Indie Games of EGX 2016

<p class&equals;"western">Indie games have always been a treasured side of conventions for me&comma; and it was no different at EGX 2016&period; It combines everything I could ever want&comma; really&period; I can talk to developers&comma; experience a large variety of unreleased&comma; unusual games and chug free energy drinks while doing so&period; It&&num;8217&semi;s all like a weird science fair filled with gatling pistols&comma; weapon-equipped scooters&comma; and solidified vomit castles&period; Something I just bloody love&period;<&sol;p>&NewLine;<p class&equals;"western">So let&&num;8217&semi;s get on with the rules&period; I&&num;8217&semi;ll briefly banter about each indie game I got to try and give each one a grade from F to A&plus;&period; Finally&comma; I&&num;8217&semi;ll end this by giving one game the &OpenCurlyDoubleQuote;prestigious” print-friendly Bago Indie Game of EGX 2016 award&period; Lovely and simple&period; Speaking of which&&num;8230&semi;<&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter wp-image-113825 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;02223805&sol;IMG&lowbar;1185-1024x768&period;jpg" alt&equals;"IMG&lowbar;1185" width&equals;"1000" height&equals;"750" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> Modsork<&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> David Canela<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Unknown<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC&comma; later consoles<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> &lpar;Early Acess&rpar; fall 2016&comma; &lpar;Full Release&rpar; early 2017&sol; Unknown price<&sol;p>&NewLine;<p class&equals;"western">I recall my youth when I first got into playing the bass guitar&period; One of the trickiest parts at the start was making both my hands do radically different things on it&period; <em>Modsork<&sol;em> combines that same frustration all over again with <em>Geometry Wars<&sol;em>&period; You have two dots you control on each thumbstick&period; Pressing the left or right trigger when nearby will shoot a coloured laser&comma; which will destroy the same-coloured enemies that pass through it&period;<&sol;p>&NewLine;<p class&equals;"western"><strong>Verdict&colon;<&sol;strong> Where <em>Modsork<&sol;em> glistens like a recently caught fish in the sun is in its small details&period; Special moves aren&&num;8217&semi;t done by slapping a button&comma; but rather doing motions that resemble ice dancing&period; The music connects with the gameplay as your actions make noises that add to the background music&period; The only possible stumbling block is that controllers appear to be a requirement even on PC&period; <em>Modsork<&sol;em> gets a C-&comma; making it an easy recommendation for those who need to scratch the <em>Geometry Wars<&sol;em> itch but appreciate a twist on it&period;<&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter size-large wp-image-113827" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;02224200&sol;IMG&lowbar;12041-1024x768&period;jpg" alt&equals;"IMG&lowbar;1204" width&equals;"1000" height&equals;"750" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> Earth&&num;8217&semi;s Dawn<&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> OneorEight<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Rising Star Games<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC&comma; PS4 and Xbox One<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> Out now in Japan as <em>Earth Wars<&sol;em>&comma; out in the West this fall with a console release before PC release&sol; £29&period;99&comma; &dollar;29&period;99<&sol;p>&NewLine;<p class&equals;"western"><em>Earth&&num;8217&semi;s Dawn<&sol;em> is a stylised 2D side-scrolling sci-fi combat title with an aesthetic similar to <em>Muramasa Rebirth<&sol;em>&period; You shoot beasties&comma; beat them with your sword&comma; and use some form of magic&comma; with each encounter being graded depending on your performance&period;<&sol;p>&NewLine;<p class&equals;"western"><strong>Verdict&colon;<&sol;strong> I may as well get the obvious out of the way&colon; the aesthetic is very nice even if perhaps it&&num;8217&semi;s something I&&num;8217&semi;ve already seen done before&period; Beyond that&comma; the gameplay quickly devolves into mashing buttons until the enemy stops twitching&period; This isn&&num;8217&semi;t helped by a camera angle that is zoomed so close to the screen that multiple times I was jumped on before I could react&comma; let alone decipher the madness of colours&comma; movement&comma; and bodies&period; Maybe this