Elements of Justice Team Interview Part 2 – The Struggles of the Team

Recounting the worst parts of making a great web series

Elements of Justice

<p>Welcome back&comma; ladies and gentlemen&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;elements-of-justice-team-interview-part-1-learning-about-the-writing-process&sol;">Last time&comma; we talked about the writing process behind the hit web series Elements of Justice<&sol;a>&period; Now&comma; we’re going to continue to talk about the other production struggles faced by the… Well&comma; production team&period;<&sol;p>&NewLine;<p>Before continuing&comma; I want to touch on some of the thoughts I had while writing this document&period; As I’m sure everyone is aware&comma; it’s tough to make a web series <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;playlist&quest;list&equals;PLIXxZC4rUfO4EYpjbJNp1c0X7OPpyyo6E">like Elements of Justice<&sol;a>&period; A lot of works of art like this tend to take up months&comma; if not years to complete&period; Why do I bring this up&quest; It’s because of the audience and their possible lack of patience&period;<&sol;p>&NewLine;<p>Sure&comma; a lot of web series projects have some sort of way to keep fans hyped up and be consistent in the output&period; However&comma; unlike those other series&comma; EoJ has to create a lot of assets&period; In fact&comma; it’s one of the most demanding aspects of a project like this&period; Especially if you consider how many custom assets need to be made for original characters and the like&period;<&sol;p>&NewLine;<p>I’m sure my readers are very curious about this&period; So&comma; without further ado&comma; let’s dive into this aspect of EoJ’s development&period;<&sol;p>&NewLine;<p><img class&equals;"alignleft size-full wp-image-171794" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;07&sol;05054806&sol;Screenshot&lowbar;15&period;jpg" alt&equals;"Elements of Justice Interview" width&equals;"1706" height&equals;"955" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Animation is Hard &&num;8211&semi; The Elements of Justice Production Woes<&sol;h3>&NewLine;<p>Okay&comma; let’s just get this out of the way&period; People who say that video editing&sol;animation is an easy task are dead WRONG&period; Video edition and animation is deceptively simple&comma; but even at it’s lowest level it can be a grueling and time consuming task&period; Not to mention&comma; it is going to demand a lot of hard drive space from any computer&period; As video editor Jerboe puts it&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;We first create each individual scene keyframe by keyframe&period; After we’ve put in everything we can &lpar;at least for me&rpar;&comma; we export the video raw in and each scene is split individually&period; The reason we do each scene individually is if we were to render one scene all at once it would probably be 150&plus; GB’s big and that’s too much for the average laptop &lpar;in some cases even PC&rpar; to handle&period;”<&sol;p><&sol;blockquote>&NewLine;<p>Jerboe then told me about how the first scene of Case 2 – Episode 1 had to be split into 3 different scenes&period; This was due to a glitch in the animation program that prevented it from rendering scenes that went over 10 minutes in length&period; Actually&comma; before we dive any further into this part of the production process&period; I think it’s better if I took some time to describe the tools that the production team uses&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">The Tools of the Trade<&sol;h4>&NewLine;<p>It’s important to have a good set of programs that will aid you in your quest to deliver a great product&period; For example&comma; someone like me uses Pinnacle Studio 24 to create <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;UoVxy21DOzk">gameplay videos<&sol;a>&period; Additionally&comma; I use Word 356 as my… Well&comma; word processor for my articles&period; The EoJ team uses a wide variety of programs to handle the production of the web series&period;<&sol;p>&NewLine;<p>As AlJavis and other people in the production team told me&comma; their main program is Adobe Animate&period; This program is used to rig and animate the ponies&comma; and for editing the video itself&period;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;I use adobe animate for the rigs&comma; but used harmony premium for the magic effects&period; I suggested the use of OpenToonz but there weren’t available resources to use it&period; There are a lot of puppet rigs already made for adobe animate&comma; but almost nothing for OpenToonz&period; Even though technically&comma; it is more capable and resourceful compared to Adobe Animate&period;” – age3rcm &lpar;Animator&rpar;<&sol;p><&sol;blockquote>&NewLine;<p>Another video editor &lpar;The Joker&rpar; told me that once they were done with what could be described as a &OpenCurlyDoubleQuote;First draft”&semi; they then would upload a viewable version of it to a viewable platform like MEGA&period; Then&comma; the project managers and writers would be able to view it and provide them with &OpenCurlyDoubleQuote;Polish notes”&period; Once the product is polished&comma; it’s sent to post-edition so the audio engineers master the audio and add the appropriate music