Dragon Quest I & II HD-2D Remake PC Review

<p>Dragon Quest I &amp&semi; II HD-2D Remake serves as the newest entry in Square Enix’s lineup of remade classics in the beloved <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;&quest;s&equals;dragon&plus;quest">Dragon Quest series<&sol;a>&period; As the final pieces of this remake saga&comma; Dragon Quest I &amp&semi; II are beautifully reimagined&comma; delivering a refined experience with only a handful of minor shortcomings&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2025&sol;10&sol;Dragon-Quest-I-and-II-HD-2D-Remake&lowbar;2025&lowbar;10-23-25&lowbar;009&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">A Completed Saga<&sol;h3>&NewLine;<p>Dragon Quest I unfolds in the aftermath of the legendary hero Erdrick’s triumph over the forces of darkness&period; Peace briefly returns to the land of Alefgard&comma; but it’s quickly shattered when the Dragonlord rises to power&comma; unleashing monsters across the realm and abducting Princess Gwaelin&period; A descendant of Erdrick takes up the mantle&comma; tasked with rescuing the princess&comma; confronting the Dragonlord&comma; and restoring order to a world on the brink&period;<&sol;p>&NewLine;<p>True to early JRPG design&comma; Dragon Quest I embraces a straightforward narrative structure rather than providing deep character backstories or lengthy exposition&period; The hero travels from town to town&comma; fighting monsters&comma; helping those in need&comma; and uncovering the legacy of their storied ancestor&period; The plot is simple&comma; classic even&comma; and though it doesn’t strive for grand twists or intricate storytelling&comma; it fulfills its purpose&period; While the moment-to-moment narrative pacing can feel plain&comma; the charm of the world and the memorable cast of characters encountered along the way help keep the journey engaging&period;<&sol;p>&NewLine;<p>This is especially due to the remake&&num;8217&semi;s new impeccable voice lines in both English and Japanese&period; However&comma; it is annoying how inconsistent the voice lines are&period; While the game not being fully voiced isn&&num;8217&semi;t an issue&comma; although it would&&num;8217&semi;ve been nice if it were&comma; the placement of voiced lines is odd and jarring&period; If Dragon Quest I was a prototype&comma; Dragon Quest II is its evolution&period; Set generations later&comma; it expands the single-continent world into a full globe with kingdoms&comma; oceans&comma; and hidden shrines&period; Players now control three heroes who are the descendants of the first game&&num;8217&semi;s protagonist&comma; each with their own strengths and spells&period; This seemingly small addition transforms the experience from a solo trek into a genuine RPG party adventure&period;<&sol;p>&NewLine;<p>Right from the opening&comma; Dragon Quest II feels more ambitious&period; After a ten-minute engaging exposition dump&comma; players start as the young prince of Midenhall&comma; gathering two other heirs across the kingdoms of Cannock and Moonbrooke&period; Monsters of the Underworld have once again plunge the world into chaos&period; All that stands between the forces of evil and their wicked ambitions is a band of young princes and princesses of Erdrick’s lineage&period; Their journey involves sailing between islands&comma; exploring elaborate dungeons&comma; and uncovering the connection between the world of Alefgard and its mythic past&period; Dragon Quest II&&num;8217&semi;s narrative feels more mature&period; The story introduces tragedy&comma; sacrifice&comma; and a deeper sense of legacy&period; However&comma; the characters are incredibly endearing and lovable&comma; more so than in the previous game&period; The narrative greatly contributes to the Eldrick saga&comma; and all feel connected as intended&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2025&sol;10&sol;Dragon-Quest-I-and-II-HD-2D-Remake&lowbar;2025&lowbar;10-23-25&lowbar;015&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">A Simple But Straightforward Gameplay Style<&sol;h3>&NewLine;<p>Gameplay in Dragon Quest is extremely minimalistic&period; Players travel between towns and caves&comma; fight random enemies in turn-based battles&comma; and gradually level up to gain strength and magic&period; There&&num;8217&semi;s a sense of solitude throughout&period; The hero is alone in every fight&comma; with no party to rely on&comma; and must plan every step carefully&period; Each enemy encounter is a balance between greed and survival&colon; do you push forward for more gold and experience or retreat to heal at the nearest inn&quest;<&sol;p>&NewLine;<p>On the other hand&comma; while still mostly simple&comma; battles are tougher and more tactical in Dragon Quest II&period; Enemies now attack in groups&comma; requiring players to manage healing&comma; offensive magic&comma; and resource conservation&period; While the game still demands grinding&comma; it rewards preparation and understanding of its systems&period; The game also includes a ship&comma; which gives players the freedom to explore more areas and uncover secrets at their own pace&period;<&sol;p>&NewLine;<p>Both games offer an impeccable sense of discovery&period; Stumbling upon hidden caves&comma; unlocking new spells&comma; and finding legendary items is what makes it timeless&period; The new gameplay features make the game even more attractive and approachable to new&comma; modern players&period; This includes frequent autosaves&comma; quick and easy access to equipment and item menus&comma; menu shortcuts&comma; fast load times&comma; new time-saving objective markers&comma; and more&period; Furthermore&comma; the audio design and animations in both games are intricately crafted&period; Enemy animations and the sound effects heard when each falls in battle look and sound excellent&comma; making the game feel more modern than ever&period; Both games offer simple but fun gameplay mechanics reminiscent of classic JRPGs&period; Not much new has been added&comma; but most elements have been refined in all the right ways&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2025&sol;10&sol;Dragon-Quest-I-and-II-HD-2D-Remake&lowbar;2025&lowbar;10-23-25&lowbar;033&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Even Simplicity Has Drawbacks<&sol;h3>&NewLine;<p>Even with the new upgrades&comma; a few issues stand out&period; Both titles still demand a considerable amount of grinding&comma; which slows down the pacing&comma; and Dragon Quest II’s late-game difficulty spikes&comma; especially in punishing areas like Rhone&comma; remain notoriously harsh&period; Despite being modern remakes&comma; neither entry offers an option to disable random encounters&comma; which feels like a missed opportunity&period; As a result&comma; the only practical way to move quickly or explore without constant battles is to stockpile an unreasonable amount of Holy Water&period;<&sol;p>&NewLine;<p>Visually&comma; Dragon Quest I &amp&semi; II HD-2D Remake absolutely shine&period; The art direction is consistently stunning&comma; and the combat animations are fluid and expressive&period; Excellent sound design elevates the experience further&comma; with crisp effects and atmospheric audio&period; The richly detailed backgrounds&comma; lively environmental animations&comma; and beautifully layered pixel art give the games a fresh&comma; modern identity while still respecting the charm of their 8-bit origins&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2025&sol;10&sol;Dragon-Quest-I-and-II-HD-2D-Remake&lowbar;2025&lowbar;10-09-25&lowbar;019&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Final Thoughts<&sol;h3>&NewLine;<p>All in all&comma; Dragon Quest I &amp&semi; II HD-2D Remake isn&&num;8217&semi;t perfect but it still delivers an outstanding reimagining of two JRPG classics&period; The thoughtful enhancements&comma; updated presentation&comma; and new quality-of-life features make it an essential experience for longtime fans and a compelling entry point for modern players alike&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Dragon Quest I &amp&semi; II HD-2D Remake&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Dragon Quest I &amp&semi; II HD-2D Remake isn&&num;039&semi;t perfect but it still delivers an outstanding reimagining of two JRPG classics&period; The thoughtful enhancements&comma; updated presentation&comma; and new quality-of-life features make it an essential experience for longtime fans&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great visuals<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great retro appeal<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Forced random encounters<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Grindy<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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