is my antiquated fan-cooled mind overheating&comma; though&quest; The verdict is a D&period; It&&num;8217&semi;ll sell well for those who know they want it&comma; but it&&num;8217&semi;s best to avoid if there is even a gram of doubt in your desire to own it&period;<&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter size-large wp-image-113830" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;02224854&sol;UnseenDiplomacy-1024x772&period;jpg" alt&equals;"UnseenDiplomacy" width&equals;"1000" height&equals;"754" &sol;><br &sol;>&NewLine;<strong>Game&colon;<&sol;strong> Unseen Diplomacy &lpar;VR&rpar;<&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Triangular Pixels<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Triangular Pixels<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC &lpar;VR&rpar;<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> Out now&sol; £1&period;99<&sol;p>&NewLine;<p class&equals;"western">Most VR games I&&num;8217&semi;ve come across during my travels around conventions have been the sit or sway kind&period; Either I sit still but glance around the environment in awe&comma; or I may take a shuffle in one of the few directions about&period; So&comma; it was a weird sight watching people stumble around in-game obstacles in a fairly large area&comma; trying to stop the internet from being deleted&period;<&sol;p>&NewLine;<p class&equals;"western"><strong>Verdict&colon;<&sol;strong> Sometimes a video is worth 1000 words&comma; so here&&num;8217&semi;s some footage I recorded&colon;<&sol;p>&NewLine;<p class&equals;"western">Its grade is a C&plus;&period; You could argue its lack of replayability&comma; awkwardness &lpar;as you can&&num;8217&semi;t see your own body as you crawl through environments&comma; and have the potential to trip over your own cable&rpar;&comma; and the requirement to have a large space&period; However&comma; it is a cheap VR title that is genuinely fun to play and funny to watch people attempt&comma; as well as accessible for those with limited movement &lpar;e&period;g&period; wheelchairs&rpar;&period; It&&num;8217&semi;s perfect for an evening with friends if you coincidentally have an HTC Vive&period;<&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter size-large wp-image-113833" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;02230541&sol;IMG&lowbar;1176-1024x768&period;jpg" alt&equals;"IMG&lowbar;1176" width&equals;"1000" height&equals;"750" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> Black &amp&semi; White Bushido<&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Good Catch Games<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Green Man Gaming &amp&semi; Good Catch Games<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> Out now&sol; £6&period;99<&sol;p>&NewLine;<p class&equals;"western">Since <em>Towerfall<&sol;em> got its claws deep into people&comma; it seems to have had an awkward double-edge effect&period; While it&&num;8217&semi;s created a hype and glee around 2D arena games&comma; those who attempt to dabble with the genre are fated with being compared to it&period;<em> Black &amp&semi; White Bushido<&sol;em> shrugs off this comparison in two ways&period; Firstly it has no ranged combat &lpar;excluding pick-ups&rpar;&&num;8212&semi;it&&num;8217&semi;s purely melee with one-hit kills and parries&period; Secondly&comma; each side will be black or white and can fade into the background of the same colour&period;<&sol;p>&NewLine;<p class&equals;"western"><strong>Verdict&colon;<&sol;strong> Gameplay-wise&comma; <em>Black &amp&semi; White Bushido<&sol;em> has a solidness you can use to crush a fly in a pinch&period; There is a lot of twitch-based gameplay&comma; as well as bluffing as you sneak into the background and taunt your opponents&period; There are a variety of arenas as well&comma; and they give you opportunities to lure your enemy onto small platforms to make dodging trickier&period;<&sol;p>&NewLine;<p class&equals;"western">Where it feels like it&&num;8217&semi;d falter is offscreen and between the cracks&period; Five arenas isn&&num;8217&semi;t a plentiful amount&comma; and there just aren&&num;8217&semi;t enough obstacles to liven things up &lpar;e&period;g&period; break-away platforms&rpar;&period; My friend and I had a very good time&comma; it being one of his favourite games of EGX&comma; but we always felt it was on the cusp of staleness like questionably tough bread&period; Like half an hour longer and we&&num;8217&semi;d call it done for good&period; For that&comma; it gets a grade of C&plus; and a recommendation if you want an arena title