El Shaddai Review

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<p>I remember the first time I played <em>El Shaddai&colon; Ascension of the Metatron<&sol;em>&period; I was in my early-twenties and I had never played a game quite like it&period; Yes&comma; it was a <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dynasty-warriors-8-xtreme-legends-complete-edition&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">hack-and-slash adventure<&sol;a>&period; But&comma; it was also an esoteric biblical tale drawing from Hebrew and Abrahamic traditions&period; The dream-like visuals were dazzling in a way I&&num;8217&semi;d never seen video games be before&period; It didn&&num;8217&semi;t feel like &&num;8220&semi;just a game&&num;8221&semi;&period; <em>El Shaddai <&sol;em>felt like a piece of interactive art&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-173169 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;08&sol;31022817&sol;20210828000109&lowbar;1&period;jpg" alt&equals;"Scene from El Shaddai" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<p>So&comma; when I heard there was a 10th anniversary re-release&comma; I was quite keen to play it&period; In the ten years since I last played it&comma; I&&num;8217&semi;ve changed as a gamer&period; I&&num;8217&semi;ve played a lot more games&comma; I&&num;8217&semi;ve developed my favorite genres&comma; and I&&num;8217&semi;ve been amazed at the what the medium of games can do&period; Though my rose-tinted memories of <em>El Shaddai <&sol;em>were humbled up on revising&comma; I was overjoyed to find that the game retained much of its charm 10 years later&period;<&sol;p>&NewLine;<h3>The Book of Enoch<&sol;h3>&NewLine;<p><em>El Shaddai <&sol;em>is based off the <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Book&lowbar;of&lowbar;Enoch" target&equals;"&lowbar;blank" rel&equals;"noopener">Book of Enoch<&sol;a>&period; If you are unfamiliar with the text&comma; you are not alone&period; Enoch is the great-grandfather of the biblical Noah and the Book of Enoch is an ancient Hebrew apocalyptic text&period; The text discusses the origin of demons&comma; Nephilism&comma; and fallen angels among other things&period;<&sol;p>&NewLine;<p>With these texts as a groundwork&comma; the development team has created a delightful fever dream&period; Players take on the role of Enoch&period; Who&comma; in this game&comma; is portrayed a long-haired bishounen with a toned body&period; God has asked Enoch to go down to Earth&comma; find the fallen angels&comma; and purify them&period; He is accompanied by God&&num;8217&semi;s trusty sidekick&comma; Lucifel&comma; who also serves as a save point&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-173173 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;08&sol;31022930&sol;20210830121204&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<p>These fallen angels live in a tower&period; In this tower&comma; they have created surreal worlds that are blasphemous&comma; as they go against God&&num;8217&semi;s designs for evolution&period; Naturally&comma; Enoch visits the fallen angel&&num;8217&semi;s realms&period; While running through each of these worlds&comma; Enoch picks up three weapons&comma; fights baddies&comma; and ultimately tries to stop the fallen angels&period;<&sol;p>&NewLine;<p>It&&num;8217&semi;s a simple-enough plot&comma; however at times it can feel especially enigmatic&period; I regularly found myself Googling things&comma; as I wasn&&num;8217&semi;t sure if they were biblical references or not&period; The intricacies of the plot are hidden behind various collectables&comma; allowing players to delves as deeply &lpar;or not&rpar; as they want&period;<&sol;p>&NewLine;<h3>Trippy World<&sol;h3>&NewLine;<p><em>El Shaddai<&sol;em> is pretty&period; No&comma; it is beautiful&period; Though modern-gaming has got me reliant on being able to control my camera&comma; this game does not allow you to do so&period; Players have to stop and appreciate the scenery&period; Every angle feels like a perfectly captured <em>mise-en-scene<&sol;em>&period;<&sol;p>&NewLine;<p>That said&comma; each realm Enoch travels to stands out&comma; as it reflects the desires of the fallen angel who has created it&period; In some ways&comma; the aesthetic diversity between levels makes the game feel genre-transcending at times&period; On one floor&comma; you may be exploring a a series of watery&comma; organic pools but the next feels like a cutesy <em>Mario<&sol;em> clone&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-173170 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;08&sol;31022838&sol;20210828002733&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<p>Each of these floors&comma; however&comma; has a very distinct surreal quality to it&period; These worlds created by the fallen angels are very clearly worlds not created by humans&comma; but by the twisted desires of the creatures who have created them&period; This sense of uncomfortable and unearthly beauty carries on to every floor&period;<&sol;p>&NewLine;<p>The soundtrack accompanies this juxtaposition&period; Though there are some tracks that feel like standard video game BGM&comma; some of the tracks perfectly balance the beauty and uneasiness of the Tower Enoch of ascending&period; For example&comma; <a href&equals;"https&colon;&sol;&sol;open&period;spotify&period;com&sol;track&sol;4wYBHdZ6MQ1e0wqdikFxT4&quest;si&equals;34f8b0e364a44bfe" target&equals;"&lowbar;blank" rel&equals;"noopener"><em>Scarlet Liturgy<&sol;em><&sol;a>&comma; which plays at the beginning of the game&comma; blends menacing synthy sounds with celebratory tribal music&period; As I walked through this locale&comma; I couldn&&num;8217&semi;t help but feel like something was distinctly wrong&period; It perfectly set the mood&period;<&sol;p>&NewLine;<p>This aesthetic&comma; both visual and aural&comma; is what stuck with me ten years ago&period; It has 100&percnt; held up&period; Though it seems at odds with each other&comma; the combination of pretty-boys&comma; personification of angels&comma; and extremely dreamy visuals works together