Effie Review – The Nostalgic Fairytale

Effie Indie Game Puzzle-Platformer 3D main character Galand

<p>Are you tired of all those brooding protagonists with <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;moons-of-madness-walking-simulator-of-madness&sol;">dark stories<&sol;a>&comma; dead families&comma; and mistakes that cannot be forgiven&quest; I feel you&comma; and so do <a href&equals;"https&colon;&sol;&sol;www&period;invergestudios&period;com&sol;">Inverge Studios<&sol;a>&period; Their latest creation&comma; Effie&comma; is a light-hearted 3D puzzle-platformer that takes inspiration from the beloved titles of old&comma; among which are Crash Bandicoot&comma; Spyro&comma; and The Legend of Zelda saga&period;<&sol;p>&NewLine;<p>Effie sees us taking on the role of a young man Galand&comma; whose youth was taken by a witch Melira&period; Naturally&comma; Galand wants to return his youth and so he travels to an old temple&comma; where Elder Protectors resign&period; These ancient beings watch over kind souls and so are able to lift the curse&period;<&sol;p>&NewLine;<p>However&comma; they are not sure whether Galand’s heart is kind and so they entrust him with the task – save Oblena from the evil reign of Melira&period; Only then will he be able to return what was taken from him&period;<&sol;p>&NewLine;<p><img src&equals;"https&colon;&sol;&sol;effiegame&period;com&sol;presskit&sol;images&sol;screenshot&lowbar;04&period;png" alt&equals;"Effie Galand surfs on shield Runestone" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">First Impressions Matter<&sol;h3>&NewLine;<p>Unfortunately&comma; this is where Effie struggles&comma; in my opinion&period; You see&comma; this whole story I just told you – it is a fairly lengthy cutscene&comma; most of which is hand-drawn pictures&period; While it was nice to look at in the beginning&comma; I felt quite bored by the end of it&period;<&sol;p>&NewLine;<p>Moreover&comma; before I even started the new game&comma; I was thrown off by the &OpenCurlyDoubleQuote;Press &OpenCurlyDoubleQuote;A” or &OpenCurlyDoubleQuote;Enter” to start”&period; I am not a noob&comma; I swear&comma; but it took me about 20 presses of &OpenCurlyDoubleQuote;Enter” key to finally get to the main menu&period;<&sol;p>&NewLine;<p>When I finally got there&comma; I found that this game starts in a 1024&&num;215&semi;768 resolution&period; My screen has the 16&colon;9 aspect ratio and so my cursor’s visual position did not correspond with its actual position in the game&period; This problem is fixable as well&comma; but it still leaves a bitter taste&period;<&sol;p>&NewLine;<p>Nevertheless&comma; the game manages to redeem itself&comma; as it nails the first in-game moments with great art-style and charming soundtrack&period; The controls are also polished to perfection&period; So&comma; the start is kind of meh&comma; but it gets better&period;<&sol;p>&NewLine;<p>The whole temple area is a big tutorial&comma; teaching you game’s base controls and mechanics&period; Here you learn how to move&comma; where to climb&comma; what to collect&comma; and what to avoid&period; It is a great addition for newcomers and it does not overstay its welcome&comma; as not to bore the veteran gamers&period;<&sol;p>&NewLine;<p>Later on&comma; you find Runestone&comma; the shield that will be your trusty companion for the rest of the game&period; At this point&comma; you are also introduced to fairly simplistic combat&period; It consists of light attacks&comma; heavy attacks&comma; and block&period; They can all be chained&period; Block consumes energy that regenerates automatically&period;<&sol;p>&NewLine;<p><img src&equals;"https&colon;&sol;&sol;effiegame&period;com&sol;presskit&sol;images&sol;screenshot&lowbar;02&period;png" alt&equals;"Effie Vineyards" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">The Fun<&sol;h3>&NewLine;<p>A few moments later you are thrown off into the beautiful open world&period; To navigate&comma; Galand uses his shield like a surfboard&period; You can also gather yellow circles&comma; visible from far away&comma; to speed up&period; The open-world has 3 main locations&comma; a plethora of side locations&comma; and a final-boss location&period;<&sol;p>&NewLine;<p>At the beginning of the main locations&comma; you will unlock new abilities for your shield&colon; dash&comma; earthquake&comma; and boomerang&period; All of them use some amount of energy and can be used offensively&comma; but dash also has utility&period; It can be used while jumping or double-jumping to create &OpenCurlyDoubleQuote;long jumps”&comma; as the game calls them&period;<&sol;p>&NewLine;<p>I honestly found dash to be the most necessary ability of the three&period; I was using it not only in combat and in specific puzzles&comma; but all the time to navigate faster&period; Earthquake felt fun to use at the beginning&comma; and boomerang felt lackluster&period; Ultimately&comma; using abilities did not add much to your combat efficiency but if felt fun mashing buttons…<&sol;p>&NewLine;<p><img src&equals;"https&colon;&sol;&sol;effiegame&period;com&sol;presskit&sol;images&sol;screenshot&lowbar;05&period;png" alt&equals;"Effie enemies combat" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">The Glaring Issues<&sol;h3>&NewLine;<p>&&num;8230&semi; for the first half of the game&period; At about the third chapter&comma; I felt quite exhausted of combat&period; It really broke the pace of the game and started to feel mundane&comma; as there were no new enemies introduced and no challenge involved&period; Some enemies had interesting mechanics but the damage they deal was negligible and had no other effects&comma; so dodging them felt like a waste of time&period;<&sol;p>&NewLine;<p>What was even worse at this point is that each time enemies would spawn&comma; the narrator would comment on it&comma; saying something like &OpenCurlyDoubleQuote;An ambush&excl; It was time to fight again”&period; There were only two phrases recorded for these occasions and it felt mind-numbing to hear them time and time again&period;<&sol;p>&NewLine;<p>When I got to the final boss&comma; I was terribly exhausted of the narrator and Melira&comma; who only had one attack and one voice-line for it&period; I was delighted to finish the game&period; The end of the story felt satisfying&period; But then something happened&period; Something that left a bitter taste in my mouth and why I am very angry at this game&period;<&sol;p>&NewLine;<p>After watching the final