E3 2017: An Unprecedented Response for Ubisoft’s Skull & Bones – But Will it Last?

<p lang&equals;"en-GB"><span style&equals;"font-family&colon; 'Times New Roman'&comma; serif&semi;"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">At E3 2017 this year&comma; <&sol;span><&sol;span><span style&equals;"color&colon; &num;0563c1&semi;"><u><a href&equals;"https&colon;&sol;&sol;www&period;ubisoft&period;com&sol;"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">Ubisoft<&sol;span><&sol;span><&sol;a><&sol;u><&sol;span><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;"> revealed a very ambitious naval war faring game titled <em>Skull &amp&semi; Bones<&sol;em>&period; Those who were fortunate enough to play it at E3 were really impressed and it clearly took a large amount of its inspiration from <em>Assassin&&num;8217&semi;s Creed IV&colon; Black Flag<&sol;em>&period;<&sol;span><&sol;span><&sol;span><&sol;p>&NewLine;<p lang&equals;"en-GB"><span style&equals;"font-family&colon; 'Times New Roman'&comma; serif&semi;"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">Why would <&sol;span><&sol;span><span style&equals;"color&colon; &num;0563c1&semi;"><u><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;e3-2017-ubisofts-new-pirate-game-skull-bones&sol;"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">Ubisoft release Skull &amp&semi; Bones<&sol;span><&sol;span><&sol;a><&sol;u><&sol;span><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;"> as a new game and not just connect it to Assassin&&num;8217&semi;s Creed&quest; It&&num;8217&semi;s a juggernaut of a franchise and already has a huge fan base&period; In a wide ranging interview with <a href&equals;"https&colon;&sol;&sol;www&period;gamespot&period;com&sol;articles&sol;why-skull-and-bones-is-not-an-assassins-creed-spin&sol;1100-6451953&sol;">Gamespot<&sol;a>&comma; the managing director of Ubisoft&&num;8217&semi;s Singapore office&comma; Olivier de Rotalier and Ubisoft&&num;8217&semi;s CEO Yves Guillemot&comma; were asked just that question&period;<&sol;span><&sol;span><&sol;span><&sol;p>&NewLine;<blockquote>&NewLine;<p lang&equals;"en-GB"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">&&num;8220&semi;After <em>Assassin&&num;8217&semi;s Creed IV&colon; Black Flag<&sol;em>&comma; we wanted to stay in the pirate fantasy and to make it bigger and stronger&period;&&num;8221&semi; &&num;8211&semi; De Rotalier said&period; <&sol;span><&sol;span><&sol;p>&NewLine;<&sol;blockquote>&NewLine;<p lang&equals;"en-GB"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">It turns out that the team in Singapore had created a prototype of a 1v1 warefare battle mode&period; It was super fun to play but a huge cry from what Assassin&&num;8217&semi;s Creed is all about&period; It was also purely multiplayer focused&comma; with no single player attached to it&comma; so instead of including it in the game&comma; they decided it would be better off on its own&period;<&sol;span><&sol;span><&sol;p>&NewLine;<p lang&equals;"en-GB"><img class&equals;"aligncenter wp-image-127900 " src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;01093540&sol;pirates-of-the-carribean-1024x576&period;jpg" alt&equals;"" width&equals;"743" height&equals;"418" &sol;><&sol;p>&NewLine;<p lang&equals;"en-GB"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">The real question is&period; Will people want to play a bare-bones knock off of Assassin&&num;8217&semi;s Creed without the in-depth story&quest; I mean&comma; I like a multiplayer game like any other guy&comma; but is that enough&quest; The <em>Pirates of the Caribbean<&sol;em> franchise was fun as all hell when it first broke on the scene&comma; it was raucous and different&comma; but then Disney over saturated the brand with like 10&comma;000 sequels &lpar;and they&&num;8217&semi;re not done yet&excl;&rpar;&period; Today the movies are barely watchable &lpar;for the sane among us&rpar; and at best should be straight to DVD or blu ray&period;<&sol;span><&sol;span><&sol;p>&NewLine;<p lang&equals;"en-GB"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;"><em>Assassin&&num;8217&semi;s Creed<&sol;em> is popular because of the brand and the franchise&period; It has a huge following and has been going strong now since 2007&period; It makes sense that Ubisoft would want to keep this title away from their star attraction&period; On one hand&comma; it might be such a departure from the series that fans don&&num;8217&semi;t get it and it fails&period; On the other hand&comma; it could be a steaming pile of garbage that takes the whole series down with it &lpar;i&period;e&period; plummeting sales numbers&rpar;&period; Although&comma; I doubt a multiplayer mode could sink the entire series&period; <&sol;span><&sol;span><&sol;p>&NewLine;<p lang&equals;"en-GB"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">Wouldn&&num;8217&semi;t attaching it to the franchise mean a wider audience and the chance more Assassin&&num;8217&semi;s Creed fans play it&quest; If it came packaged with the game&comma; it would mean guaranteed sales&comma; and more opportunities for Ubisoft to make money within the mode through possible micro-transactions or in-game purchases &lpar;I know&comma; these are terrible&rpar;&period; <&sol;span><&sol;span><&sol;p>&NewLine;<p lang&equals;"en-GB"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">Instead of <em>Skull &amp&semi; Bones<&sol;em>&comma; the new IP&comma; this could be Assassin&&num;8217&semi;s Creed&&num;8217&semi;s version of Call of Duty&&num;8217&semi;s Zombie Mode&comma; we&&num;8217&semi;ll call it&comma; I don&&num;8217&semi;t know&comma; Pirate Mode&period; It could be the start of a beautiful thing&comma; whereby every new