Efficient Mayan Technology – Mayan Death Robots Review

<p>There’s little focus&comma; or that personal edge&comma; to multiplayer games anymore&period; The concept of 1v1 competitive gaming has been lost to the likes of <em>Worms<&sol;em> but it could be coming back&period; <em>Mayan Death Robots<&sol;em> could be the return of tactical 1v1 games layered with delightfully colourful aesthetics&period; Does it bring glorious competitive multiplayer back or will it end up extinct as the Mayans&&num;8211&semi;<&sol;p>&NewLine;<p>What&comma; too soon&quest;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;347470&sol;ss&lowbar;e19b8f86b1b5e8760ba065269c03ad885ab7bca5&period;1920x1080&period;jpg&quest;t&equals;1448187887" alt&equals;"Mayan Death Robots" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;Mayan Death Robots&comma; Soedesco&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>We are taken to a universe where a robotic civilization spend their Saturday nights watching a popular television show where two robots duel to the death over various stages and events&period; Pretty much like how humans waste their lives watching the <em>X-Factor&comma; <&sol;em>and that’s really it for the plot&period; No engaging narrative or climatic twists and turns&comma; other than robots&comma; death and mass carnage&period; You choose from 8 unique robots as they fight to the death&comma; destroying their opponent’s &OpenCurlyDoubleQuote;core” in order to win the round&period;<&sol;p>&NewLine;<p><em>Mayan Death Robots<&sol;em> gameplay is presented with a turn base design similar to <em>Worms<&sol;em>&period; Each player will be able to pick from four options provided with two standard attacks&comma; traversal jump and even be allowed to build new terrain&period; Overall this is an engaging concept with some dynamic elements that fit respectively well into a 1 v 1 death match simulation&period; Players can create defenses in extreme measures while allowing multiple attacks on their opponent and be allowed to traverse the map&period; But we are also presented with some issues&comma; particularly with the balancing of certain mechanics&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;347470&sol;ss&lowbar;3e06ca1269586734b1311ba40f0e66ba90f94e67&period;1920x1080&period;jpg&quest;t&equals;1448187887" alt&equals;"Mayan Death Robots" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Exploding bananas or &&num;8230&semi; creating life&quest; Bananas that go Boom please&excl; &lpar;Mayan Death Robots&comma; Soedesco&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Building terrain can be great to block attacks and traverse to the other side of the map with ease&period; Of course&comma; using this mechanic is limited but not restricted enough&period; You start off by constructing 5 blocks&comma; and then the usage goes down if used again and at times will be blocked for one turn&period; But using an attack instead will reset it outright&comma; meaning smart players will repeatedly &lpar;and annoyingly&rpar; block off the core and can even block in other players if they&&num;8217&semi;re close enough&period; This can cause a massive delay and can be used to gain an unfair advantage over the round&period; I found some games to be endless as you&&num;8217&semi;ll see the same actions from the NPC&colon; Block the other player in a box and block off their attack&comma; then magically fire off an attack in the same turn &lpar;players can&&num;8217&semi;t do this&comma; NPCs could even though they shouldn&&num;8217&semi;t in theory&rpar;&period; It can be funny&comma; if you were with another friend and decided to build as much terrain as possible&comma; but this &OpenCurlyDoubleQuote;cheat” can ruin the game as whoever abuses it will dominate the fight&period;<&sol;p>&NewLine;<p>Players also have two forms of attacks with a random special attack to boost their fire power&period; Some characters felt way more powerful than others&comma; showing that some secondary attacks felt under powered and for those who did have more powerful attacks&comma; no limits or restrictions were in place&period; The god of the sun is armed with a nuclear warhead that can drill through a couple of layers of rock and cause a massive explosion&comma; completely leveling a majority of the map&period; It would have been a nice means of progression and balancing to unlock more powerful attacks as you progress through the game&comma; and break up the usage of a couple of specific characters&period; You’ll find yourself using only two characters that are the most powerful&comma; either Hunahpu the Sun God or Ah-Puch the God of Death&period; You’ll be advised to stay away from Chac or Akna&comma; who provide absolutely underwhelming attacks in comparison&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;347470&sol;ss&lowbar;aa324a82fec530c8593446efcbe38f99fd60af06&period;1920x1080&period;jpg&quest;t&equals;1448187887" alt&equals;"Mayan Death Robots" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">You are no ugly mother &&num;8230&semi;&period;&period; &lpar;Mayan Death Robots&comma; Soedesco&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Mayan Death Robots<&sol;em> feels as though it tries so desperately to extend its life during a match&period; As the maps are nowhere as big as worms&comma; it’s only natural that the game will have some tricks up its sleeve to extend the game time&period; But this could have been so easily fixed with a number of game types or even multiple objectives in one map&comma; allowing players to fix attacks and defenses around more than one point&period;<&sol;p>&NewLine;<p>But it also results in even &&num;8220&semi;cheating&&num;8221&semi; to prolong the game&comma; even when you lose a match the next round is opened regardless&period; It doesn&&num;8217&semi;t make that much sense&period; Although the game can be so extremely challenging&comma; even on the first stages&comma; that you might find yourself pulling your hair out&comma; so this could be why&period; You won’t get any tutorials when starting off&comma; but the controls and concepts are thankfully easy to learn&period; However&comma; this doesn&&num;8217&semi;t help when the game is purposely at an advantage over you for a majority of the time&period; The game was purposely pushing the advantage to the NPC with lucky trick shots&comma; being able to build terrain and fire attacks in the same turn&period; I even saw the game place a floor underneath the opponent’s core just before I was about to destroy the final support&comma; keeping it afloat&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;347470&sol;ss&lowbar;c6ea6fbfa5037edfce040e1cd9708d36226893f3&period;1920x1080&period;jpg&quest;t&equals;1448187887" alt&equals;"Mayan Death Robots" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Match 21 &&num;8230&semi;&period; destroy the core &lpar;Mayan Death Robots&comma; Soedesco&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The game looks very colourful and has a high amount of detail for the destruction&comma; with a large number of environments that hold a number of interactions&comma; mostly to be blown up&period; There are also a number of dynamic events such as randomly generated boss battles&period; These were fun even if at times they felt like they were a major interruption to a match&period; However&comma; they do break up the relentless 1v1 gameplay and even pose a threat to your opponent&period;  I did enjoy the different themes running through the game and levels that would incorporate the Spanish Armada who would slowly destroy the map from the ground up&comma; but these were overshadowed by the fact there’s only one match type&period; Running 30 matches of &OpenCurlyDoubleQuote;Destroy the core” does get highly repetitive&comma; seeing the same characters often without any form of progression taking place&period; It feels like the game is on repeat and you’ll end up seeing a familiar face way too often&period;<&sol;p>&NewLine;<p><em>Mayan Death Robots<&sol;em> is a colourful and a hugely engaging multiplayer game that’s very fun to play&period; But due to certain balancing issues the single player can be rather daunting and extremely unfair&period; The terrain builder is a nice mechanic but poorly executed leading to mistreatment and prolonging matches to an ungodly extent&period;  With these faults also comes repetitive gameplay at its core&comma; even when it introduces boss battles which just become an annoying interruption from what could be an already interesting game&period; <em>Mayan Death Robots<&sol;em> can be a great deal of fun in small doses and with another person&comma; but for it&&num;8217&semi;s repetitive nature&comma; unbalanced single player and lack of more than one game mode&comma; it&&num;8217&semi;s recommended to jump back into that dirty&comma; hot and sweaty <em>Call of Duty<&sol;em> pile for now&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PC code for Mayan Death Robots was provided by Soedesco for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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