credits&comma; I was unable to return to the main menu&period; I clicked as many times as my patience allowed me and could not get it to work&period; I reloaded the game and on clicking &OpenCurlyDoubleQuote;continue”&comma; I was thrown to the final battle again – which I could not bear to redo&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center">The Actual Fun<&sol;h4>&NewLine;<p>After reading all of this&comma; you must be thinking &OpenCurlyDoubleQuote;Wow&comma; Effie really sucks”&period; The reality is that&comma; no&comma; it doesn’t&period; It is a great game and I had a lot of fun with it&period; I just want to point out all of the cons of the game before going to the pros&period; So&comma; let me ramble for a bit more and then I will tell you why I still think this game is worth your money&period;<&sol;p>&NewLine;<p>Talking about technical difficulties&comma; I had my sound completely turn off after acquiring the third power but it was fixed with a reload&period; The subtitles on many dialogues do not match the voice-lines&period; Music transitions feel weird and abrupt at times&comma; especially in the open world&period;<&sol;p>&NewLine;<p>Character animations can be weird at times&comma; especially in the cutscenes&comma; sometimes not having lip movements&comma; while they were present in other scenes&period; The game encourages you to explore with experience and relics&comma; but levels really do not feel satisfying at all – they give you a bit of max health and energy&comma; and call it a day&period;<&sol;p>&NewLine;<p>There&comma; done&period; These are all the bad points I found about the game&period; I hope that I am the only one to encounter these technical issues&period; As I promised&comma; here is why I think you WILL like the game&period;<&sol;p>&NewLine;<p><img src&equals;"https&colon;&sol;&sol;effiegame&period;com&sol;presskit&sol;images&sol;screenshot&lowbar;03&period;png" alt&equals;"Effie Woodlands" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">The Redeeming Merits<&sol;h3>&NewLine;<p>One thing I consistently noticed throughout the game is that level design is top-notch&period; You never feel lost in the game&comma; all puzzles can be solved quite easily if you are observant enough&period; Backtracking does not exist in any shape or form – if you are to go back through the same segment&comma; it usually involves new challenges&comma; such as additional hazards or enemies&period;<&sol;p>&NewLine;<p>In general&comma; I found puzzles to be fun&comma; though not particularly hard&period; Rarely did a puzzle take more than a minute to complete&period; And if you do take your time&comma; well&comma; get ready for Galand to mock you over and over again&period;<&sol;p>&NewLine;<p>Another great element of level-design is that it encourages active exploration&period; You can find many things&comma; such as different chests with experience and relics&period; Naturally&comma; some of them are hidden better than others&comma; so you will find stuff regardless of how fast you try to finish the game&period;<&sol;p>&NewLine;<p>One thing you only notice when it is extremely bad is UI&period; In Effie&comma; UI is almost non-existent&comma; which really helps you immerse yourself in the game&period; There are only 3 bars – experience&comma; health&comma; and shield energy&period; They are only shown when they are relevant&comma; so most of the time your screen is completely clutter-free&period;<&sol;p>&NewLine;<p>Finally&comma; I absolutely adore the story of Galand and Melira&period; It just brings you the nostalgia of when times were simple&comma; when the characters did not have to be those complex entities to be loved&period;<&sol;p>&NewLine;<p><img src&equals;"https&colon;&sol;&sol;effiegame&period;com&sol;presskit&sol;images&sol;screenshot&lowbar;06&period;png" alt&equals;"Effie Vineyards" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Conclusion<&sol;h3>&NewLine;<p>Effie is a fun little game with a simple but pleasant story&comma; dynamic platforming&comma; and somewhat gripping combat&period; Unfortunately&comma; it has its flaws&comma; especially on the technical side&comma; and so the final rating is lower for it&period;<&sol;p>&NewLine;<p>Rating&colon; 7&sol;10<&sol;p>&NewLine;<p>For all of its shortcomings&comma; I loved Effie to bits&period; It could have been a much better game&comma; had it fixed some of its glaring issues&period; However&comma; this is the first PS4 and PC title for Inverge Studios&comma; so I am personally looking forward to their successful <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;making-video-games-is-not-a-dream-job&sol;">development<&sol;a>&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Effie&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Effie is a light-hearted 3D puzzle-platformer with dynamic gameplay and interesting story&period; Some of its problems start to show by the half of the game&comma; but it is still worth trying - if not for the game itself&comma; then for the trip down the nostalgia lane&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Pleasant art style and visuals<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Impressive yet unostentatious soundtrack<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Clean UI<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Smooth controls<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Flashy combat<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Exploration is encouraged<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Puzzles are fun&comma; though not very tough<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Impeccable level-design<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Fairytale-like story feels fresh<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Sound transitions are not always smooth<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Animations are stiff at times<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Combat gets repetitive<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Leveling feels unrewarding<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Same voice-lines are overused<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Main villain does not develop new mechanics<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Technical issues<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Rating&colon; <&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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