EVE Online Update Parallax 1.0 Has Launched

<p><em>EVE Online<&sol;em> launched the Parallax update for the game yesterday&comma; hosting a huge host of changes&comma; additions&comma; and fixes&period;<&sol;p>&NewLine;<p>Prompted by dialogue with <em>EVE Online<&sol;em> players&comma; as well as the experience of some of the most compelling and exciting stories created from the sovereignty gameplay&comma; the changes in Parallax are led by the addition of passive structure regeneration&period; Now if no active entosis links are running in a contested structure&comma; they will regenerate towards full ownership&period; This will shorten the maintenance needed to keep off random&comma; uncommitted attackers&period;<&sol;p>&NewLine;<p>In addition to this&comma; <em>EVE Online<&sol;em> has made several other key changes in the sovereignty system in regards to the control&comma; warfare&comma; and defenses&period; One such change is that sovereignty structures now have self-destruct capabilities&period; These capabilities should allow for diplomatic exchanges of territory to happen much smoother&period;<&sol;p>&NewLine;<p>For more insight&comma; here is an overview of the sovereignty system&colon;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"OG-5CQeelaI" title&equals;"Sovereignty in EVE Online"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;OG-5CQeelaI"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;OG-5CQeelaI&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Sovereignty in EVE Online"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Another change is that &OpenCurlyDoubleQuote;Jump fatigue” has had its cap reduced from 30 days down to just 5 days and reactivation capped at 12 hours&period; More tweaks are expected for this feature in the near future&period; &lpar;It should be noted that anyone with timers set at higher levels than this will find their timers had been reduced to the new limit&rpar;<&sol;p>&NewLine;<p>Another addition is that <em>EVE Online’s<&sol;em> server is now counting PvP kills for each ship item in preparation for the forthcoming &&num;8220&semi;Kill marks&&num;8221&semi; feature&period; The marks won’t be visible on ships as of yet&comma; but they are being counted to give players a head-start when the feature launches&period;<&sol;p>&NewLine;<p>Some fixes to <em>EVE Online<&sol;em> include the reparation of the issue regarding Supercapital Ship Assembly Arrays&comma; which wouldn’t go offline even when their hub was destroyed&semi; correction of the rendering problem in the ship fitting window&comma; correction of grammatical errors in mission texts&comma; and a myriad of user interface issues&period;<&sol;p>&NewLine;<p>For a full list of changes&comma; fixes&comma; and addition in <em>EVE Online<&sol;em>&comma; feel free to take look at the full Parallax patch <a href&equals;"http&colon;&sol;&sol;community&period;eveonline&period;com&sol;news&sol;patch-notes&sol;patch-notes-for-parallax&quest;dm&lowbar;i&equals;XF5&comma;3SBJK&comma;6W0EWT&comma;DN49K&comma;1" target&equals;"&lowbar;blank">notes&period;<&sol;a><&sol;p>&NewLine;<p>Source&colon; Indigo Pearl Press Release<&sol;p>&NewLine;<p>Overview via <em>EVE Online<&sol;em>&comma; <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;OG-5CQeelaI" target&equals;"&lowbar;blank">YouTube<&sol;a><&sol;p>&NewLine;

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