Empathy: Path of Whispers Review

Empathy: Path of Whispers, Iceberg Interactive

<p><span style&equals;"font-weight&colon; 400&semi;">As I stepped into the world of <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Empathy&colon; Path of Whispers<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; I was brought into a world a dream-like world that filled me with wonder and amazement&comma; courtesy of the game’s flowy art style and trancing score&period; Sadly&comma; it didn’t take long for this dream to become a nightmare&period; What began as a unique and enriching narrative&comma; quickly became a drudgingly obnoxious story to participate in&period; The story&comma; score&comma; and art kept me pushing forward but the cringy voice acting&comma; confusing puzzles&comma; and poor locomotion tried really hard to drag me down&period;<&sol;span><&sol;p>&NewLine;<p><i><span style&equals;"font-weight&colon; 400&semi;">Empathy’s <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">concept is wholly unique and unlike any game I have ever played&period; Your goal is to explore a post-apocalyptic world and through the memories of others&comma; uncover what happened&period; Using a special device&comma; you’ll solve a puzzle to learn what secrets the memory likely in front of you holds&period; It’s here where my first frustration came about&period; This device&comma; which the game almost exclusively relies on to tell the story&comma; works as the game’s puzzle mechanism&period; Imagine lie detector lines &lpar;the ups and downs&rpar; on a screen&period; The device has three modes&colon; A&comma; W&comma; F&period; Hours later&comma; I still don’t know what these stand for&period; There are the white lines that come from the memory&period; The device has red lines that must match these white lines and you can do so by changing the device’s modes&period; A adjusts the height&period; W adjusts the horizontal direction and F adjusts the width of the lines&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125324" aria-describedby&equals;"caption-attachment-125324" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-125324" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;14214701&sol;empathy&lowbar;21&period;png" alt&equals;"Empathy&colon; Path of Whispers&comma; Iceberg Interactive" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-125324" class&equals;"wp-caption-text">Empathy&colon; Path of Whispers&comma; Iceberg Interactive<&sol;figcaption><&sol;figure>&NewLine;<p>I learned all of this on my own as the game tells you almost nothing about how to use this device&period; Puzzles were even more puzzling because of this&period;<&sol;p>&NewLine;<p>After finally completing one of these puzzles&comma; a memory &lpar;represented by an item&rpar; plays out and you’re met with some pretty terrible voice acting&period; There are a lot of characters&comma; often one-offs thankfully&comma; but hearing someone speak in the game is not only jarring but very cringy&period; It sounds as if developer Pixel Night asked their friends and family&comma; who I assume would have zero voice acting experience&comma; to voice the characters&period;<&sol;p>&NewLine;<p>A story I was invested in soon became a story I couldn’t wait to finish because of the terrible performances found throughout&period;<&sol;p>&NewLine;<p>Still&comma; I persevered&comma; but doing so wasn’t easy&period;<&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Even moving in this game is tough&period; Your character seems to float&comma; which doesn’t really feel that great&comma; especially for a first-person game&comma; but I’ll give this a pass since you are in a surrealistic dream world&period; It was how often I was unable to move forward because I got stuck that ruined <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Empathy’s <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">locomotion for me&period; If you fall too far or jump too high&comma; you’re reverted back to seconds before&period; Multiple times in multiple locations&comma; I’d find myself stuck on a rock or a cliff and because I couldn’t jump off &lpar;I’d die&rpar; or jump up &lpar;I’d die&rpar;&comma; there would be no escape&period; The game recognizes this and reverts your save to a previous point&comma; though&comma; but guess where I reverted to almost every time&quest; Right back to the place I was stuck in&period; <&sol;span><&sol;p>&NewLine;<p>At least three times&comma; I almost called it quits because of this&period; Why play a game that doesn’t let you play&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125322" aria-describedby&equals;"caption-attachment-125322" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-125322" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;14214644&sol;highresscreenshot001951&period;png" alt&equals;"Empathy&colon; Path of Whispers&comma; Iceberg Interactive" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-125322" class&equals;"wp-caption-text">Empathy&colon; Path of Whispers&comma; Iceberg Interactive<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">As I begrudgingly progressed through the game&comma; I found myself still somewhat captivated by the story&comma; storytelling techniques aside&period; Because this game is story-driven&comma; I won’t say too much but the answers to the questions posed were satisfying and almost made me feel like what I just went through was worth it&period; In fact&comma; if it wasn’t for the melancholic but driving soundtrack&comma; I’d say that the story is easily the best part about this game&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">This game will likely sit along the hundreds of others that have attempted to make something Gone-Home special out of a first-person&comma; story-driven walking simulator&period; There is a hint of greatness buried beneath some major problems in <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Empathy&colon; Path of Whispers<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> and because of that&comma; I hope Pixel Night gets another crack at a game like this&period; For now&comma; I can’t in good conscious recommend this game to you&period;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC Review copy of Empathy&colon; Path of Whispers was provided by Pixel Night for the purpose of reviewing this game&period;<&sol;strong><&sol;p>&NewLine;

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