and sound effects for the scenes&period;<&sol;p>&NewLine;<p>Ah&comma; but if you think that this is a seamless process&period; Hoo boy&comma; the development team would love to tell the stories of their many struggles&period; So… Let’s check some of them&excl;<&sol;p>&NewLine;<p><img class&equals;"alignleft size-full wp-image-171795" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;07&sol;05055112&sol;Screenshot&lowbar;16&period;jpg" alt&equals;"" width&equals;"1702" height&equals;"956" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Craft Isn’t Flawless<&sol;h3>&NewLine;<p>If only we lived in a perfect world where everything comes together as per our vision… I know that at least we wouldn’t have a disaster like Cyberpunk 2077&comma; let me tell you that much&period; Unfortunately&comma; we don’t live in such world and things can go wrong during the creation process of Elements of Justice&period; The team told me some of their horror stories they came across&period;<&sol;p>&NewLine;<p>Let’s start with the minor stuff&period; Age3rcm told me that there was a time where they were starting to make puppet rigs look 3D like in terms of posing&period; Because of this&comma; the models began to look like different characters compared to what was seen on the MLP show&period; Believe it or not&comma; there was a big debate on this&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;Even though I was all for creative freedom&comma; I felt that we shouldn’t deviate too far from the original designs that the show brought&period; We eventually made a compromise on the designs where he was able to make it to how he originally wanted it and not deviate too much from the canon look&period; Look at Scootaloo’s rig in Case 2&period; You may see the subtleties of the 3D space he intended&period;” – AlJavis<&sol;p><&sol;blockquote>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">EoJ&&num;8217&semi;s Production Demon<&sol;h4>&NewLine;<figure id&equals;"attachment&lowbar;171735" aria-describedby&equals;"caption-attachment-171735" style&equals;"width&colon; 197px" class&equals;"wp-caption alignleft"><img class&equals;" wp-image-171735" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;07&sol;04050949&sol;pink&lowbar;trixie&period;png" alt&equals;"" width&equals;"197" height&equals;"321" &sol;><figcaption id&equals;"caption-attachment-171735" class&equals;"wp-caption-text">She&&num;8217&semi;s watching&&num;8230&semi;&period;<&sol;figcaption><&sol;figure>&NewLine;<p>There’s also the &OpenCurlyDoubleQuote;Pixie” incident which is one of my favorites to talk about&period; During the production phase of Ep&period; 2 of Case 1&comma; the development team had to fill the gallery with identifiable ponies to make it less empty&period; This was a good moment to put up some easter egg characters like Wob Niar from Turnabout Storm and MV’s OC&period; However&comma; as time went on&comma; they weren’t able to find front facing vectors of canon characters&period;<&sol;p>&NewLine;<p>That’s when the team met the stuff of their nightmares&comma; a pink recolor of Trixie &lpar;known as Pixie by the dev team&rpar;&period; By then&comma; the gallery was chuck full of Mane 6 recolors &lpar;like a Blue Fluttershy&rpar;&period; It was at that point that – According to Serenity – everyone just gave up and continued searching for vectors&period;<&sol;p>&NewLine;<p>Ever since then&comma; Pixie has become a production demon of sorts&colon; &OpenCurlyDoubleQuote;She epitomizes how our desperation almost led us to following through on lazy decisions&comma; and nearly sacrificing effort for the sake of getting something done&period; Nowadays&comma; if we ever feel like we&&num;8217&semi;re getting to that point&comma; we pull out Pixie&comma; and remind ourselves of what we should be avoiding&period;” Serenity told me&period;<&sol;p>&NewLine;<p>It’s funny seeing Serenity put up a status on Discord with Pixie’s smiling face right beside it&period; To most people&comma; it’s just an innocent Trixie recolor&period; To the EoJ team&comma; it’s a death threat&period;<&sol;p>&NewLine;<p><img class&equals;"alignleft size-full wp-image-171796" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;07&sol;05055145&sol;Screenshot&lowbar;14&period;jpg" alt&equals;"" width&equals;"1708" height&equals;"953" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The 404 Incident<&sol;h3>&NewLine;<p>Hoo boy&period; Now we’re in for some delicious drama&period; The 404 incident makes every other incident look tame in comparison&period; This one had a much deeper impact on the team than others before it&period; Don’t believe me&quest; Look at what AlJavis had to say about it&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;It almost sounds like something out of Ace Attorney&period; It got so heated to the point where I had to leave the room and tell everyone I went to brush my teeth&comma; when really&comma; I was crying for a good minute&period; And now we have an inside joke in the team where if things go wrong and we need to leave for a moment&comma; we would call that &OpenCurlyQuote;brushing our teeth’&period;” – AlJavis&period;<&sol;p><&sol;blockquote>&NewLine;<p>I’m pretty sure that some folks over at the EoJ Discord heard a thing or two about the 404 incident but don’t