Do We Even Care About Devil May Cry 5 Anymore?

Devil May Cry, Capcom

<p>It’s been a while since I&&num;8217&semi;ve done one of these&comma; and I’ve been meaning to express some agonizing sense of self-righteousness and cry about a game that may or may not exist&period; What the devil am I going on about&quest; Well&comma; there were hints&comma; and you’ve read the titles and are clearly writing horrid comments below&comma; I gather&period;<&sol;p>&NewLine;<p>Just read on&period;<&sol;p>&NewLine;<p>This article was sparked by rumors of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;jerrys-top-5-platinumgames&sol;"><em>Devil May Cry 5<&sol;em><&sol;a> being in production&comma; and I ask if we should really care about the possibility of it being made&period; I know what you’re thinking <em>Jesus Patrick&comma; you&&num;8217&semi;re moaning about a game that hasn&&num;8217&semi;t even been announced yet<&sol;em>&period; Well&comma; I am&comma; and for good reason&colon; we all know that it’s coming&comma; and with the remaster of the original <em>Devil May Cry<&sol;em> trilogy&comma; it’s a good sign that something&&num;8217&semi;s coming&period; It&&num;8217&semi;s a shame&comma; as I loved Ninja Theory’s <em>DMC<&sol;em> and felt it was a smart and frantic reboot the series needed&comma; including some fresh ideas and a pleasing visual style&period; I’m sure people are getting the pitchforks and negative comments ready&period; So let me explain&comma; I was never a massive fan of the original <em>DMC<&sol;em> games&comma; and the news of a fifth entry into the saga doesn’t fill me with joy&period; Personally&comma; I&&num;8217&semi;d rather see the sequel to <em>DMC<&sol;em>&period; Let me tell you why&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1728px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;edgecast&period;steamstatic&period;com&sol;steam&sol;apps&sol;220440&sol;ss&lowbar;9edb3da7e3a6fe2ac99f7964da44894b4d9c8f87&period;1920x1080&period;jpg&quest;t&equals;1447356584" alt&equals;"" width&equals;"1728" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">DMC&comma; Ninja Theory&sol;Capcom<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>The Series Began Lacking New Ideas <&sol;em><&sol;strong><&sol;p>&NewLine;<p>The original DMC was an exciting game changer back in 2001&period; Having been born from a potential <em>Resident Evil<&sol;em> concept&comma; this new hack and slash showed great depth in its combat while offering an exhilarating sense of pacing&period; It was highly refined&comma; fast&comma; and stylish&comma; with an amazing visual style that looked more like <em>Castlevania<&sol;em> on crack&period; While it was far from perfect&comma; <em>DMC<&sol;em> was still a pretty good game&period; Then we got <em>DMC2&comma;<&sol;em> and that was less than inspiring and just felt mindlessly rushed&period; The story was bland&comma; the combat had evolved&comma; and Dante was such a bore&period; Then<em> DMC3<&sol;em> came along and showed great promise &lpar;personally&comma; my favorite game in the series&rpar; but still played it safe with the same setting&comma; same characters&comma; and only a few new tricks in the combat&period; Then we got <em>DMC4&comma;<&sol;em> and yeah&comma; that was pretty bad&period;<&sol;p>&NewLine;<p>The series failed to evolve and thus failed to adapt to the changing nature of game design and held off any dynamic progression with the sequels&period; Pretty much like how <em>Gears of War<&sol;em> is now&comma; a safe&comma; rehash of what was great&period; <em>Bayonetta<&sol;em> came out a couple of years later and helped re-define the genre with more style&comma; interesting characters&comma; and the most awesome personality in a game&period; Even <em>Ninja Gaiden<&sol;em> included changes&comma; which many didn’t like&comma; but at least it tried new things and learned from its mistakes&period; Even <em>DMC<&sol;em> made some impressive design choices&comma; with awesome boss battles&comma; a killer soundtrack that felt in tune with the action&comma; and a compelling world where the visual style merged with the gameplay more flawlessly&period;<&sol;p>&NewLine;<p>This is why Capcom handed the series over to Ninja Theory&period; The team did a great job with <em>DMC<&sol;em>&comma; but the hardcore fans weren’t very happy with the industrial&sol;punk influenced rebirth of the series&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;download&period;xbox&period;com&sol;content&sol;images&sol;66acd000-77fe-1000-9115-d8024343081e&sol;1033&sol;screenlg1&period;jpg" alt&equals;"Image from DMC HD Collection" width&equals;"1000" height&equals;"562" &sol;><figcaption class&equals;"wp-caption-text">Devil May Cry&comma; Capcom<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>The Original Dante Was A Bore<&sol;em><&sol;strong><&sol;p>&NewLine;<p>Yes&comma; I know everyone loves Dante with his long grey hair&comma; red leather suit&comma; and big whopping sword&period; I ain&&num;8217&semi;t denying he&&num;8217&semi;s a good-looking guy&comma; but outside of those good looks&comma; the man is extremely dull&period; In the first game&comma; he had style&comma; wit&comma; and a cheeky yet charming attitude&comma; making him a likable hero in gaming&period; But from the first game&comma; Dante lost the edge&comma; his style&comma; and his wit&comma; making his personality whither away into a bland&comma; generic