Zombies Love To Party | Dying Light Review

<p><span style&equals;"font-size&colon; large&semi;">Plenty of people claim that zombies are a tired excuse for an enemy type in video games&comma; yet we always crave a bloody time with these mindless freaks&period; <em>Dying Light<&sol;em> offers a more engaging experience when it comes to the classic zombie formula with innovated game play concepts and design&period; Techland&comma; who brought us the slightly disappointing <em>Dead Island<&sol;em> series&comma; takes another stab at the genre and hope to inject some innovation into their latest title&period; Does it work&comma; or is this just another <em>Dead Island<&sol;em> cash in&quest; Let&&num;8217&semi;s see&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 762px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;static1&period;gamespot&period;com&sol;uploads&sol;original&sol;1365&sol;13658182&sol;2559631-dyinglight&lowbar;screenshot07&period;jpg" alt&equals;"" width&equals;"762" height&equals;"436" &sol;><figcaption class&equals;"wp-caption-text">Safe Bro<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large&semi;"><em>Dying Light<&sol;em> offers a new perceptive on mechanics in zombies games&comma; as opposed to an original narrative&period; Another story of a zombie infested city under quarantine and you playing as the guy stuck within its walls&period; Playing as Kyle Crane&comma; your mission is to recover an important document for a secret government service&period; It&&num;8217&semi;s a slightly flat and uninspiring set of events that play out like every other zombie story that has existed&period; With lots of typical plot points involving finding medicine for sick people&comma; betrayal by close friends and nothing that really makes the plot diverse from the genre&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">The intro sums up <em>Dying Light<&sol;em>&&num;8216&semi;s approach to a plot&comma; as we&&num;8217&semi;re introduced to our main character&comma; love interest&comma; zombies and enemy human faction all within two minutes&period; There&&num;8217&semi;s no room for subtle pacing here&period; There are a number of different side quests and main missions as well&comma; which don&&num;8217&semi;t make a lot of sense and lack any real substance&period; One man claims to be turning into a werewolf and must eat some cinnamon and herbs to avoid becoming a beast&period; I don&&num;8217&semi;t get it&comma; is it making fun of the film <em>Underworld<&sol;em>&quest; Because that&&num;8217&semi;s not dated at all&period; Others could work but their structure often irritates rather than entertains&comma; such as collect an item&comma; go back to NPC and collect three more of the same random item and repeat several times over&period; Very tedious and fairly annoying when the pay off is so weak&period; <&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 726px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;l1YSxalaoSU&sol;maxresdefault&period;jpg" alt&equals;"" width&equals;"726" height&equals;"437" &sol;><figcaption class&equals;"wp-caption-text">I think he&&num;8217&semi;s the bad guy<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi;"> <span style&equals;"font-size&colon; large&semi;">There&&num;8217&semi;s nothing really rewarding about the story other than some good voice acting&comma; but behind that they lack any real depth just like the story&period; Story isn&&num;8217&semi;t everything&comma; however&comma; and gameplay is where <em>Dying Light<&sol;em> truly shines&period;<&sol;span><&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;000000&semi;"> <span style&equals;"font-size&colon; large&semi;">The game&&num;8217&semi;s three types of gameplay – free-running&comma; survival RPG mechanics&comma; and dynamic day night cycles – are its most attractive aspects&period; Free-running works in a similarly to <em>Mirror&&num;8217&semi;s Edge&comma;<&sol;em> in that you can run&comma; sprint&comma; and climb a majority of surfaces while the game&&num;8217&semi;s progression system unlocks new abilities and attributes such as agility and the like&period; It&&num;8217&semi;s a great means of traversal and one that works well for the genre&comma; making the task of avoiding your brain dead foes more dynamic&period; The controls are easy to learn&comma; even if they&&num;8217&semi;re slightly clunky at first&comma; and because the game lacks any fast travel&comma; being able to run across roof tops and vault over walls is handy for traveling from point A to B quickly&period;<&sol;span><&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 734px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;gaminrealm&period;com&sol;wp-content&sol;uploads&sol;2013&sol;08&sol;FINAL&lowbar;evening02&lowbar;jpg&period;jpg" alt&equals;"" width&equals;"734" height&equals;"399" &sol;><figcaption class&equals;"wp-caption-text">A stunning world for a zombie apocalypse<&sol;figcaption><&sol;figure>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;"><em>Dying Light<&sol;em> delivers a vastly open and beautiful world to explore in order to produce an impressive survival experience&period; The City of Harran is truly organic with a tremendous amount of emphasis on its open world aspects&comma; making survival aspects of game play much stronger&period; A large number of structures can be explored for vital resources&comma; survivors and hidden rewards&period; Along with structures&comma; there are hidden trunks scattered within the world for all important materials and weapons&period; You can search bins&comma; boxes&comma; bags&comma; cupboards&comma; trunks of cars and vans to find loot&period; This is truly where other games can look to when thinking of ways to hone the perfect survival game&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">Besides searching for goods&comma; Harran also holds safe houses to unlock&comma; random encounters with survivors&comma; and air drops to pick up&comma; which can be stolen by enemy factions&period; There&&num;8217&semi;s plenty to take part in&comma; and all of them bring the city of Harran to a life-like level of interaction&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;www&period;co-optimus&period;com&sol;images&sol;upload&sol;image&sol;Dying-Light1&period;jpg" alt&equals;"" width&equals;"716" height&equals;"391" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">Vital skills can be learned and crafting is essential&period; It&&num;8217&semi;s easy to learn how to craft items for use and is important&comma; if your far away from safe haven&period; You level up with three different attributes and build up your survivor