Endzone: A World Apart Preview

Life is hard, even when the world is over

endzone-a-world-apart-preview-8

<p>The <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;tag&sol;fallout&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Fallout series<&sol;a> has taught us that once the world has been decimated by atomic bombs&comma; the world will be occupied by shanty towns and cities made out of car doors&comma; each one run by a weirdo or quirky character&period; In <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;933820&sol;Endzone&lowbar;&lowbar;A&lowbar;World&lowbar;Apart&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Endzone&colon; A World Apart<&sol;a>&comma; you get to establish those shanty towns and car door cities&comma; but you’re the quirky weirdo in charge&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Strong Foundations<&sol;h2>&NewLine;<p><img class&equals;"wp-image-157306 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;23102303&sol;endzone-a-world-apart-preview-1-1024x576&period;jpg" alt&equals;"endzone-a-world-apart-preview-1" &sol;><&sol;p>&NewLine;<p>Every game in Endzone&colon; A World Apart begins with the basics&comma; food and water&period; Your settlement won’t automatically have water supplied to it&comma; so you need to set up jetties to collect the water from&comma; and cisterns to store it in&period; Food too needs to be organised&comma; coming from small fields of crops or orchards to start with&period;<&sol;p>&NewLine;<p>Unlike other similar strategy games&comma; settlers are organised into jobs&period; The only system that even comes close is that of Rimworld&period; The more settlers that are assigned to a job&comma; the faster that job will be accomplished&period; Initially you’ll need builders&comma; water carriers&comma; and farmers&period; With these three jobs sorted you can quickly create a strong foundation for the town that will come later&period;<&sol;p>&NewLine;<p>The game ramps up very quickly&comma; requiring cabins for your settlers to live in&period; With a home&comma; these settlers start to reproduce&comma; and suddenly you need more food and water&period; Thankfully the game has a diverse range of buildings for gathering resources that make your settlement feel more realistic&period;<&sol;p>&NewLine;<p>You could set up more farms and cisterns&comma; but you’re encouraged to explore the alternatives&period; Hunting lodges keep deer from eating your crops&comma; and provide a new source of food&period; Wells generate water over time&comma; but you could also upgrade the cistern to have a rainwater collector to boost your already established infrastructure&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Bigger and Better<&sol;h2>&NewLine;<p><img class&equals;"wp-image-157307 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;23102432&sol;endzone-a-world-apart-preview-2-1024x576&period;jpg" alt&equals;"endzone-a-world-apart-preview-2" &sol;><&sol;p>&NewLine;<p>It doesn’t feel fast&comma; but your town gets busy very quickly&period; Soon you’ll have settlers heading out to scavenge scrap so that you can produce base materials for new buildings and protective gear&period; As things develop&comma; you can succeed or fail based on the efficiency of your infrastructure&period;<&sol;p>&NewLine;<p>Endzone&colon; A World Apart is a cruel game&period; It rewards you for paying attention to the needs of your people&comma; but if you forget even one&comma; it could all come crumbling down&period; The aforementioned population increase could cripple your food and water supply if you don’t increase the supply with new wells or farms&period;<&sol;p>&NewLine;<p>There are many examples of where you can fall down in the game&comma; but those where you beat the odds and win are all the same&comma; infrastructure management&period; Every building has a green section that indicates a path&period; Using these paths and connecting buildings together makes an easy route for settlers&period;<&sol;p>&NewLine;<p>Placing buildings too far apart&comma; and ignoring these green paths&comma; will cripple the speed at which settlers do anything&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Juggling Jobs<&sol;h2>&NewLine;<p><img class&equals;"size-large wp-image-157308" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;23102621&sol;endzone-a-world-apart-preview-3-1024x576&period;jpg" alt&equals;"endzone-a-world-apart-preview-3" &sol;><&sol;p>&NewLine;<p>Unfortunately you can’t just sit back and keep your settlement small&comma; you need to grow&period; In order to achieve that growth you’ll be expanding both the output and production of your people&period; For example&comma; protective clothing can quickly become a problem if you’re not producing enough of it&period;<&sol;p>&NewLine;<p>Generating that clothing isn’t as simple as constructing a building and assigning a job though&period; The clothing requires cloth&comma; which you need to create from gathered scrap that has been refined&period; You’ll also need charcoal&comma; which is a product that comes from burning wood that foresters gather&period;<&sol;p>&NewLine;<p>To sum it up&comma; you need an additional Forester&comma; Coal Burner&comma; and Refiner just to support your Tailor&comma; all to create protective clothing&period; That clothing is then being used by people to collect more scrap to refine into cloth&period; Ironically&comma; your settlers will probably be using more protective clothing in the process of gathering all of the resources&comma; though the game thankfully isn’t actually that imbalanced&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Watch The Weather<&sol;h2>&NewLine;<p><img class&equals;"wp-image-157310 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;23103010&sol;endzone-a-world-apart-preview-4-1024x576&period;jpg" alt&equals;"endzone-a-world-apart-preview-4" &sol;><&sol;p>&NewLine;<p>Unlike some other survival strategy games&comma; Endzone&colon; A World Apart pits you against the elements too&period; The weather feels almost antagonistic&period; Every few seasons there will be a dry season&period; This forces you to harvest as much food and