demon hunter&period;<&sol;p>&NewLine;<p>This personality issue rubbed off on the other games&comma; which then lacked compelling narratives to keep you invested&period; Dante’s humor became too dry and his ego was redundant&comma; and it felt like other characters around him were far more interesting&period; Trish&comma; Vigil&comma; and even smaller supporting cast members such as Gloria were more interesting to watch&period; Even Nero was more likable&excl;<&sol;p>&NewLine;<p><em>DMC<&sol;em>’s Dante first impression was overly slammed and unfairly judged for being an &OpenCurlyDoubleQuote;emo” even though the original character had some traits of an emo too&period; The new Dante had attitude&comma; wit&comma; and more importantly&comma; emotional depth&period; He was a guy with gravitas&comma; and his heart-breaking backstory provided as a relistic motivation for his journey&period; Plus his fighting styles were super awesome&excl;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;download&period;xbox&period;com&sol;content&sol;images&sol;66acd000-77fe-1000-9115-d8024343081e&sol;1033&sol;screenlg3&period;jpg" alt&equals;"Image from DMC HD Collection" width&equals;"1000" height&equals;"562" &sol;><figcaption class&equals;"wp-caption-text">Devil May Cry&comma; Capcom<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Devil May Cry 4 Was Bad<&sol;em><&sol;strong><&sol;p>&NewLine;<p>Okay&comma; I won’t bash <a href&equals;"https&colon;&sol;&sol;www&period;goombastomp&period;com&sol;devil-may-cry-4&sol;"><em>DMC4<&sol;em><&sol;a> too much&comma; but I will address some critical flaws that made Capcom reboot the series with <em>DMC<&sol;em>&period; <em>DMC4<&sol;em> was unimaginative&comma; uninspiring&comma; and overall a painful end to the series&period; While the intro boss fight was pretty cool&comma; we were misled by Capcom who created a game where all the awesome set pieces&comma; combat&comma; and style were contained in cutscenes&period; We watched the amazing spectacle of <em>DMC<&sol;em> only for the game to throw the same small selection of enemies at us in small&comma; contrived arenas while forcing awful camera controls&comma; tedious lateral elements&comma; and the same four bosses three times&period; Also&comma; let’s not forget the second half of the game being the first half of the game in reserve with no major changes&period;<&sol;p>&NewLine;<p>I’ve heard development was heavily under budget and Capcom had given minimal time for the team to create their vision&period; This is all fine if true&comma; but alarm bells do spring up as Capcom had three years to develop the title&comma; and back then&comma; that’s a decent amount of time considering games like <em>Gears of War 2<&sol;em>&comma; <em>Call of Duty Modern Warfare 2<&sol;em>&comma; and <em>Uncharted 2<&sol;em> all took two years to develop&period; Plus&comma; <em>DMC<&sol;em> was a successful series&comma; so why sabotage the fourth title&quest;<&sol;p>&NewLine;<p>It’s a shame that Ninja Theory won’t be continuing their version of <em>DMC<&sol;em>&period; Instead&comma; we may have to suffer the same bland world that revolves around overly used gothic themes and the same tired&comma; soulless plot devices that include our dull icon&comma; Dante&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1728px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;edgecast&period;steamstatic&period;com&sol;steam&sol;apps&sol;220440&sol;ss&lowbar;89ecbf1b0120d32ff82580f5e3f9f6a76edd7b92&period;1920x1080&period;jpg&quest;t&equals;1447356584" alt&equals;"" width&equals;"1728" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">DMC&comma; Ninja Theory&sol;Capcom<&sol;figcaption><&sol;figure>&NewLine;<p><strong><em>Should We Care&quest; <&sol;em><&sol;strong><&sol;p>&NewLine;<p>Yes&period;<&sol;p>&NewLine;<p>There’s promise here as Capcom took one of its most famous franchises and rebooted it in a way that helped save the series&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;resident-evil-7-not-a-hero-dlc-review-no-more-boulder-punching&sol;"><em>Resident Evil 7<&sol;em><&sol;a> was a great addition to the franchise and showed that Capcom was able to evolve their games and bring new ideas&comma; dynamics&comma; and responses to fan feedback&period; They could do the same for <em>DMC<&sol;em> and make it highly enthralling&comma; new&comma; and something that could easily rival <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;bayonetta-review-joy-thought-never-come&sol;"><em>Bayonetta<&sol;em><&sol;a>&period; This also shows that Capcom is willing to gamble with their money like they did with <em>DMC4&comma;<&sol;em> though they might’ve very well been restrictive on the budget for no good reason and wanted to abuse the trust of fans and gamers alike&period;<&sol;p>&NewLine;<p>Then again&comma; it’s Capcom&period; I don’t have a massive amount of faith in them&comma; but there’s a small chance they might actually make <em>DMC5<&sol;em> a bold addition to the series and a game changer like <em>Resident Evil 4<&sol;em>&period; I’m of two minds when it comes to imagining a sequel for <em>DMC<&sol;em>&comma; but I think anything is better than leaving the series to die&period;<&sol;p>&NewLine;<p>I would prefer to have <a href&equals;"https&colon;&sol;&sol;ninjatheory&period;com&sol;">Ninja Theory<&sol;a> continue their vision&period;<&sol;p>&NewLine;

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