ENDER MAGNOLIA: Bloom in the Mist PC Early Access Impressions

<p><span style&equals;"font-weight&colon; 400">ENDER MAGNOLIA&colon; Bloom in the Mist is a follow up to the highly-beloved cult classic ENDER LILIES&colon; Quietus of the Knights&period; While the game takes a lot of inspiration from its predecessor&comma; it does feature several improvements and changes&comma; many of which are positive&comma; some of which need some improvements&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">ENDER MAGNOLIA is set decades after ENDER LILIES in the Land of Fumes&comma; a large magical kingdom teeming with resources and all manner of Homunculi&period; Homunculi are magically artificially created creatures who have lost their minds to the mysterious toxic fumes&period; The game follows Lilac who’s an &&num;8220&semi;Attuner&&num;8221&semi;&comma; an individual who possesses the power to purify and control Homunculi&period; The game begins with Lilac in an underground laboratory filled with maddening homunculi waking up to find that she remembers nothing&period; With her power as an attuner&comma; she&&num;8217&semi;s able to recruit her first Homunculi&comma; Nola&comma; and together they set out on a quest to recover her lost memories&comma; defeating enemies and recruiting more Homunculi along the way&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2024&sol;02&sol;ENDER-MAGNOLIA-Bloom-in-the-Mist&lowbar;2024&lowbar;02-21-24&lowbar;001&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">The Story and Gameplay<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">The story of ENDER MAGNOLIA is not unlike that of ENDER LILIES as both follow young girls who use the help of others to help a ruined kingdom and defeat foes&period; However&comma; ENDER MAGNOLIA starts off much differently than its predecessor&period; As it follows an amnesiac&comma; the story is told backwards&period; While it doesn&&num;8217&semi;t change the fact that the premise is interesting&comma; it still makes the story harder to appreciate and follow&comma; at least from the beginning&comma; as all the critical information&comma; like who Liliac is&comma; what an Attuner is&comma; and what makes her an Attuner are all sparsely defined from the start&period; This makes it hard to understand what is going on from the onset&period; What&&num;8217&semi;s worse&comma; is that as the build I played on has no voice acting&comma; I found it hard to be attached to any of the characters despite their stories being presented through short&comma; beautiful cutscenes&period; However&comma; as you progress the game&comma; pick up lore notes&comma; and meet characters&comma; you start to understand the narrative&comma; and how the remaining mysteries serve as good motivators to see the story through&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Gameplay-wise&comma; the game also plays very similarly to ENDER LILIES&comma; as players collect and fight with several Homunculi&comma; many of whom they first encounter as bosses they&&num;8217&semi;ll first have to defeat before recruiting&period; These homunculi offer variety to gameplay as some&comma; like Nola&comma; execute fast and heavy attacks&comma; some use projectiles&comma; and others are used for alternate attacks that add status effects like Ice and burning but have a cooldown&period; Many of these homunculi can also swap to alternate attack types once the necessary part has been found during exploration&period; For example&comma; players can switch Nola&&num;8217&semi;s fast slash attacks to heavy attacks when a hammer part is found&period; While these variations add depth to the game&comma; small tidbits like how you can&&num;8217&semi;t swap from fast to heavy attacks on the fly or how you can&&num;8217&semi;t consistently shoot projectiles while hitting targets simultaneously feel like unnecessary oversights&period; <&sol;span><span style&equals;"font-weight&colon; 400">Aside from Homunculi&comma; players can also acquire Relics&comma; which serve as equippable accessories that change up your stats in various ways&comma; nullify elemental damage&comma; and more&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2024&sol;02&sol;ENDER-MAGNOLIA-Bloom-in-the-Mist&lowbar;2024&lowbar;02-21-24&lowbar;003&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">The Good and Bad Gameplay Features<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Despite its oversights&comma; I still enjoyed the overall gameplay experience as ENDER MAGNOLIA features many quality-of-life additions that many <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;a-tentacle-for-your-thoughts-carrion-review&sol;">Metroidvanias<&sol;a> lack&period; A good readable map&comma; an expandable minimap&comma; and the ability to fast travel from any point in the game&comma; to name a few&comma; make the gameplay experience incredibly engaging and pain-free&period; This is especially while facing the game&&num;8217&semi;s many challenging bosses and minibosses&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Speaking of bosses&comma; while the Early Access build only features about three bosses and four minibosses&comma; each is excellently designed and offers a great deal of challenge that&&num;8217&semi;s tough but fair&period; Faced with each boss&&num;8217&semi; vast arsenal of moves and skills&comma; players must learn to counter each move&comma; making each boss battle more exciting than the last&period; While the minibosses don&&num;8217&semi;t retain this&comma; as each noticeably has a limited number of moves&comma; they do just as well with countering players&&num;8217&semi; positioning and attacks&period;<&sol;span><&sol;p>&NewLine;<p><img src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2024&sol;02&sol;ENDER-MAGNOLIA-Bloom-in-the-Mist&lowbar;2024&lowbar;02-26-24&lowbar;001&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Final Thoughts<&sol;h3>&NewLine;<p>In terms of visuals&comma; ENDER MAGNOLIA is by far one of the best-looking Metroidvania games I&&num;8217&semi;ve played in a while&period; The game offers a fantastic art direction via its picturesque illustrations&comma; great character designs&comma; and amazing backgrounds&period; Its immersive atmosphere and smooth animations to draw you in&comma; ensuring every interaction feels intentional and rewarding&period; Lastly&comma; the soundtrack is downright awe-inspiring&comma; featuring several great tracks&comma; including calm melodic pieces for level traversal and epic compositions for boss fights&period; Each song sounds excellent&comma; and I can&&num;8217&semi;t wait till the full album is released individually&period;<&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Overall&comma; ENDER MAGNOLIA is shaping up to be a fantastic Metroidvania title and a great sequel to ENDER LILIES&period; While the early access build only includes about three hours of content&comma; which is quite short&comma; the content included is highly entertaining and engaging&comma; and I can&&num;8217&semi;t wait to see what the full game has to offer&period;<&sol;span><&sol;p>&NewLine;

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