ENDER MAGNOLIA: Bloom in the Mist PC Review

<p><span style&equals;"font-weight&colon; 400&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;ender-magnolia-bloom-in-the-mist-pc-early-access-impressions&sol;">ENDER MAGNOLIA&colon; Bloom in the Mist<&sol;a> is a follow up to the highly-beloved cult classic ENDER LILIES&colon; Quietus of the Knights&period; The game builds on its predecessor in many positive ways but also includes some features that make it tedious at times&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">ENDER MAGNOLIA is set decades after ENDER LILIES in the Land of Fumes&comma; a large magical kingdom teeming with resources and all manner of Homunculi&period; Homunculi are magically artificially created creatures who have lost their minds to the mysterious toxic fumes&period; The game follows Lilac who’s an &OpenCurlyDoubleQuote;Attuner”&comma; an individual who possesses the power to purify and control Homunculi&period; The game begins with Lilac in an underground laboratory filled with maddening homunculi waking up to find that she remembers nothing&period; With her power as an attuner&comma; she’s able to recruit her first Homunculi&comma; Nola&comma; and together they set out on a quest to recover her lost memories&comma; defeating enemies and recruiting more Homunculi along the way&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2024&sol;09&sol;ENDER-MAGNOLIA-Bloom-in-the-Mist&lowbar;2024&lowbar;09-09-24&lowbar;002&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">The Best of the game<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The story of ENDER MAGNOLIA is not unlike that of ENDER LILIES as both follow young girls who use the help of others to help a ruined kingdom and defeat foes&period; However&comma; ENDER MAGNOLIA starts off much differently than its predecessor&period; As it follows an amnesiac&comma; the story is told backwards&period; While it doesn’t change the fact that the premise is interesting&comma; it still makes the story harder to appreciate and follow&comma; at least from the beginning&comma; as all the critical information&comma; like who Liliac is&comma; what an Attuner is&comma; and what makes her an Attuner are all sparsely defined from the start&period; This makes it hard to understand what is going on from the onset&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">What’s worse&comma; is that as the game has no voice acting&comma; I found it hard to be attached to any of the characters despite their stories being presented through short&comma; beautiful cutscenes&period; However&comma; as you progress the game&comma; pick up lore notes&comma; and meet characters&comma; you start to understand the narrative&comma; and how the remaining mysteries serve as good motivators to see the story through&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Gameplay-wise&comma; the game also plays very similarly to ENDER LILIES&comma; as players collect and fight with several Homunculi&comma; many of whom they first encounter as bosses they’ll first have to defeat before recruiting&period; These homunculi offer variety to gameplay as some&comma; like Nola&comma; execute fast and heavy attacks&comma; some use projectiles&comma; and others are used for alternate attacks that add status effects like Ice and burning but have a cooldown&period; Some Homunculi also provide more damage but only in specific conditions like after a successful parry&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"> Many of these homunculi can also swap to alternate attack types once the necessary part has been found during exploration&period; For example&comma; players can switch Nola’s fast slash attacks to heavy attacks when a hammer part is found&period; While these variations add depth to the game&comma; small tidbits like how you can’t swap from fast to heavy attacks on the fly or how you can’t consistently shoot projectiles while hitting targets simultaneously feel like unnecessary oversights&period; Aside from Homunculi&comma; players can also acquire Relics&comma; which serve as equippable accessories that change up your stats in various ways&comma; nullify elemental damage&comma; and more&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2024&sol;09&sol;ENDER-MAGNOLIA-Bloom-in-the-Mist&lowbar;2024&lowbar;09-09-24&lowbar;011&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">The Good and Bad Gameplay Features<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Despite its oversights&comma; I still enjoyed the overall gameplay experience as ENDER MAGNOLIA features many quality-of-life additions that many Metroidvanias lack&period; A good readable map&comma; an expandable minimap&comma; and the ability to fast travel from any point in the game&comma; to name a few&comma; make the gameplay experience incredibly engaging and pain-free&period; This is especially while facing the game’s many challenging bosses and minibosses&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Speaking of bosses&comma; each is excellently designed and offers a great deal of challenge that’s tough but fair&period; Faced with each boss’ vast arsenal of moves and skills&comma; players must learn to counter each move&comma; making each boss battle more exciting than the last&period; While the minibosses don’t retain this&comma; as each noticeably has a limited number of moves&comma; they do just as well with countering players’ positioning and attacks&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Additionally&comma; outside bosses&comma; ENDER MAGNOLIA has lots of great&comma; well designed and beautiful levels&period; However&comma; while many are incredibly engaging and fun to navigate&comma; some&comma; like The Crimson Forest&comma; can be very irritating to navigate as they include several gimmicks&comma; like portals that aren&&num;8217&semi;t linear that make them more frustrating than fun&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2024&sol;09&sol;ENDER-MAGNOLIA-Bloom-in-the-Mist&lowbar;2024&lowbar;09-09-24&lowbar;007&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"font-weight&colon; 400&semi;">Final Thoughts<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">In terms of visuals&comma; ENDER MAGNOLIA is by far one of the best-looking Metroidvania games I’ve played in a while&period; The game offers a fantastic art direction via its picturesque illustrations&comma; great character designs&comma; and amazing backgrounds&period; Its immersive atmosphere draw you in&comma; ensuring every interaction feels intentional and rewarding&period; Lastly&comma; the soundtrack is downright awe-inspiring&comma; featuring several great tracks&comma; including calm melodic pieces for level traversal and epic compositions for boss fights&period; Each song sounds excellent&comma; and I can’t wait till the full album is released individually&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Overall&comma; ENDER MAGNOLIA is a fantastic Metroidvania and a great sequel to ENDER LILIES&period; Despite some frustrating parts&comma; the title provides great user experience&comma; amazing bosses&comma; an interesting world&comma; and an amazing soundtrack&period; It&&num;8217&semi;s a game most Metroidvania lovers will enjoy but newcomers will need to adapt to&period;<&sol;span><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; ENDER MAGNOLIA&colon; Bloom in the Mist&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Overall&comma; ENDER MAGNOLIA is a fantastic Metroidvania and a great sequel to ENDER LILIES&period; Despite some frustrating parts&comma; the title provides great user experience&comma; amazing bosses&comma; an interesting world&comma; and an amazing soundtrack&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Amazing Soundtrack<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Fun&comma; Challenging combat<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great Art Direction<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Some frustrating levels<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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