ranking&comma; allowing more skills to be learnt&period; I found the survivor ranking to be something that actually put down the experience slightly&period; The main aspect of the survivor rank allows you to unlock the use and purchasing of certain weapons&period; To be able to use a baseball bat lets say&comma; you need to be rank 3 or higher&period; It doesn&&num;8217&semi;t make a lot of sense seeing as your character is a military operative&comma; who I&&num;8217&semi;m sure can use a bat&period; He can craft an electrocuting shovel&comma; but can&&num;8217&semi;t master swinging a bat&quest;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">Now&comma; onto combat&excl; The lineup of zombies types is highly unoriginal and again lets down the experience slightly&period; It takes the ideas seen in <em>Left 4 Dead<&sol;em> and <em>Dead Island<&sol;em>&comma; giving us zombies who spit&comma; explode&comma; scream and jump on you from a mile away&period; At times&comma; the game&&num;8217&semi;s difficulty spikes to ridiculously unfair levels&comma; bringing a hoard of all the strongest enemies onto you at once just because you blew your nose&period; Moments like these can be rather relentless and too punishing if you&&num;8217&semi;re just taking a walk down the road for a side quest&period; What&&num;8217&semi;s more annoying is how you can lose your XP gained in between checkpoints when you die&period; I didn&&num;8217&semi;t know this game was <em>Dark Souls<&sol;em> all of a sudden&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 718px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;blogs-images&period;forbes&period;com&sol;erikkain&sol;files&sol;2014&sol;10&sol;dying-light&period;jpg" alt&equals;"" width&equals;"718" height&equals;"398" &sol;><figcaption class&equals;"wp-caption-text">Joy&period; A tank like zombie&period; Even though they do look cool<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">I understand it&&num;8217&semi;s a survival game&comma; and the idea of making too much noise will bring in more enemies&comma; which is fine&period; But the game goes to that ridiculous level that only <em>Dead Rising<&sol;em> could pull off&period; As Crane&comma; you can only swing a weapon three or four times before running out of stamina&comma; making it difficult to control the situation&comma; and even running away at times is too difficult to pull off&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">One thing I did like was the zombies&&num;8217&semi; more simplistic design – some run and climb&comma; but as part of a creepily brilliant feature&comma; they begin to cry and speak like a human&period; This could&&num;8217&semi;ve been better exploited in favor of more interesting enemy types a little less like <em>Left for Dead<&sol;em> and <em>Dead Island <&sol;em>and more <em>Day of the Dead<&sol;em>&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">Killing zombies is pretty fun and your weapons have an impact that feels organic&period; When kicking&comma; hitting and punching your foes&comma; you feel every impact made as they will react in such great detail where they&&num;8217&semi;re being hit&period; The gore system is nothing exciting&comma; but how the enemy AI moves in tandem with your attacks is brilliantly animated&period;<&sol;span><&sol;p>&NewLine;<figure style&equals;"width&colon; 753px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;img01&period;3dmgame&period;com&sol;uploads&sol;allimg&sol;130822&sol;153&lowbar;130822105624&lowbar;3&period;jpg" alt&equals;"" width&equals;"753" height&equals;"397" &sol;><figcaption class&equals;"wp-caption-text">Night time is where the fun happens<&sol;figcaption><&sol;figure>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;"><em>Dying Light<&sol;em>&&num;8216&semi;s day&sol;night cycle&comma; as you expect&comma; has the game turn day into night&period; Not a new and exciting concept and typically in other games too&comma; your enemies become stronger when the sun goes down&period; In <em>Dying Light<&sol;em>&comma; night is on a whole other level&period; It&&num;8217&semi;s a spectacular nightmare to traverse through and extremely punishing&comma; but unbelievably exciting&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">One great feature is where XP earned is double while exploring the city&comma; completing tasks or evading the stronger enemies who will relentlessly chase you&period; Its a delicate situation of reward versus danger&comma; one that will leave many deciding whether to brave the city&&num;8217&semi;s darkness&comma; or stay in bed&comma; crying yourself to sleep&comma; and praying for morning&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">I know the difficulty sounds bad&comma; but here it seems more balanced – and of course you expect it to be fairly manic&comma; pressuring and stressful&period; But booby traps in the game can help eliminate your pursuing foes&period; Plus&comma; if you can&&num;8217&semi;t handle it&comma; then you can go to bed and wake up at sunrise&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;">To be the zombie is nothing new either like in <em>Left 4 Dead&comma; <&sol;em>but <em>Dying Light<&sol;em> gives an opportunity for a group of friends to be the nasties of the night&comma; hunting down human NPCs or other players while keeping from getting killed themselves&period; You rank up as you would with your human character and gain new and devastating skills to become a more aggressive hunter&period; The multi-player is fun for its co-op and taking on the hordes of Harran with three friends&comma; but more could have been done&period; <&sol;span><&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;gameswiki&period;net&sol;wp-content&sol;uploads&sol;2015&sol;01&sol;Dying-Light-Side-Quest-Firebug&period;jpeg" alt&equals;"" width&equals;"750" height&equals;"394" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-size&colon; large&semi;"><em>Dying Light<&sol;em> may not grab you with its generic narrative or plot twists&comma; but delivers on engaging gameplay that works beautifully with the zombie genre&period; The nighttime exploration only heightens the tension and makes zombies scary once again&period; Its free-running and survival mechanics strengthens the game and with added co-op&comma; you and your friends will have a hell of a time in Harran&period; <em>Dying Light<&sol;em> is a gripping new take on zombie video games and the horror-genre itself as a bigger&comma; better&comma; and refreshingly different experience from<em> Dead Island<&sol;em>&period;<&sol;span><&sol;p>&NewLine;

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