water as possible&comma; because there will be none during the drought&period;<&sol;p>&NewLine;<p>In these seasons there can also be sandstorms&comma; which rip through the world and block your view of the settlement for a few seconds&period; Once it emerges from the dust&comma; you’ll be able to assess the damage&comma; and set those food and water gatherers to work repairing it&period;<&sol;p>&NewLine;<p>The game doesn’t throw these events at you too often though&comma; because they’re devastating&period; It keeps you on your toes&comma; wondering if the next dry season will be your last&period; While it can be incredibly frustrating to lose a game due to poor water stockpiles leading up to a drought&comma; that’s part of the realism&period;<&sol;p>&NewLine;<p>The weather goes beyond what you know of in the world as it is though&period; Radiation is present everywhere&comma; stronger in some areas&comma; and weaker in others&period; At times&comma; radiation can drift through your town&comma; settling over it like an invisible sickness&period; This will slowly start to make survivors weak&comma; killing them if you have no medical facilities&period;<&sol;p>&NewLine;<p>Once again&comma; this is a devastating event when it occurs&comma; but it never hits the point when it feels unfair&period; Both droughts and radiation patterns are part of surviving in this post-apocalyptic world&comma; and coming out on top after each one only strengthens your resolve&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Vague and Specific<&sol;h2>&NewLine;<p><img class&equals;"size-large wp-image-157314" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;23143715&sol;endzone-a-world-apart-preview-5-1024x576&period;jpg" alt&equals;"endzone-a-world-apart-preview-5" &sol;><&sol;p>&NewLine;<p>While there is a tutorial in Endzone&colon; A World Apart&comma; it doesn’t walk you through everything you need to know&period; I failed many times with many towns&comma; but each one taught me something new&period; First it was that you need to grow according to your size&period;<&sol;p>&NewLine;<p>If you build too much before you have the settlers to assign to the jobs you’re creating&comma; your infrastructure won’t survive&period; I also learned the hard way that you need to keep an eye on your cemetary&period; Currently the game doesn&&num;8217&semi;t tell you when it’s full&comma; which will lead to your town filling up with dead bodies instead of living ones&comma; killing everyone off&period;<&sol;p>&NewLine;<p>This might sound challenging&comma; and it is&comma; but it also adds to the overall feel of Endzone&colon; A World Apart&period; The game’s world is desperate and difficult to live in&comma; which is exactly what it must feel like to exist as one of your own settlers&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Exploring The New World<&sol;h2>&NewLine;<p><img class&equals;"size-large wp-image-157315" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;23143846&sol;endzone-a-world-apart-preview-6-1024x576&period;jpg" alt&equals;"endzone-a-world-apart-preview-6" &sol;><&sol;p>&NewLine;<p>The latest update to Endzone&colon; A World Apart adds in Expeditions&period; Using a new building&comma; you can organise expeditions to structures dotted around the world&period; You’ll send settlers off to these locations in the hopes of finding some interesting or useful items for your town&period;<&sol;p>&NewLine;<p>Once the explorers have reached their destination&comma; you’ll be given a chance to assess where they should look for items&period; This can lead to a triumph for your people&comma; discovering something that dramatically changes the future for your town&comma; but could also end in nothing more than a few scraps of cloth&period;<&sol;p>&NewLine;<p>The game is being updated every month with something new&period; It was Expeditions for April&comma; but in May the developers are adding Scenarios&period; These will likely be small stories that you can work through with your town&comma; helping out fellow survivors&comma; or maybe just paying off a threatening band of roaming bandits&period;<&sol;p>&NewLine;<p>While there’s no end in sight just yet for the game’s early access&comma; I’d argue that now is a better time to get involved&period; Endzone&colon; A World Apart does feel a little rough around the edges&comma; but the improvements made each month are staggering&period; It feels like the game gets a new DLC with every update&comma; making even the most exhaustive of sessions feel fresh the next time you jump in&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Verdict so Far<&sol;h2>&NewLine;<p><img class&equals;"size-large wp-image-157316" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;23144102&sol;endzone-a-world-apart-preview-7-1024x576&period;jpg" alt&equals;"endzone-a-world-apart-preview-7" &sol;><&sol;p>&NewLine;<p>Endzone&colon; A World Apart feels familiar because of the end of the world setting it presents you with&period; While it might just be the warmth of the radiation making it feel cozy&comma; the city-building and management elements fit right at home&period;<&sol;p>&NewLine;<p>The game is a challenge for players of any skill level&comma; the tutorial is difficult enough&period; It has a plethora of options for customising new games&comma; such as how many survivors you start with&comma; how close you are to water&comma; and how hectic the weather is&period;<&sol;p>&NewLine;<p>There’s enough of a game here already to keep you busy for the rest of the year&comma; and it’s just getting started&period; As more elements are added to it I have no doubt that it will come to rival similar games such as Frostpunk&comma; and even Rimworld&period;<&sol;p>&NewLine;<p>At this time it might feel bleak to be playing a game in which the world as we know it has ended&comma; but it’s oddly hopeful&period; Seeing people strive to survive&comma; and succeed&comma; is possibly even more rewarding when it feels like we’re trying to do it ourselves&comma; even if our plight is far less immense&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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