that&&num;8217&semi;ll last you an evening or three&period;<&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter size-large wp-image-113840" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;02232854&sol;IMG&lowbar;1175-1024x768&period;jpg" alt&equals;"IMG&lowbar;1175" width&equals;"1000" height&equals;"750" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> Signal From Tolva<&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Big Robot<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Big Robot<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> Early 2017&sol; Unknown<&sol;p>&NewLine;<p class&equals;"western">I admit I didn&&num;8217&semi;t play Big Robot&&num;8217&semi;s prior game&period; While its steampunk exploration ideas lured me in&comma; its stealth shoved me violently away as though I accidentally gave it a sinister wink&period; Stealth and I don&&num;8217&semi;t get along&&num;8212&semi;we&&num;8217&semi;ve had many falling-outs&comma; and now we&&num;8217&semi;re on icy terms at best&period; So when the same studio announced a sci-fi exploration title about searching a planet as a hijacked drone&comma; I came back with a refound curiosity&comma; especially with its heavier emphasis on combat in comparison to <em>Sir&comma; You Are Being Hunted<&sol;em>&period;<&sol;p>&NewLine;<p class&equals;"western"><strong>Verdict&colon;<&sol;strong> <em>Signal From Tolva<&sol;em> is technically sound&period; There is a noticeable degree of progression as you stumble from place to place examining signals&period; The combat feels unique and satisfying as you shoot down drones with a variety of weaponry&period; The problem lies in how it lacks that click or hook&comma; that sense the game is going to go somewhere&period; Although I hope that&&num;8217&semi;ll come out in the final release&period; Until then&comma; <em>Signal From Tolva<&sol;em> gets a C&plus;&period;<&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter size-large wp-image-113841" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;02233233&sol;IMG&lowbar;1299-1024x768&period;jpg" alt&equals;"IMG&lowbar;1299" width&equals;"1000" height&equals;"750" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> Little Nightmares<&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Tarsier Studios<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Bandai Namco<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC&comma; PS4 and Xbox One&period;<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> Spring 2017&sol; Unknown<&sol;p>&NewLine;<p class&equals;"western">This was a title that snuck under the radar&period; You are a small yellow raincoat-wearing girl called Six who has found herself in a dark place&comma; one you must find a way out of&period; The demo at EGX had you using platforming skills to try to avoid the flabby&comma; cruel chefs who&&num;8217&semi;d love to grind you into a delicious paste for their next meal&period;<&sol;p>&NewLine;<p class&equals;"western"><strong>Verdict&colon;<&sol;strong> Oh boy&excl; This is a game that just drips atmosphere with every movement&comma; every scene&comma; and every cast member&period; From you dragging a suitcase so you can open a door&comma; to fishlike fat chefs chasing you across the kitchen as you scuttle under a table&comma; this game is something special&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"western">My only worry with a title like this is it makes me wonder how much there could be&period; This is amplified because it&&num;8217&semi;s created by an indie developer whose experience is made up of working on other people&&num;8217&semi;s titles&period; Although&comma; my concerns are more a reflection of the immense quality in aesthetics and animation than anything else&period; Needless to say&comma; it highly deserves its B grade&period;<&sol;p>&NewLine;<p class&equals;"western">So&comma; the question is&comma; what beat the competition&quest; What could be Bago&&num;8217&semi;s best indie game of EGX 2016 after the fantastic line-up presented above&quest; Especially considering the other games mentioned&comma; this could be something of a controversial pick&period; This is a pick perhaps so heavily rooted in subjective preference that some might be raising their eyebrows in concern&period; Although&comma; I&&num;8217&semi;d retort that at the end of the day I believe games journalism is about evidence-based subjectivity&period; So allow me to make my case of why the following game deserves Bagogame&&num;8217&semi;s award of Best Indie Game of EGX 2016&period;<&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter size-large