Retro Review – Dragon Quest 8: Journey Of The Cursed King

<p>Back in the early 2000&&num;8217&semi;s&comma; there was a little-known JRPG developer with a game called <em>Dark Cloud<&sol;em>&period; Despite receiving positive reviews around the world&comma; the game was in such a deep&comma; niche corner that even Japanese players barely paid attention to it when it was first released&period; Today&comma; Level-5 is among the most revered with games and series such as <em>Professor Layton<&sol;em>&comma; <em>Ni No Kuni<&sol;em>&comma; and the upcoming <em>Yo-Kai Watch<&sol;em>&period; It wasn&&num;8217&semi;t until Level-5 put out <em>Dragon Quest VIII<&sol;em> &lpar;<em>Dragon Quest 8<&sol;em>&rpar; in 2005 that they gained the popularity that have brought them to such heights today&period;<&sol;p>&NewLine;<p>Perhaps the most obvious claim one can make for <em>Dragon Quest 8<&sol;em> today is that the game still looks incredible&period; With a combination of cel-shaded graphics and Akira Toriyama&&num;8217&semi;s &lpar;<em>Dragon Ball<&sol;em>&comma; <em>Chrono Trigger<&sol;em>&rpar; art style&comma; character models look beautifully hand-drawn and are arguably comparable to some games released today&period; While the environments attempt to incorporate the same hand drawn look&comma; they end up looking like a muddy backdrop when compared to the stunning models&period; Fortunately&comma; the environments are quite inventive at times&comma; and the sheer whimsical and fantastical nature of some scenes help to ignore the otherwise bland looking textures&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;92998" aria-describedby&equals;"caption-attachment-92998" style&equals;"width&colon; 1635px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;04125627&sol;try2&period;jpg"><img class&equals;"wp-image-92998 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;04125627&sol;try2&period;jpg" alt&equals;"try2" width&equals;"1635" height&equals;"1227" &sol;><&sol;a><figcaption id&equals;"caption-attachment-92998" class&equals;"wp-caption-text">&lpar;<em>Dragon Quest VIII&colon; Journey of the Cursed King<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>To accompany these characters and scenes is the music&period; <em>Dragon Quest 8<&sol;em> was one of the first games to fully orchestrate their soundtrack&period; To this day&comma; I still haven&&num;8217&semi;t heard a soundtrack quite like this one&period; With light strings decorating the varied towns and landscapes to angry horns blaring in dissonant keys towards the enemies&comma; each piece is wonderfully written and placed&period; Even late in the game&comma; new tracks are revealed that pull at your heartstrings harder than the last one&period; To put it in plainer terms&comma; the music is freaking awesome&period;<&sol;p>&NewLine;<p>To the game&&num;8217&semi;s discredit&comma; the story isn&&num;8217&semi;t particularly interesting&period; It&&num;8217&semi;s mostly a tried and true revenge formula&period; There are some twists here and there that do reveal some actual fantastic moments&period; However&comma; none of these moments happen until at least half way through the game&comma; which depending on how you play&comma; could take 20 &&num;8211&semi; 30 hours of gameplay&period; In fact&comma; most of the initial 15 &&num;8211&semi; 20 hours you&&num;8217&semi;ll play is all set-up to create motivation for each main character&comma; resulting in a somewhat boring and long introduction&period; I found myself tuning out and watching silly videos on YouTube in some of the more grating scenes&period; I half expected to see a title screen when the world finally opened up as it&&num;8217&semi;s definitely where the game really begins&period; To make things more frustrating&comma; of the four characters you control&comma; only the protagonist has any sort of impact on the overall story&period; The rest just feel like they&&num;8217&semi;re along to fill the party&&num;8217&semi;s battle roles&period; This fact is hammered in especially with the character Angelo&comma; who despite being one of the four party members&comma; has less spoken lines than most of the NPCs and only exists to cast multi-target heal spells&period; At the very least&comma; most of the other characters are written and voiced terrifically&comma; featuring some of the most entertaining and funniest dialogue I&&num;8217&semi;ve heard in a JRPG&period;<&sol;p>&NewLine;<p>Fortunately&comma; the gameplay is where <em>Dragon Quest 8<&sol;em> truly shines&period; This is exactly what a JRPG should be&comma; in my opinion&period; Each battle is simple&comma; and yet completely engaging&period; It never felt like busy work to play this game&period; Even level grinding is enjoyable&comma; though somewhat unnecessary&period; Essentially&comma; it&&num;8217&semi;s based around character building&period; Each character has five extremely simple skill trees&period; When a character levels up&comma; they receive a number of points that are put into these trees&period; When a certain number of points is hit&comma; they learn an ability&period; The five trees themselves are broken into three possible weapon types&comma; an unarmed style&comma; and a character specific skill&period; This subtle system allows for some incredibly varied party combinations&period; My main character&comma; for example&comma; is a crowd controlling boomerang fighter with some sword abilities to deal with single targets and bosses&period; Other players might turn him into a Dragoon-type spear user&comma; or a magic slinging boxer using only fisticuffs and spells&period; There are some balancing issues&comma; and many players believe certain abilities and weapons are factually better than others&period; While that definitely holds some truth&comma; the game never gets so difficult that investing points &&num;8220&semi;correctly&&num;8221&semi; means the difference between success and failure&period; So&comma; experimenting is perfectly fine&comma; and I&&num;8217&semi;d recommend it to get the most out of the game&period;<&sol;p>&NewLine;<p>In addition to the battling and character development&comma; there is a major emphasis on exploration&period; From the first moment you step out into the world&comma; it hits you with just how large and incredible everything is&period; There are hidden items&comma; special monsters that you can convince to join you&comma; and secret locations to discover&period; While early dungeons are pretty simple&comma; some of the later dungeons require you to solve puzzles to complete&comma; and their layouts actually get fairly complex&comma; making dungeon exploring both dangerous and fun to traverse&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;92999" aria-describedby&equals;"caption-attachment-92999" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;04125611&sol;REJkS&period;jpg"><img class&equals;"wp-image-92999 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;04125611&sol;REJkS&period;jpg" alt&equals;"REJkS" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><figcaption id&equals;"caption-attachment-92999" class&equals;"wp-caption-text">&lpar;<em>Dragon Quest VIII&colon; Journey of the Cursed King<&sol;em>&comma; Square Enix&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Dragon Quest 8<&sol;em> also has a fairly steady difficulty curve as well&period; Nothing ever feels too difficult to complete&comma; but you will be punished if you run from too many fights or ignore side areas&period;  There are definitely some jumps here and there to make sure you&&num;8217&semi;re paying attention &&num;8211&semi; particularly when you enter the open world section of the game -&comma; but&comma; it&&num;8217&semi;s not completely unmanageable&comma; especially with the inclusion and introduction of the now infamous Level-5 Alchemy Pot&period; Once it&&num;8217&semi;s unlocked&comma; you have access to some of the best equipment in the game almost immediately&period; It&&num;8217&semi;s fairly easy to break the game with giving yourself some incredible equipment early on&comma; but it can be useful if you&&num;8217&semi;re feeling under-powered&period;<&sol;p>&NewLine;<p><em>Dragon Quest 8<&sol;em> is easily one of the best JRPGs of all time and is definitely the best in the <em>Dragon Quest<&sol;em> series itself&period; Whether you&&num;8217&semi;re a fan of Level-5 and want to take a look at some of their older games&comma; or you&&num;8217&semi;re just an RPG fan who wants to experience the &&num;8220&semi;Va-Va-Voom&excl;&&num;8221&semi; for yourself&comma; you really need to check out this game&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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