Elements of Justice Team Interview Part 1: Learning About the Writing Process

Elements of Justice

<p>Elements of Justice has been seeing a really good run after its debut on June 5&comma; 2019&period; It’s crazy to think that it’s been nearly 2 years since the project was released by AlJavis&period; Nevertheless&comma; the project has seen a lot of growth and changes throughout its history&period; Knowing this&comma; I decided to interview the production team of EoJ to ask about their memories surrounding the project&period;<&sol;p>&NewLine;<p>Of course&comma; managing a project like this is a balancing act that’s often seen in the brony community&period; More often than not&comma; the people who work on projects like this tend to do it out of passion rather than as something to do as an actual paying gig&period; I mean&comma; if you consider the recent rise in tension toward fan project monetization&semi; anyone is justified in thinking that fan projects need some sort of sustenance in order to… Well&comma; be completed&period;<&sol;p>&NewLine;<p>I was curious about many aspects regarding the production of Elements of Justice&period; So&comma; let’s dive right in and see what we can learn from the people working on this magnificent work of art&period;<&sol;p>&NewLine;<p><img class&equals;"alignleft size-full wp-image-170676" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;05&sol;22231532&sol;Screenshot&lowbar;10&period;jpg" alt&equals;"Elements of Justice team" width&equals;"1708" height&equals;"956" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Lone Artist Pleads for Help<&sol;h3>&NewLine;<p>We’ll start this section by saying that AlJavis essentially was a one-man show during the earliest stages in the &OpenCurlyDoubleQuote;Development” of Elements of Justice&period; Unfortunately&comma; doing things by yourself will end up hurting a project of the scale of EoJ in the long run&period;<&sol;p>&NewLine;<p>We could see the problems in the writing during the first episode of Elements of Justice&period; Sure&comma; one can easily just point at the &OpenCurlyDoubleQuote;Cakewalk” word and laugh&period; However&comma; there were many other instances of awkward dialogue choices&semi; grammar mistakes&semi; missing sentences&semi; and more issues that kept piling on without Aljavis noticing&period; This only became worse when you take Aljavis&&num;8217&semi;s busy schedule into account&period; Since he himself had a lot of Real life plans on his plate&period; All of this&comma; in turn&comma; made the first episode of Elements of Justice take over half a decade to release&excl;<&sol;p>&NewLine;<p>So&comma; imagine what would&&num;8217&semi;ve happened if the episodes kept being released by this One-man-show guy&period; Fortunately&comma; Aljavis was going to learn a very important lesson about projects of this size&period; This lesson&comma; by the way&comma; was going to come from the place he least would&&num;8217&semi;ve expected&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Becoming a Better Version of Yourself<&sol;h4>&NewLine;<p>Once more writers became involved in the project&comma; it was obvious that EoJ needed more work than anticipated&period; Because of this&comma; it was decided that a complete rewrite of the project would help it more than anything&period; This rewrite &lpar;spearheaded by lead writer Serenity&rpar; ended up making EoJ’s writing become almost on-par with some of the best Ace Attorney cases&period; When I asked Serenity about this&comma; he told me about the process behind the rewrite&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;The idea of the rewrite behind the second half of Case 1 came after I&comma; and the other writers&comma; were hired by Aljavis during the hiatus between Episodes 1 and 2&period; He gave us the script for the second episode &lpar;at the time&comma; Case 1 was only going to be 2 episodes long&rpar;&period; I grew concerned that the quality wasn’t up to par with what the audience would’ve been expecting after years of delays&period; After telling Aljavis this&comma; he confessed that he was no longer happy with his scripts for Case 1&period;<&sol;p>&NewLine;<p>As such&comma; I offered him an alternative course of action for the second half of the case&comma; and he liked it enough to suggest I propose it to the other writers and see what they thought&period; After about a day of discussion&comma; tweaking the details here and there to satisfy the team&comma; we firmly decided upon making the rewrite a reality&period;<&sol;p>&NewLine;<p>As for creating the rewrite itself&comma; it was hardly what I’d consider a