Doom Eternal: The Ancient Gods – Part One Review – Angriest Man Continues His Adventure

When stopping isn't an option...

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Doom Eternal&colon; The Ancient Gods - Part One DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1098292&sol;DOOM&lowbar;Eternal&lowbar;The&lowbar;Ancient&lowbar;Gods&lowbar;&lowbar;Part&lowbar;One&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Steam<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1098292&sol;DOOM&lowbar;Eternal&lowbar;The&lowbar;Ancient&lowbar;Gods&lowbar;&lowbar;Part&lowbar;One&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;19&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1098292&sol;DOOM&lowbar;Eternal&lowbar;The&lowbar;Ancient&lowbar;Gods&lowbar;&lowbar;Part&lowbar;One&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>In the early days of gaming expansions&comma; one common theme was having the same basic gameplay&comma; but with significantly higher difficulty&period; Id Software has created an homage to those times with Doom Eternal&colon; The Ancient Gods&period; This expansion – or DLC as we now call it – is all of the gameplay of the original game with a few useful twists added in for freshness&period; It may be missing some secondary elements&comma; but if <a href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;7NnxzOnDVqg" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">you were a fan<&sol;a>&comma; you’ll continue to be a fan&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-164884" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;10&sol;28172019&sol;Screenshot-2020-10-28-17&period;15&period;05&period;jpg" alt&equals;"The Ancient Gods Spirit Busting" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span data-preserver-spaces&equals;"true">Rip&comma; Tear&comma; and Ghostbust<&sol;span><&sol;h3>&NewLine;<p><span data-preserver-spaces&equals;"true">All of the enemies from Doom Eternal are back in this first episode of DLC&period; Many of them are there straight from the beginning&period; You don’t get any sort of soft entry into this experience&period; Within ten seconds&comma; you’re engaged in the first of many arena battles with loads of end-game demons&period; This is a welcome experience though since you are equally decked out in gear&period; Every weapon&comma; modification&comma; and skills you accumulated in the base game is available&period; It makes the experience feel as though you stepped right from Doom Eternal’s ending into The Ancient Gods&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">Within all of that familiarity&comma; they do manage to add some new elements in the form of enemies that will ruin your day&period; On top of the ramped-up difficulty&comma; a new pop-up turret blasts away at you from afar&period; Only precision shots from a distance can take it out since it will duck back into its casing if you get too close&period; Along with this&comma; the Blood Maykr presents another invincible enemy &lpar;like the Marauder&rpar; that only occasionally exposes its weak point for a quick kill&period; However&comma; these are neither as challenging nor deadly as the Spirit&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">On its own&comma; the Spirit does nothing&comma; but when it inhabits another demon&comma; that demon becomes super-powered&period; With more health&comma; speed&comma; and damage along with an inability to be staggered&comma; the wrong demon could easily finish you off by itself&period; When these things are part of a battle&comma; you <em>cannot<&sol;em> focus on anything else&period; Once you defeat the inhabited demon&comma; the Spirit will try to move to another&period; The only way to stop this is to use your Plasma Rifle alternate fire and zap it with the beam&period; If this isn’t an homage to Ghostbusters&comma; I don’t know what is&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-164883" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;10&sol;28172003&sol;DE&period;TAGP1&lowbar;3MAPS&lowbar;960x540&period;jpg" alt&equals;"The Ancient Gods levels" width&equals;"960" height&equals;"540" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span data-preserver-spaces&equals;"true">Three Levels&comma; Zero Fortresses<&sol;span><&sol;h3>&NewLine;<p><span data-preserver-spaces&equals;"true">The three levels available in The Ancient Gods seem paltry compared to the thirteen in Doom Eternal&period; However&comma; each of these levels is as long as or longer than the most robust levels of the original&period; The first has you exploring an offshore platform that is reminiscent of much of the design from Doom &lpar;2016&rpar;&period; It features industrial facility style hallways&comma; doors&comma; and more all with the backdrop of a raging ocean&period; The next level takes you into an otherworldly swamp to complete &OpenCurlyDoubleQuote;trials” which&comma; of course&comma; just have you killing everything&period; Then you finish back on Urdak once again&comma; but this time you get to see the fantasy-styled wilderness&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">Part of what makes these levels extend to around six hours of content is the difficulty&period; From the beginning&comma; you’ll be fighting tougher enemies that take more effort to kill&period; There seems to be more per encounter as well&period; If you’re a fan of the arena-like combat experiences from the original&comma; these are more prominent than ever&period; I also found that the designs of these &OpenCurlyQuote;arenas’ are much more diverse with more verticality