Dying Light Dev Techland Finally Allows Modding After Community Backlash

<p>For those of you that missed Techland removing mod support for Dying Light&comma; here is all the information you require to be caught up on the matter&colon;<&sol;p>&NewLine;<p>Techland are mostly known for Call of Juarez and Dead Island&comma; both of these franchises had mods created for them&comma; yet Techland did nothing to take the mods down&period; There are also threads specifically made around the list of <a href&equals;"http&colon;&sol;&sol;forums&period;steampowered&period;com&sol;forums&sol;showthread&period;php&quest;t&equals;2106453" target&equals;"&lowbar;blank">Dead Island mods<&sol;a>&period; So why do they suddenly care about removing mods that improve the user experience&period;<&sol;p>&NewLine;<p>Over the release of Dying Light&comma; two Redditers by the names of <a href&equals;"http&colon;&sol;&sol;www&period;reddit&period;com&sol;user&sol;drogean2" target&equals;"&lowbar;blank">drogean2<&sol;a> and  <a href&equals;"http&colon;&sol;&sol;www&period;reddit&period;com&sol;user&sol;Descatusat" target&equals;"&lowbar;blank">Descatusat<&sol;a> created a mod to remove the film grain that&&num;8217&semi;s always on&comma; and uploaded the mod to MediaFire and TinyUpload&period; Shortly after these files were uploaded&comma; they were taken down via a violation of the file sharing websites Terms of Service&&num;8230&semi;&period; taken down by Company&colon; <a href&equals;"http&colon;&sol;&sol;www&period;theesa&period;com&sol;about-esa&sol;members&sol;" target&equals;"&lowbar;blank">Entertainment Software Association<&sol;a>&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;05040832&sol;dlmod&period;png"><img class&equals;"alignnone size-full wp-image-71962" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;05040832&sol;dlmod&period;png" alt&equals;"dlmod" width&equals;"870" height&equals;"360" &sol;><&sol;a><&sol;p>&NewLine;<p>Hold on a minute&comma; <a href&equals;"http&colon;&sol;&sol;www&period;redgamingtech&period;com&sol;techland-files-dmca-dying-light-mods-um&sol;" target&equals;"&lowbar;blank">RedGamingTech<&sol;a> mention that WB Games are apart of this organisation&comma; so this would imply that WB Games are filing legitimate Digital Millennium Copyright Act &lpar;DMCA&rpar; take down notices on modders&&num;8230&semi; this is definitely not a good reaction to have from WB Games simply due to a cosmetic alteration that may not be liked by certain players&comma; ie myself &lpar;I hate film grain on any game&rpar;&period; If Techland didn&&num;8217&semi;t allow the player to disable this function&comma; we should be allowed to mod the filter out&&num;8230&semi; shouldn&&num;8217&semi;t we&quest;<&sol;p>&NewLine;<p>Well it doesn&&num;8217&semi;t stop there&period; If we look at the patch notes for patch 1&period;2&period;1 you will see the line <em><strong>&&num;8220&semi;blocked cheating by changing game&&num;8217&semi;s data files&&num;8221&semi;<&sol;strong><&sol;em>&period; Hold on&comma; since when was removing an unwanted filter considered cheating&quest; I am aware that this is the case for any VAC enabled game but that is not the case for Dying Light&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;05040818&sol;dlpatch&period;png"><img class&equals;"alignnone size-full wp-image-71963" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;05040818&sol;dlpatch&period;png" alt&equals;"dlpatch" width&equals;"612" height&equals;"330" &sol;><&sol;a><&sol;p>&NewLine;<p>In order to remove filters for Techland&&num;8217&semi;s previous titles&comma; such as motion blur&comma; or to increase the FOV &lpar;Field of View&rpar; you had to mod certain files within the game&comma; because they seemed disinterested in allowing PC players to have the freedom they&&num;8217&semi;re used to with these options&period; If you plan to restrict players from enjoying the game the way they want to with certain cosmetic filters that do not by any means appeal to a wide audience&comma; expect people to mod it&period; First&comma; countless amounts of customer feedback in regards to Dead Island having frame rate or connectivity issues that remain unfixed to this day&comma; and now this&period;<&sol;p>&NewLine;<p>The community came together to bring some of the best mods for Dead Island&comma; why is this filter mod being shunned by the dev and publisher&quest;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Several days later the Entertainment Software Association &lpar;ESA&rpar; caught wind of the DMCA notices&period;<&sol;p>&NewLine;<p>The ESA have since apologized for the wrongful DMCA claims for the Dying Light mod files that were uploaded&period;<&sol;p>&NewLine;<p>The ESA state the following&colon;<&sol;p>&NewLine;<h3><strong><em>&&num;8220&semi;ESA was notified this morning that potentially erroneous DMCA notices had been transmitted by one of its vendors&comma;&&num;8221&semi; the