtrack in the hope of finding a health pack that you missed only to be jumped by an enemy that missed you&period; It is a really fast and intense experience that fully deserved to be brought to the Xbox 360 as the core game is solid and the upgraded game engine is a good fit&period; It shows its age sometimes&comma; but mainly because it has a simple&comma; effective approach&period; It has never heard the word &&num;8220&semi;lag&&num;8221&semi; and does not understand what &&num;8220&semi;texture pop in&&num;8221&semi; even means&period;<&sol;p>&NewLine;<p>Some small areas could have been polished up a bit more graphically&comma; I would have liked a toggle crouch option and multiplayer is pretty weak&period; Apart from that&comma; this is a great game that stands on its own two feet against modern competition but with a cut down price&period; I really enjoyed reviewing this game and feel that I experienced a classic game at its best&period;<&sol;p>&NewLine;

Exit mobile version