challenge&period; Aljavis had already laid down the foundation of what needed to be done&semi; all I had to do was add some extra information&comma; and give our characters &lpar;primarily Coco&rpar; a bit more of an arc for the trial&comma; as they were all lacking one in the original script&period;”<&sol;p><&sol;blockquote>&NewLine;<p><img class&equals;"alignleft size-full wp-image-170677" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;05&sol;22232512&sol;Screenshot&lowbar;12&period;jpg" alt&equals;"" width&equals;"1710" height&equals;"961" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Building on the Foundation<&sol;h3>&NewLine;<p>The ending of Case 1&comma; Episode 1 pretty much marked a turning point for Elements of Justice&period; What once started as a project with a small team slowly grew into a project of a grander scale handled by 40 people&period; Nowadays&comma; the team consists of a director&semi; 2 Managers&semi; 5 Writers&semi; 19 Voice Actors&semi; 3 Audio Engineers&semi; 3 Animators&sol;Riggers&semi; 5 Background Artists&semi; 3 Video Editors&semi; 2 Graphic&sol;3D Artists&semi; a Concept Artist&semi; and 2 Musicians&period;<&sol;p>&NewLine;<p>What does Aljavis think of his team&quest; Well&comma; I asked him what his thoughts on his team were and he had this to say&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;I LOVE THEM&excl; During production of Episode 1 of Case 1&comma; I did the entire episode by myself minus the VAs&period; I used to be against having a team&comma; because I felt that no one would want to help me and I was afraid of handling a team&period; Having this team helped boost my morale with the production of EoJ&comma; and I always look forward to getting into voice chats with them on the EoJ Team Discord&excl; Seriously&comma; everyone is awesome&excl;”<&sol;p><&sol;blockquote>&NewLine;<p>It’s important to note that each and every one of these members volunteered for the role&period; It’s clear that everyone wanted to make this a project that both the brony and Ace Attorney fandoms would fondly remember for a long time&period; Without hesitation&comma; the team managed to finish the rest of Case 1&period; Giving the audience one of the most engaging mysteries that would keep everyone’s eyes glued to the screen&period; Not only that&comma; but the case had so many loose ends that the audience would surely return to watch the story unfold in later cases&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Working as a Team and Learning the Craft<&sol;h4>&NewLine;<p>Some of my readers might have noticed that the team doesn’t really add up to 40&period; There is a reason for that&period; Some of the people in the staff have more than one role&period; In fact&comma; the team organically helps each other in more ways than you can imagine&period; When I asked Aljavis to elaborate on this&comma; he had this to say&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;The team is very willing to fill in roles when we are lacking anything needed&period; For example&comma; SilverFeathers&comma; our Scootaloo VA&comma; helped our animators&sol;riggers &lpar;MV and age3rcm&rpar; when both were having a hard time with the number of characters needed&period; I’d dare say that she was the main reason why we were able to release Episode 1 of Case 2 the day we released it&excl;<&sol;p>&NewLine;<p>Another example is Jarvy Jared&comma; one of our writers&comma; when he stepped up to being a musician&comma; despite having no experience in producing anything&period; So&comma; he learned how to use FL Studio&comma; where he created Private Eye’s and Turning Page’s theme&excl;<&sol;p>&NewLine;<p>Not to mention&comma; just very recently&comma; our managers &lpar;Serenity and Destro&rpar; are currently learning how to use Adobe Animate&period; With Serenity learning how to edit and Destro learning how to animate&period; One more example I want to add is Soundman&comma; our Audio Engineer&excl; I can’t exactly say what he’s working on yet&comma; but trust me&comma; what he contributed to EoJ will reveal itself in due time&excl;”<&sol;p><&sol;blockquote>&NewLine;<p>You can tell from this that Aljavis learned a lot since people stepped up to the plate to help the project&period; It’s heartwarming to see that even after MLP ended the fandom is still willing to produce memorable projects&period;<&sol;p>&NewLine;<p><img class&equals;"alignleft size-full wp-image-170678" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;05&sol;22232548&sol;Screenshot&lowbar;11&period;jpg" alt&equals;"" width&equals;"1715" height&equals;"958" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Delving