wp-image-113842" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;02233942&sol;TokyoDarkBanner-928x1024&period;png" alt&equals;"TokyoDarkBanner" width&equals;"928" height&equals;"1024" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> Tokyo Dark<&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Cherrymochi<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Square Enix<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> 2017&sol; Unknown<&sol;p>&NewLine;<p class&equals;"western">Back in 2015&comma; I threw down £14 to back <em>Tokyo Dark<&sol;em> on Kickstarter&period; It billed itself as a dark detective story where how you solved the case mattered as much as&comma; if not more than&comma; if you actually solved it&period; I backed it based on curiosity&comma; but set my expectations low&period; I wanted to believe you had the wiggle room to solve it however you wanted&comma; but I&&num;8217&semi;ve been burned before by games promising freedom&comma; but instead dragged me down a linear line on a choke-chain&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Tokyo Dark<&sol;em> is a point-and-click adventure game&period; You play as Detective Ito whose partner goes missing one day&period; As she digs deeper into where he&&num;8217&semi;s gone&comma; it&&num;8217&semi;s revealed that a horror has returned from her past in a new twisted form&period; While you&&num;8217&semi;ll usually be presented a linear path &lpar;e&period;g&period; &OpenCurlyDoubleQuote;get in the sewer”&rpar;&comma; how you solve it is up to your discretion&period; Although&comma; this may have consequences both immediate and far-reaching as it affects your SPIN statistics &lpar;sanity&comma; professionalism&comma; investigative&comma; and neuroticism&rpar;&period; Just how far are you willing to push things to get to the dark truth&quest;<&sol;p>&NewLine;<p class&equals;"western"><strong>Verdict&colon;<&sol;strong> This is where personal flavourings are going to become noticeable&period; Not only does <em>Tokyo Dark<&sol;em> have a noticeable narrative presence&comma; it&&num;8217&semi;s a bleak&comma; grim one that clicks with me soundly&period; It blends reality and fiction into a thick smoothie and presents it with a creeping fear of reality slipping through your fingertips&period; That may be you falling into the thick light-engulfing fog below where things have ceased to make sense&period; While not necessarily scary&comma; it definitely creeped the hell out of me in a way that got under my skin like a knife&period;<&sol;p>&NewLine;<p class&equals;"western">I also got a strong sense of agency in what I did&comma; which is something uncommon&period; Not only was I seeing my SPIN stats change &lpar;something I didn&&num;8217&semi;t see a payoff of during the demo I tried&rpar;&comma; but there were references to my choices in later dialogue&period; If I had some whiskey&comma; another character in a later scene would smell it on my breath&period; It was a small nudge perhaps&comma; but it was enough to make me feel like I was actually interacting with the world I was in&period;<&sol;p>&NewLine;<p class&equals;"western">Overall&comma; with its A- rating&comma; <em>Tokyo Dark<&sol;em> oddly captured a feeling that I see a lot of games attempting in their narrative that they never quite manage to nail&period; You are playing a character who is investigating a case with a horrifying reality&comma; one that will change them and leave them as burnt out as a Guy Fawkes effigy on the 6<sup>th<&sol;sup> of November&period;<&sol;p>&NewLine;<p class&equals;"western">Yet&comma; they can&&num;8217&semi;t look away and neither can you&comma; no matter how bleak and mind-bending it gets&period; Even at the start&comma; it will get under your skin&comma; and the only way out is to discover the truth&period; The truth that wouldn&&num;8217&semi;t fix much&period; Things as awful&comma; bleak&comma; and colossal as what is hiding behind the curtain can&&num;8217&semi;t be rid of by one person just clinging to sanity&comma; but at least you can delay the process&period; At least you can secure an ounce of understanding of why things are as terrible as they are to sate the investigative hunger you carry &period; &period; &period;<&sol;p>&NewLine;<p class&equals;"western"><em>&period; &period; &period; Hmm &period; &period; &period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western">&period; &period; &period; And on that note&comma; thank you for reading the Indie Games of EGX 2016 list&period; Coming up next is the AAA list&period;<&sol;p>&NewLine;

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