than ever before&period; Instead of spreading across two levels&comma; they may have four with multiple jump pads and a teleporter&period; This is almost a necessity with such large and powerful enemies&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">One notable level that is missing is the Fortress of Doom &&num;8211&semi; the gothic floating space station the Doom Slayer would return to between missions&period; Now&comma; you return to a ship manned by UAC personnel between levels&period; Here&comma; you only have one chance to run around check out the restrictive room without anything of note to investigate&period; I missed the ability to obtain and view collectibles as I did in Doom Eternal&period; It was a nice way to break up the stressful chaos of obliterating demons&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-164890" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;10&sol;28172528&sol;Screenshot-2020-10-28-17&period;15&period;56&period;jpg" alt&equals;"A Tentacle&comma; but Bigger" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span data-preserver-spaces&equals;"true">The Same&comma; But More&excl;<&sol;span><&sol;h3>&NewLine;<p><span data-preserver-spaces&equals;"true">The Ancient Gods is probably as much as anyone could ever expect from DLC&period; It’s a standalone product&comma; which seems odd to me given how it ties directly into the story&period; Yet&comma; it is a breeze to transition back into the gameplay&period; There are no new weapons and new enemy introductions are gradual&period; The additional abilities you unlock fit right in with the standard slayer abilities&comma; such as regaining a lost life from the enemy that killed you or empowering your blood punch when you’re low on health&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">The story elements&comma; for what little I know about them&comma; tag right along with the end of Doom Eternal&period; There’s not an extensive narrative going on across three levels&comma; but needless to say&comma; the ending will leave everyone excited about Part 2 of this adventure&period; Given that Bethesda has called this the &OpenCurlyDoubleQuote;Year One Pass&comma;” I’m curious if there will be a &OpenCurlyDoubleQuote;Year Two Pass&period;” I suspect it will have something to do with how well this one sells&period; If so&comma; the elements within this story make it hard for me to envision where the story would go next&period;<&sol;span><&sol;p>&NewLine;<p><span data-preserver-spaces&equals;"true">Without question&comma; anyone who played and enjoyed Doom Eternal will love The Ancient Gods&period; The game is challenging and enriching enough to justify the price&comma; and just long enough too&period; However&comma; it won’t win over anyone who didn’t like the base game&comma; as it changes very little&period; I think the only place it misses the mark of perfection is by not providing cool collectibles like soundtracks and figures for an expanded Fortress of Doom&period; It may seem small to some&comma; but I can’t imagine Doom Eternal without that part of the gameplay experience&period;<&sol;span><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h4>If you&&num;8217&semi;d like to see more reviews&comma; check out <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;doom-eternal-review-the-celebration-of-a-legacy&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Doom Eternal<&sol;a> or <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;bpm-bullets-per-minute-crypt-of-the-doomslayer&sol;">BPM&colon; Bullets Per Minute<&sol;a>&excl;<&sol;h4>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Doom Eternal&colon; The Ancient Gods - Part One&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">9<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Doom Eternal&colon; The Ancient Gods is a fantastic continuation of the base game with extra difficulty across the board and a few new additions&period; It advances the story and challenges the player just enough to get anyone excited about the second part&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great continuation of gameplay and story<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> More challenging than the base game<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> New abilities fit well with others<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> New enemies create unique &lpar;and sometimes extreme&rpar; challenges<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Sets up second DLC well without feeling like a needless cliffhanger<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> No Fortress of Doom or collectibles to put there<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">9<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 90&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Doom Eternal&colon; The Ancient Gods - Part One DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;19<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1098292&sol;DOOM&lowbar;Eternal&lowbar;The&lowbar;Ancient&lowbar;Gods&lowbar;&lowbar;Part&lowbar;One&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Steam&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1098292&sol;DOOM&lowbar;Eternal&lowbar;The&lowbar;Ancient&lowbar;Gods&lowbar;&lowbar;Part&lowbar;One&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;19&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1098292&sol;DOOM&lowbar;Eternal&lowbar;The&lowbar;Ancient&lowbar;Gods&lowbar;&lowbar;Part&lowbar;One&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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