know it in full&period; Well&comma; we will use this space to talk about it in ample detail&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Chaos for a Deadline<&sol;h4>&NewLine;<p>I asked Serenity about the infamous 404 incident&period; It’s a daunting tale that teaches people how hard the production of a web series like this can be&period; During production of Case 1 – Episode 3&comma; one of the video files of the project was corrupted&period; Namely&comma; the 4th section of the 4th of the episode&period; Hence&comma; the name of &OpenCurlyDoubleQuote;4-04 Incident”&period;<&sol;p>&NewLine;<p>By then&comma; the EoJ team was under some time crunch to get Episode 3 released&period; Why&quest; Because it was announced that it was going to release that very same weekend&period; With very few options&comma; The Joker had to attempt to finish his section of the episode overnight&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;&lbrack;The&rsqb; scene had so many issues with it that I had to go back and fix all of them&comma; which took several hours&period; This has led to a rule I put on myself&colon; NEVER EDIT AT 3 AM EVER AGAIN&period;” – The Joker<&sol;p><&sol;blockquote>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">The Meltdown<&sol;h4>&NewLine;<p>Unfortunately&comma; this effort turned out to be ultimately fruitless&period; When the rest of the production team went to check on Joker’s progress&comma; they were met with a scene riddles with mistakes&colon;<&sol;p>&NewLine;<blockquote><p>&OpenCurlyDoubleQuote;The backgrounds were the wrong sizes&semi; the rigs would change poses too rapidly&semi; everything was out of sync&semi; the text boxes had numerous errors&semi; etc&period; It took us an entire day to fix that scene&comma; but we still had to render it&period; By this point&comma; it was Thursday evening&period; The premiere date was planned to be Saturday&period; Everything else was done&comma; aside from rendering this scene&period; However&comma; when we went to render it&comma; one section of the video kept breaking&period;<&sol;p>&NewLine;<p>Suri&&num;8217&semi;s rig would fall apart&comma; and the render itself would freeze&period; We tried to figure out what was causing the problem&comma; but the video itself looked fine as we watched it&period; In the end&comma; it took us until Friday evening to find a way to render the video&period; Not a single one of us slept until we got it done&period; It was absolute torture&period; To this day&comma; we have no idea what went wrong&period;” – Serenity<&sol;p><&sol;blockquote>&NewLine;<p>The team looked tirelessly for any sort of cause behind the 4-04 incident to no avail&period; Ultimately&comma; the cause of the team’s grief has remained shrouded in mystery&period; However&comma; it is a painful reminder that even the most organized teams can have a metaphorical wrench thrown into their machine which ruins everything they built up&period;<&sol;p>&NewLine;<p>Alright&comma; enough of the bad memories&period; Let’s talk about more positive stuff&excl;&&num;8230&semi; In a later article&period;<&sol;p>&NewLine;<p><img class&equals;"alignleft wp-image-171798 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;07&sol;05055426&sol;Screenshot&lowbar;12&period;jpg" alt&equals;"My little pony Ace attorney" width&equals;"1706" height&equals;"960" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Boo&excl; Another Part&quest;&excl;<&sol;h3>&NewLine;<p>Yeah&comma; yeah&comma; I know&period; I suck because I have to keep you guys in suspension yet again&period; However&comma; I do promise that it will take less time to complete than last time&period; At least this month I’m<a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;e-win-racing-ergonomic-computer-gaming-chair-review&sol;"> totally not swamped by stuff<&sol;a> to do or <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;neo-the-world-ends-with-you-coming-to-consoles-in-july&sol;">personal projects that need completion<&sol;a>… Right&quest;<&sol;p>&NewLine;<p>Either way&comma; I’d like to extend my thanks to the Elements of Justice development team for giving me this opportunity to speak to them about this fantastic project&period; There’s still a few more tidbits of information I feel shouldn’t be left out&period; However&comma; I also don’t want to super stretch this article to the point it’s hard for you to keep up&period;<&sol;p>&NewLine;<p>On the next part&comma; we’ll talk about a few more production shenanigans and also know the history behind the production team itself&excl; You’ll get to learn about the history of the team in the Brony fandom and what they’ve worked before EoJ&excl;<&sol;p>&NewLine;<p><strong>What do you think about this part of the interview&quest; Do you know of any other teams who faced their own &OpenCurlyDoubleQuote;404 Incident”&quest; What’s your favorite part of Elements of Justice&quest; Let us know your thoughts in the comments section below&period; In case you missed it&comma; we talked a bit about <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;3xMKonxZuV8">Bioware&&num;8217&semi;s recent developments<&sol;a>&period; So&comma; make sure to tune in to see them&excl;<&sol;strong><&sol;p>&NewLine;

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