Doom Beta Impressions

<p>So&comma; do you remember that piece I may have written about if we cared about Doom anymore&quest; You don’t&quest; Good&excl; Because I didn’t write that piece&semi; it was Jerry our other writer who wanted to frame me &&num;8216&semi;cos he’s kind of a douche &lpar;not really&rpar;&period; Anyway&comma; so I pre-ordered <em>Wolfenstein&colon; The New Order<&sol;em> like two years ago and finally I get a chance to play the Doom beta &lpar;being the soul reason I bought the New Order&rpar;&period; But now everyone else can from next week&excl; So&comma; it was kinda pointless getting the New Order&period; Anyway&comma; I played the beta and discovered for myself does the mighty FPS titan claw its way back into our hearts or should it be left in hell&quest;<&sol;p>&NewLine;<p>The Multiplayer has given me high hopes but also some troubling doubt&period; Just for the multiplayer that is&period; We didn’t get much in terms of game modes and in fact what we did get was a small fraction of the main multiplayer experience&period; That said I’ll go through my thoughts on what I experienced&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 620px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;segmentnext&period;com&sol;wp-content&sol;uploads&sol;2016&sol;01&sol;DOOM--620x371&period;jpg" alt&equals;"" width&equals;"620" height&equals;"371" &sol;><figcaption class&equals;"wp-caption-text">I can see the big skull face flosses&period; &lpar;DOOM &&num;8211&semi; Bethesda&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>The Experience<&sol;em><&sol;strong><&sol;p>&NewLine;<p>The best way I can describe Doom’s multiplayer is a blend of <em>Unreal Tournament<&sol;em> and <em>Halo<&sol;em> with a crap ton of blood and guts thrown in for good measure&period; It’s fast&comma; fluent and elegantly accessible for all types of players to integrate&period; For those&comma; like me&comma; multiplayer shooters are somewhat difficult to grasp due to their restrictions and more grounded approach to movement and such&period; I’m not rubbish&comma; but I know I prefer and find games more comfortable with something that’s not strictly military based and doesn’t require a lot of discipline&period; Doom was easy to learn and simple to handle&comma; so much so that within an hour&comma; I felt like I could take on anyone&period; With its simple control scheme and fluent movement&comma; you’ll enjoy traversing the environments and handling your guns&period; In addition&comma; the worlds you are battling in were easy to navigate and look marvelous in detail&comma; style and design&period;<&sol;p>&NewLine;<p>What this new Doom&comma; it presents multiplayer that may upset many&comma; but at the same time brings in a tactical element by introducing two weapon loadouts and restricting pickups to power-ups&comma; ammo and health&period; You can’t just simply pick up a gun at any given moment unlike in Halo or Unreal&semi; you have to plan ahead and choose a two particular weapons before a round begins and when you respawn&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 660px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;techraptor&period;net&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;DOOM-closed-beta-gets-release-date&period;png" alt&equals;"" width&equals;"660" height&equals;"330" &sol;><figcaption class&equals;"wp-caption-text">Red vs Blue &&num;8230&semi; I mean &&num;8230&semi;&period; Blue vs white&quest; &lpar;DOOM&comma; Bethesda&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It’s more important when playing game modes such as Warzone where the control point moves across the map&period; What Doom brings is an interesting ideal&comma; it allows players to either go gun crazy or better yet to develop tactics in a more profound way&period; You’ll learn to use your favourite weapons more effectively and thus gain a better understanding of what your good at&period; To ambush&comma; snipe or just go balls crazy&period; But a vital component of gameplay remains by exploring the world for the health and ammo&period; This adds an aspect of intense survival where fighting for resources also becomes apparent during matches&comma; not often seen in many online games&period;<&sol;p>&NewLine;<p><strong><em>Them BFGs&excl;<&sol;em><&sol;strong><&sol;p>&NewLine;<p>You may notice that guns don’t often have the punch you may expect&period; Rockets won’t destroy your enemies with a single shot and the effects of the plasma rifle might seem extremely underwhelming&period; But it’s all to do with tactics and balancing to avoid everyone starting up with freaking Rocket launchers&period; But it also factors in for weapons such as the Plasma rifle which may deal low damage&semi; the rate of fire is insane&period; So if you’ve got the upper hand and are behind someone