organization told Ars&period; &&num;8220&semi;Upon further review&comma; it was determined that the notices should not have been sent and retractions were issued immediately&period; We regret any inconvenience and have taken steps to avoid similar situations in the future&period;&&num;8221&semi;<&sol;em><&sol;strong><&sol;h3>&NewLine;<p>Techland mentioned that the 1&period;2&period;1 patch wasn&&num;8217&semi;t an intentional block on modding the game but it was a side effect of singleplayer modding while using the idea of stopping cheating within the game&period;<&sol;p>&NewLine;<h3><strong><em>&&num;8220&semi;Creating obstacles for modders has never been our intention&comma;&&num;8221&semi; Techland said in a statement provided to Ars Technica&period; &&num;8220&semi;We are now working on a quick patch that will re-enable common tweaks while stopping cheating in the game&&num;8217&semi;s multiplayer mode&period;<&sol;em><&sol;strong><&sol;h3>&NewLine;<h3><strong><em>&&num;8220&semi;At Techland&comma; we have always supported the mod community and loved seeing how our own game can be changed by the players&period; A big part of the original Dead Island&&num;8217&semi;s success was the passion and creativity of mod-makers from our community&period; We want the same for Dying Light&period;&&num;8221&semi; &&num;8211&semi; <a href&equals;"http&colon;&sol;&sol;steamcommunity&period;com&sol;games&sol;239140&sol;announcements&sol;detail&sol;112923269197217713" target&equals;"&lowbar;blank">Steam Forums<&sol;a><&sol;em><&sol;strong><&sol;h3>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Yet to be fair this could have been easily tested in-house&comma; but clearly wasn&&num;8217&semi;t&comma; so it appears the patch wasn&&num;8217&semi;t fully tested with modding in mind&period; &&num;8220&semi;Blocked cheating by changing game’s data files&&num;8221&semi; implies that you can&&num;8217&semi;t change the files&comma; therefore you can&&num;8217&semi;t retrieve the files for modding&&num;8230&semi; this was a clear oversight for Techland&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>On Feb 6th Micha&lstrok; Napora annouces on the Official Techland forums that Dying Light will receive official mod tools&period;<&sol;p>&NewLine;<h3><em>&&num;8220&semi;Hi guys&comma; <&sol;em><&sol;h3>&NewLine;<h3><em>Today we want to announce something really special &&num;8211&semi; we are creating our own set of Modding Tools&period;<&sol;em><&sol;h3>&NewLine;<h3><em>We&&num;8217&semi;re all in awe of some of the mods we&&num;8217&semi;ve seen so far &&num;8211&semi; the drop kick that send the zombies into the sky is nuts&period; It&&num;8217&semi;s amazing to see what you guys are able to come up with&period;<&sol;em><&sol;h3>&NewLine;<h3><em>Soon&comma; you&&num;8217&semi;ll be able to create your own version of a zombie outbreak&period; We&&num;8217&semi;ve been working on a set of Modding Tools for some time&comma; but we would also love to hear your thoughts on the issue&period; <&sol;em><&sol;h3>&NewLine;<h3><em>So&comma; tell us what would you like to see in our modding tools&period; What would you like to create with it&quest; What would you like to do with them&quest; <&sol;em><br &sol;>&NewLine;<em> Give us your thoughts right here below in the comments section&period; <&sol;em><&sol;h3>&NewLine;<h3><em>We&&num;8217&semi;re hoping to support the creations you make&comma; so please&comma; let us know what you would like in there&comma; and let&&num;8217&semi;s create something special together&period;&&num;8221&semi; &&num;8211&semi; <a href&equals;"http&colon;&sol;&sol;forum&period;techland&period;pl&sol;topic&sol;3615-the-official-modding-tools-thread&sol;" target&equals;"&lowbar;blank">Techland Forum<&sol;a><&sol;em><&sol;h3>&NewLine;<p>Is this to little to late&quest; Has the damage already been done for modders&quest; Only time will tell&period;<&sol;p>&NewLine;<p>However&comma; this is a step in the right direction for Techland&comma; and hopefully we see more developers allowing mods in the future&period;<&sol;p>&NewLine;<p>Source&colon; <a href&equals;"http&colon;&sol;&sol;www&period;redgamingtech&period;com&sol;techland-files-dmca-dying-light-mods-um&sol;" target&equals;"&lowbar;blank">RedGamingTech<&sol;a>&comma; <a href&equals;"http&colon;&sol;&sol;arstechnica&period;com&sol;gaming&sol;2015&sol;02&sol;esa-apologizes-for-dmca-claim-on-dying-light-mod-files&sol;" target&equals;"&lowbar;blank">Ars Technica<&sol;a>&comma; <a href&equals;"http&colon;&sol;&sol;steamcommunity&period;com&sol;games&sol;239140&sol;announcements&sol;detail&sol;112923269197217713" target&equals;"&lowbar;blank">Steam Forum<&sol;a>&comma; <a href&equals;"http&colon;&sol;&sol;forum&period;techland&period;pl&sol;topic&sol;3615-the-official-modding-tools-thread&sol;" target&equals;"&lowbar;blank">Techland Forum<&sol;a><&sol;p>&NewLine;

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