into the Writing Process<&sol;h3>&NewLine;<p>At this point&comma; you might be wondering&period; How tedious is the actual writing process&quest; Well&comma; according to the writing team&comma; not a whole lot&period; When asked about it&comma; Jmboote had this to say&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;In terms of coming up with ideas for the plot&comma; a lot of it comes from sitting around as a group of writers and suggesting ideas for story beats that don&&num;8217&semi;t conflict with and enhance the basic story structure Aljavis had in mind for EoJ&period;<&sol;p>&NewLine;<p>An example of this is having Athena as the attorney for case 2&comma; where&comma; in the original layout for the case&comma; Phoenix was the attorney&period; A few of us pretty much unanimously suggested that someone else should lead the case&period; Long discussions also apply for things like character arcs&comma; the backstory for the series&comma; etc&period; It&&num;8217&semi;s essentially us sitting around a pot and dropping ingredients into it after discussing at length whether or not they would make what we&&num;8217&semi;re creating something that people would find fulfilling&period;”<&sol;p><&sol;blockquote>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">The Finish Line<&sol;h4>&NewLine;<p>Once the writing is done&comma; we go straight for edition and spellchecking&period; This is majorly done by Jarvy Jared and Andrethyst&period; I asked Andrethyst about their role on the writing process and they had this to say&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;The process of editing and polishing the script is a remarkably painless one&period; Once a new script is released&comma; Jared and I comb the script for issues of any kind&comma; grammatical or otherwise&period; Most of the time our changes are simply fixes to sentence structure and spelling&comma; but they also include altering word choices to better fit the speaking character as well as rearranging or outright cutting lines in order to improve clarity and episode pacing&period;<&sol;p>&NewLine;<p>The other writers are very receptive to any proposed changes&comma; so it’s generally quite easy to resolve any issues that might require a bit more discussion&period;”<&sol;p><&sol;blockquote>&NewLine;<p>In addition&comma; Jarvy Jared had this to say about the writing process&period;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;When the writers initially got onto the project&comma; we wanted to make sure that no one was tripping over each other&&num;8217&semi;s feet&period; As such&comma; we decided to divide the writing process into manageable components&period; So you have Serenity and Destro as our lead writers&comma; James helps flesh out the ideas there&comma; and Andrethyst and I help with presentation &&num;8211&semi; we proofread and polish and try to ensure lines can be spoken&period;”<&sol;p><&sol;blockquote>&NewLine;<p><img class&equals;"alignleft size-full wp-image-170680" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;05&sol;22234550&sol;Screenshot&lowbar;10-1&period;jpg" alt&equals;"" width&equals;"1708" height&equals;"959" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Room for Improvement<&sol;h3>&NewLine;<p>Wow&comma; that’s a lot of words to describe the writing process alone in Elements of Justice ain’t it&quest; There’s even more where that came from&excl; However&comma; since I don’t want this to be an absolute bore to read&comma; I will be dividing this interview in multiple parts&period; I&&num;8217&semi;d like to extend a huge thanks to the Elements of Justice team for providing this opportunity to me&period; We’re going to dive even deeper into the production blessings and woes that have accompanied the development team&period;<&sol;p>&NewLine;<p><strong>In the meantime&comma; what do you think about the writing process behind Elements of Justice&quest; Are you a fan of other MLP works&quest; How were you introduced to the series&quest; Let us know your thoughts in the comments section below&period; If you haven’t seen it yet&comma; we’ve reviewed the first episode of Elements of Justice&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;elements-of-justice-case-1-review-the-cakewalked-turnabout&sol;">You can read it here<&sol;a>&period; Of course&comma; if you want to watch the whole series so far&comma; you can <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;playlist&quest;list&equals;PLIXxZC4rUfO4EYpjbJNp1c0X7OPpyyo6E">access the playlist with every episode here<&sol;a>&period;<&sol;strong><&sol;p>&NewLine;

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