Epic Games Unveils The Unreal Engine 5

<p>As a part of the Summer Games Festival presented by Geoff Keighley&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;why-are-publishers-and-developers-moving-to-exclusivity-on-the-epic-games-store&sol;">Epic Games<&sol;a> recently revealed some groundbreaking footage for the new Unreal Engine 5 by way of a tech demo played in real-time on the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;playstation-studios-announced-will-launch-alongside-ps5-in-holiday-2020&sol;">PS5<&sol;a>&period;    The tech demo&comma; which you can find a video of below&comma; looks like a fantasy Tomb Raider game that shows off the graphical capabilities of the PlayStation 5&period; Though this is just a tech demo and not a real game&comma; unfortunately&period;<&sol;p>&NewLine;<p>The features of the tech demo&comma; as well as the new engine&comma; is further detailed by Epic Games below&colon;<&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-158355 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;15193307&sol;UnrealEngine5Demo&period;jpg" alt&equals;"Unreal Engine 5" &sol;><&sol;p>&NewLine;<p><img class&equals;"aligncenter wp-image-158354 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;05&sol;15193115&sol;Unreal-Engine-5-tech-demo-5&period;jpg" alt&equals;"Unreal Engine 5" &sol;><&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"qC5KtatMcUw" data-param-feature&equals;"youtu&period;be" title&equals;"Unreal Engine 5 Revealed&excl; &vert; Next-Gen Real-Time Demo Running on PlayStation 5"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;qC5KtatMcUw&amp&semi;feature&equals;youtu&period;be"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;qC5KtatMcUw&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Unreal Engine 5 Revealed&excl; &vert; Next-Gen Real-Time Demo Running on PlayStation 5"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">The Breakdown<&sol;h3>&NewLine;<blockquote><p><strong>Lumen in the Land of Nanite<&sol;strong><&sol;p>&NewLine;<p>This demo previews two of the new core technologies that will debut in Unreal Engine 5&colon;<&sol;p>&NewLine;<p><strong>Nanite<&sol;strong> virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see&period; Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD data—and it just works&period; Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets&comma; polygon memory budgets&comma; or draw count budgets&semi; there is no need to bake details to normal maps or manually author LODs&semi; and there is no loss in quality&period;<&sol;p>&NewLine;<p><strong>Lumen<&sol;strong> is a fully dynamic global illumination solution that immediately reacts to scene and light changes&period; The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge&comma; detailed environments&comma; at scales ranging from kilometers to millimeters&period; Artists and designers can create more dynamic scenes using Lumen&comma; for example&comma; changing the sun angle for time of day&comma; turning on a flashlight&comma; or blowing a hole in the ceiling&comma; and indirect lighting will adapt accordingly&period; Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs—a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console&period;<&sol;p>&NewLine;<p>Numerous teams and technologies have come together to enable this leap in quality&period; To build large scenes with Nanite geometry technology&comma; the team made heavy use of the Quixel Megascans library&comma; which provides film-quality objects up to hundreds of millions of polygons&period; To support vastly larger and more detailed scenes than previous generations&comma; PlayStation 5 provides a dramatic increase in storage bandwidth&period;<&sol;p>&NewLine;<p>The demo also showcases existing engine systems such as Chaos physics and destruction&comma; Niagara VFX&comma; convolution reverb&comma; and ambisonics rendering&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><strong>Unreal Engine 4 and 5 timeline<&sol;strong><&sol;p>&NewLine;<p>Unreal Engine 4&period;25 already supports next-generation console platforms from Sony and Microsoft&comma; and Epic is working closely with console manufacturers and dozens of game developers and publishers using Unreal Engine 4 to build next-gen games&period;<&sol;p>&NewLine;<p>Unreal Engine 5 will be available in preview in early 2021&comma; and in full release late in 2021&comma; supporting next-generation consoles&comma; current-generation consoles&comma; PC&comma; Mac&comma; iOS&comma; and Android&period;<&sol;p>&NewLine;<p>We’re designing for forward compatibility&comma; so you can get started with next-gen development now in Unreal Engine 4 and move your projects to Unreal Engine 5 when ready&period;<&sol;p>&NewLine;<p>We will release <em>Fortnite<&sol;em>&comma; built with Unreal Engine 4&comma; on next-gen consoles at launch and&comma; in keeping with our commitment to prove out industry-leading features through internal production&comma; migrate the game to Unreal Engine 5 in mid-2021&period;<&sol;p><&sol;blockquote>&NewLine;<p>Alongside the news on the engine&comma; Epic Games also revealed a new program that would making games easier on their engine&period;<&sol;p>&NewLine;<blockquote><p>Starting today&comma; you can download and use Unreal Engine to build games for free as you always have&comma; except now royalties are waived on your first &dollar;1 million in gross revenue&period; The new Unreal Engine license terms&comma; which are retroactive to January 1&comma; 2020&comma; give game developers an unprecedented advantage over other engine license models&period; For more information&comma; visit the <a href&equals;"https&colon;&sol;&sol;www&period;unrealengine&period;com&sol;faq" target&equals;"&lowbar;blank">FAQ<&sol;a>&period;<&sol;p><&sol;blockquote>&NewLine;<p>Needless to say the Unreal Engine 5 looks incredible&comma; and I can’t wait to see its full capabilities for myself running on the next-generation consoles&comma; upon their release&period;<&sol;p>&NewLine;<p><strong>Have you seen the tech demo for the Unreal Engine 5&quest; If so&comma; what did you think&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;

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