with a plasma rifle&comma; they’re pretty much screwed&period; But having an effective combo is vital to success as using plasma rifle to drain your opponent’s health down and finishing them off with a shotgun blast to the face&comma; or a gruesome melee finisher is a popular approach&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;www&period;videogameszone&period;de&sol;screenshots&sol;1280x1024&sol;2016&sol;04&sol;Doom-Beta-Gameplay-12-pc-games&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">Starting to look like a maths class &&num;8230&semi; or Borderlands<&sol;figcaption><&sol;figure>&NewLine;<p><b><i>Customization<&sol;i><&sol;b><strong><em> and Ranking up<&sol;em><&sol;strong><&sol;p>&NewLine;<p>The aspect of customization is strangely alluring and also extremely cheesy&period; Don’t get me wrong&comma; I do love painting myself guns in metallic green with patches of bright neon pink and with a cobweb patterns tattooed all over my armour&period;  It’s just weird seeing it in a Doom game&period; It’s good as players have their own identity but often it doesn’t matter as team death matches just puts players in either blue and white suits&period; No&comma; not blue and red&period; That would be way too much like that other shooting game&period;<&sol;p>&NewLine;<p>Another feature I felt was a strange touch for Doom is a concept called &OpenCurlyDoubleQuote;Hacks” and sadly they were pretty underwhelming in the Beta&period; They have potential and quite possibly add a great amount of depth and strategy to gameplay&comma; but what we got was a selection of very dull modifications&period; These Hacks trigger at the start of a player’s respawn and give a slight tactical advancement from armour plating to item respawn counters&period; But I get it&comma; it’s balancing again but with the hack available&comma; they were very minuscule in their presence and didn’t seem worthwhile to begin with&period;<&sol;p>&NewLine;<p>I did like how the game doesn’t linger when showing off the highest scoring players&comma; unlike <em>Call of Duty Black Ops 3<&sol;em> which just stares at three guys as they dance and shake their money makers for up to 2 minutes&period; Like I care&period; Just let me kill more things&excl; Doom just says&comma; there you go&comma; try better and let’s kill some more&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"mainImage" src&equals;"http&colon;&sol;&sol;www&period;videogameszone&period;de&sol;screenshots&sol;1280x1024&sol;2016&sol;04&sol;Doom-Beta-Gameplay-09-pc-games&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">Bling&excl; Com on&comma; how can I take you seriously&quest; &lpar;DOOM&comma; Bethesda&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Progression and ranking up feels a little shallow as 95&percnt; of what you unlock is just cosmetics and overall the rank you have doesn’t amount to the skill you hold&period; I didn’t feel progression was entirely earned and most of the time&comma; gaining a few kills in a match leveled me up&period; When I did do awesome kill streaks and obtain various &OpenCurlyDoubleQuote;medals” for my efforts&comma; these are surprisingly under played&period; The other 5&percnt; of unlocks are useful including guns and best of all&comma; Demons&excl; Although I only saw the revenant and to its credit&comma; this was the only thing to keep me invested enough to progress further in rank&comma; unlocking even more badass demons&period;<&sol;p>&NewLine;<p><strong><em>Final Thoughts<&sol;em><&sol;strong><&sol;p>&NewLine;<p>What the Doom beta offered was little insight to what the overall experience will be&period; I had hoped for more game modes to try out as we’ve all seen and played some form of death match and zone capture before&period; Yet certain elements do make them interesting&comma; such as the demon possession and mobility aspect of Warzone&period; I hope this type of dynamic engineering is also within the other modes and that the progression and ranking system holds more vital rewards and bigger bonuses &lpar;which from trailers it looks like it does&rpar;&period; But I’m always cautious from trailers and the Beta didn’t scratch my urge for Doom&semi; it made me want more&period; So in a way it’s great to gear us up but at the same time&comma; it could be a massive let down&period;<&sol;p>&NewLine;<p>If so&comma; then …&period;&period; Who cares about Doom anyway&quest;<&sol;p>&NewLine;<p>What&quest; Oh yeah&comma; I’m sure the Campaign will be awesome&period;<&sol;p>&NewLine;<p>Lets just say&comma; it isn’t going to be a Duke Nukem Forever&period;<&sol;p>&NewLine;<p>Also&comma; great news&excl; The Doom Open Beta is out this week&comma; from April the 15th till the 17th&period; Try out the beta and see how you like it&quest;<&sol;p>&NewLine;

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