<div class="zw-paginated zw-page">
<div class="zw-pagecontainer">
<div class="zw-contentpane selectableSection">
<div class="zw-column-container">
<div class="zw-column">
<div class="zw-paragraph" data-width="624">
<div class="zw-line-div">
<div class="zw-line-content">
<p>Multiple technological innovations emerged and paved the way for a new level of entertainment for people worldwide. One popular form of technological entertainment for people in the early 1970&#8217;s and the 1980&#8217;s was gaming. Various companies started developing games and inventing new devices to cater to the gaming market. Let us discuss the <a href="https://insider-gaming.com/the-evolution-of-video-games-a-journey-through-history/">evolution of gaming</a> over the decades.</p>
<figure id="attachment_147411" aria-describedby="caption-attachment-147411" style="width: 620px" class="wp-caption aligncenter"><img class="wp-image-147411 size-full" src="https://cdn.bagogames.com/wp-content/uploads/2019/09/15182321/Prince_of_Persia_1989.jpg" alt="" width="620" height="348" /><figcaption id="caption-attachment-147411" class="wp-caption-text">Prince of Persia (1989)</figcaption></figure>
<p>Way back in the 1980&#8217;s, PC gaming evolved graphically with the development of vector graphics. <a href="https://www.docsity.com/en/news/gaming/evolution-of-computer-games-1970s-to-the-modern-era/">Docsity</a> describes vector graphics as a type of graphics that incorporates geometrical figures such as points, lines, curves, and shapes to produce images. At this point, video games were colorful and now had interesting story-lines, characters, and other features that made the whole gaming experience more amusing. For instance, 1985 games like <a href="https://eu.usatoday.com/story/tech/gaming/2015/01/08/oregon-trail-internet-archive/21450885/"><em>The Oregon Trail</em></a>, <em>Where in the World Is Carmen Sandiego</em>, and <em>Ultima 4</em> were some of the games that enticed players with its game options and challenges.</p>
<figure id="attachment_147410" aria-describedby="caption-attachment-147410" style="width: 640px" class="wp-caption aligncenter"><img class="wp-image-147410 size-full" src="https://cdn.bagogames.com/wp-content/uploads/2019/09/15182319/simcity-6.jpg" alt="Sim City" width="640" height="350" /><figcaption id="caption-attachment-147410" class="wp-caption-text">Sim City (1989)</figcaption></figure>
<p>Moreover, in the late 1980&#8217;s, 2-D graphic techniques were developed. Game developers were able to utilize visual patterns such as the parallel projection, top-down perspective, and side-scrolling games. Parallel projection allowed game developers to make bigger game worlds by using fewer art assets and dividing them into sprites or tiles while reusing them over and over.</p>
<p>The top-down perspective is commonly known as the bird’s-eye, or the overhead, view, making role-play games more pleasurable. <a href="https://bagogames.com/sega-genesis-classics-review/">Side-scrolling</a> games provide players a viewpoint from the side where the screen changed according to the movement of the character. Among the games developed during this period were <em>Sid Meier’s Pirates (1987)</em>, <em>King’s Quest 4 (1988)</em>, <a href="https://classicreload.com/prince-of-persia.html"><em>Prince of Persia (1989)</em></a>, and <em>Sim City (1989)</em>. Through the 2-D graphics techniques, players were engrossed in a fantastic gaming experience on their <a href="https://www.ibuypower.com/site/computer/asus-laptop">computers</a>.</p>
<p style="text-align: center;"><em>This article contains sponsored links.</em></p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>

BagoGames > Articles > Geek Culture > Tech > Evolution of PC Gaming in the 1980’s
Evolution of PC Gaming in the 1980’s
-
By Chris Newton
- Categories: Geek Culture, Tech, Videos
- Tags: ibuypowerPCRetro GamesSD
Related Content
Shadow Fight Arena Chapter 1 Gameplay
By
Michael Mosley
November 29, 2025
MX Player for PC: Complete Setup Tutorial
By
Trevor Kincaid
October 22, 2025