wonderfully&period;<&sol;p>&NewLine;<h3>Hack-n-Slash<&sol;h3>&NewLine;<p>Where the otherworldly story and aesthetic hit a home run&comma; the game play in <em>El Shaddai<&sol;em> can be hit or miss&period; There are only a handful of attacks available&period; This means&comma; you are often doing only a handful of moves repeatedly&period; The real meat of the game comes with the weapon switching mechanic&period; As you fight enemies&comma; Enoch can steal and purify enemies&&num;8217&semi; weapons&period; There are three weapons &&num;8211&semi; a fast melee weapon&comma; a heavy melee weapon&comma; and a ranged weapon&period; A huge part of playing <em>El Shaddai<&sol;em> is knowing when to use what weapon&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-173171 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;08&sol;31022856&sol;20210829001942&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<p>This is OK enough&comma; if not incredibly dynamic&period; However&comma; I don&&num;8217&semi;t think a lot of people are playing hack-n-slash for life-changing gameplay&period; My biggest issue is that the controls didn&&num;8217&semi;t always feel super precise&period; There were times where I felt cheated out of a hit or didn&&num;8217&semi;t understand quite why my block didn&&num;8217&semi;t work&period; Despite this&comma; the fighting was still fun&period; Battles of low-level mobs felt fast and lively&period; Boss battles felt epic&semi; every fallen angel felt distinct&period; The mechanics in these battles were challenging but manageable&comma; making for a satisfying end to each chapter&period;<&sol;p>&NewLine;<p>Damage is dealt with a little differently as well&period; As Enoch takes damage&comma; a piece of his armor falls off until he is down to a pair of denim jeans&period; There is no health bar&period; There is also a &&num;8220&semi;limit break&&num;8221&semi; feature&comma; which also doesn&&num;8217&semi;t have a gauge in the game&period; You have to watch Enoch and wait for him to glow red&period; De-emphasizing the &&num;8220&semi;game-y&&num;8221&semi; aspects of the experience elevates <em>El Shaddai<&sol;em>&period; I payed attention every sight because I wasn&&num;8217&semi;t looking at my health bar&period; However&comma; during challenging boss battles&comma; this was not my favorite&period; Fortunately&comma; upon completion of your first run-through&comma; you unlock some HUD customization&period;<&sol;p>&NewLine;<h3>Jump Puzzles<&sol;h3>&NewLine;<p>That said&comma; these aren&&num;8217&semi;t deal breakers&period; My bigger issue was the jump puzzles&period; There is a lot of jumping from platform to platform in this game and&comma; at times&comma; it felt incredibly frustrating&period; Initially&comma; I thought I was just not a skilled enough gamer&period; I enlisted my partner&comma; a life-long platformer fan&comma; to help with one of the puzzles and he came to the same conclusion as I did&colon; jumping just didn&&num;8217&semi;t feel super precise&period; Combined with the fact that the camera angle is set&comma; some jumps just felt incredibly rage-inducing&period;<&sol;p>&NewLine;<h3>Is That Really A Feature&quest;<&sol;h3>&NewLine;<p>Some aspects of the game are locked behind successful completion of <em>El Shaddai&period; <&sol;em>Upon completion of your first run&comma; you unlock costumes for Enoch&period; This is a pretty standard&period; However&comma; locking the health gauge behind completion seems bizarre to me&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-173174 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;08&sol;31022946&sol;20210830202233&lowbar;1&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;p>&NewLine;<p>Additionally&comma; players can find &&num;8220&semi;Prophesies of Ishtar&&num;8221&semi;&period; These texts explain pieces of the story&period; They are hidden behind jump puzzles&period; If you die during the puzzle&comma; it triggers a unique &&num;8220&semi;game over&&num;8221&semi; cut scene&period; Narratively&comma; I found this very cool&period; However&comma; the second time it happened&comma; I felt discouraged from continuing to collect the Prophesies&period; I didn&&num;8217&semi;t want to have to watch a lengthy cut-scene just because I died&period;<&sol;p>&NewLine;<p>However&comma; both of these complaints feel nit-picky&period; I understand why these decisions were made&semi; they emphasize the visuals and narrative&period; They just took me off-guard&period;<&sol;p>&NewLine;<h3>Final Thoughts<&sol;h3>&NewLine;<p><em>El Shaddai <&sol;em>is not perfect&comma; but it is unique&period; The beautiful visuals complement the bizarre story&period; And&comma; as it was a sleeper hit 10 years ago&comma; I&&num;8217&semi;m overjoyed it got a re-release&period; There are some gameplay decisions that I did not love&period; That said&comma; how many games explore ancient Hebrew texts and tell tales on this epic a scale&quest; Very few&period;<&sol;p>&NewLine;<p>Overall&comma; <em>El Shaddai <&sol;em>is a game worth experiencing&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>This review is based on a key provided by the publisher<&sol;em><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; El Shaddai&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7&period;5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>The stunning world of El Shaddai is worth visiting&period; From the stunning visuals to otherworldly story&comma; gamers are in for a treat&period; The gameplay leaves something to be desire&comma; but it is an overall good experience&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Beautiful visuals<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Bizarre story<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Bishounen cast<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Meh gameplay<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Jump puzzles are frustrating<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">7&period;5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 75&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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