game comes packaged with a new awesome pirate mode&period; <&sol;span><&sol;span><&sol;p>&NewLine;<p lang&equals;"en-GB"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">Further along in the interview&comma; De Rotalier says that pirate fantasy&&num;8217&semi;s like the one in Black Flag are more compelling when multiplayer is brought into the mix&period; That might be true&comma; but isn&&num;8217&semi;t it compelling because it was within the Assassin&&num;8217&semi;s Creed universe&quest; I don&&num;8217&semi;t know many other popular pirate games or titles and I don&&num;8217&semi;t think people would have picked up the game if it wasn&&num;8217&semi;t in the AC franchise&period;<&sol;span><&sol;span><&sol;p>&NewLine;<blockquote>&NewLine;<p lang&equals;"en-GB" style&equals;"text-align&colon; center&semi;"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">&&num;8220&semi;Creating a new IP gives you the chance to do whatever you want&period; It&&num;8217&semi;s a way to get more freedom&period;&&num;8221&semi; &&num;8211&semi; Yves Guillemot <&sol;span><&sol;span><&sol;p>&NewLine;<&sol;blockquote>&NewLine;<p lang&equals;"en-GB" style&equals;"text-align&colon; left&semi;"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">While I agree&comma; having this be a new game does allow Ubisoft a lot of leeway with what they can do with it&period; It also limits their potential customer base to just gamers who like multiplayer games&comma; and also increases their risk exponentially of getting wrecked in reviews&period; Remember when <em>Star Wars&colon; Battleground<&sol;em> or <em>Titanfall<&sol;em> were released and people immediately lambasted them for being nothing more than multiplayer games with few maps and limited content&period; <&sol;span><&sol;span><&sol;p>&NewLine;<p lang&equals;"en-GB" style&equals;"text-align&colon; left&semi;"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">The lack of a single-player option is sometimes enough to a sink game&period; Call of Duty multiplayer is huge but it&&num;8217&semi;s always connected to an integrated and in depth single-player story line&period; A lot of players may not even touch it&comma; but I personally really enjoy COD&&num;8217&semi;s single player campaigns and wouldn&&num;8217&semi;t purchase it if they were missing&period;<&sol;span><&sol;span><&sol;p>&NewLine;<p lang&equals;"en-GB" style&equals;"text-align&colon; left&semi;"><span><span><span style&equals;"font-family&colon; Georgia&comma; serif&semi; font-size&colon; large&semi;">Thinking everyone loved <&sol;span><em><span style&equals;"font-family&colon; Georgia&comma; serif&semi; font-size&colon; large&semi;">Assassin&&num;8217&semi;s Creed IV&colon; Black Flag<&sol;span><&sol;em><span style&equals;"font-family&colon; Georgia&comma; serif&semi; font-size&colon; large&semi;">&comma; a single player game connected to a wider franchise&comma; means everyone will love<em> Skull &amp&semi; Bones<&sol;em>&comma; a multiplayer game&comma; because they share a Pirate theme&comma; is a huge leap for Ubisoft and I think short sighted and reckless&period;<&sol;span><&sol;span><&sol;span><&sol;p>&NewLine;<p lang&equals;"en-GB"><img class&equals;"aligncenter size-full wp-image-127902" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;01094508&sol;hype-train&period;jpg" alt&equals;"" width&equals;"400" height&equals;"270" &sol;><&sol;p>&NewLine;<p lang&equals;"en-GB" style&equals;"text-align&colon; left&semi;"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;"> In my personal opinion&comma; <em>Skull &amp&semi; Bone&&num;8217&semi;s<&sol;em> hype is just that&period; The game will die on the vine&period; Once people realize all they have is a scaled down version of Assassin&&num;8217&semi;s creed without the story-line or the compelling characters&comma; the game will be a major disappointing flop&period; <&sol;span><&sol;span><&sol;p>&NewLine;<p lang&equals;"en-GB" style&equals;"text-align&colon; left&semi;"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">The game might be rewarding in the short term &lpar;think <em>Titanfall <&sol;em>or<em> Evolve<&sol;em>&rpar;&comma; like many of the games you can play at <u><a href&equals;"https&colon;&sol;&sol;www&period;thebingoonline&period;com&sol;">TheBingoOnline<&sol;a><&sol;u> site&comma; but do you really see yourself playing a pirate multiplayer game in the long run&quest; <&sol;span><&sol;span><&sol;p>&NewLine;<p lang&equals;"en-GB" style&equals;"text-align&colon; left&semi;"><span style&equals;"font-family&colon; Georgia&comma; serif&semi;"><span style&equals;"font-size&colon; large&semi;">I don&&num;8217&semi;t see myself even touching this game unless it included a single-player mode or is attached to the wider series&period; <&sol;span><&sol;span><&sol;p>&NewLine;<p lang&equals;"en-GB" style&equals;"text-align&colon; left&semi;"><span style&equals;"font-size&colon; large&semi;"><em><strong><span style&equals;"font-family&colon; Georgia&comma; serif&semi;">What do you guys think&quest; Will it be dud or do you fancy playing a pirate multiplayer game&quest; <&sol;span><&sol;strong><&sol;em><&sol;span><&sol;p>&NewLine;<p lang&equals;"en-GB">&&num;8212&semi;&&num;8212&semi;&&num;8212&semi;&&num;8212&semi;&&num;8212&semi;&&num;8212&semi;&&num;8212&semi;<&sol;p>&NewLine;<p lang&equals;"en-GB" style&equals;"text-align&colon; left&semi;"><span style&equals;"font-size&colon; large&semi;"><em><span style&equals;"font-family&colon; Georgia&comma; serif&semi;">Note&colon; This article may include some third-party links&period; All content in the links belong to their creators&period; <&sol;span><&sol;em><&sol;span><&sol;p>&NewLine;

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