Evolution of PC Gaming in the 1980’s

<div class&equals;"zw-paginated zw-page">&NewLine;<div class&equals;"zw-pagecontainer">&NewLine;<div class&equals;"zw-contentpane selectableSection">&NewLine;<div class&equals;"zw-column-container">&NewLine;<div class&equals;"zw-column">&NewLine;<div class&equals;"zw-paragraph" data-width&equals;"624">&NewLine;<div class&equals;"zw-line-div">&NewLine;<div class&equals;"zw-line-content">&NewLine;<p>Multiple technological innovations emerged and paved the way for a new level of entertainment for people worldwide&period; One popular form of technological entertainment for people in the early 1970&&num;8217&semi;s and the 1980&&num;8217&semi;s was gaming&period; Various companies started developing games and inventing new devices to cater to the gaming market&period; Let us discuss the <a href&equals;"https&colon;&sol;&sol;insider-gaming&period;com&sol;the-evolution-of-video-games-a-journey-through-history&sol;">evolution of gaming<&sol;a> over the decades&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147411" aria-describedby&equals;"caption-attachment-147411" style&equals;"width&colon; 620px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-147411 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;15182321&sol;Prince&lowbar;of&lowbar;Persia&lowbar;1989&period;jpg" alt&equals;"" width&equals;"620" height&equals;"348" &sol;><figcaption id&equals;"caption-attachment-147411" class&equals;"wp-caption-text">Prince of Persia &lpar;1989&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Way back in the 1980&&num;8217&semi;s&comma; PC gaming evolved graphically with the development of vector graphics&period; <a href&equals;"https&colon;&sol;&sol;www&period;docsity&period;com&sol;en&sol;news&sol;gaming&sol;evolution-of-computer-games-1970s-to-the-modern-era&sol;">Docsity<&sol;a> describes vector graphics as a type of graphics that incorporates geometrical figures such as points&comma; lines&comma; curves&comma; and shapes to produce images&period; At this point&comma; video games were colorful and now had interesting story-lines&comma; characters&comma; and other features that made the whole gaming experience more amusing&period; For instance&comma; 1985 games like <a href&equals;"https&colon;&sol;&sol;eu&period;usatoday&period;com&sol;story&sol;tech&sol;gaming&sol;2015&sol;01&sol;08&sol;oregon-trail-internet-archive&sol;21450885&sol;"><em>The Oregon Trail<&sol;em><&sol;a>&comma; <em>Where in the World Is Carmen Sandiego<&sol;em>&comma; and <em>Ultima 4<&sol;em> were some of the games that enticed players with its game options and challenges&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;147410" aria-describedby&equals;"caption-attachment-147410" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-147410 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;15182319&sol;simcity-6&period;jpg" alt&equals;"Sim City" width&equals;"640" height&equals;"350" &sol;><figcaption id&equals;"caption-attachment-147410" class&equals;"wp-caption-text">Sim City &lpar;1989&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Moreover&comma; in the late 1980&&num;8217&semi;s&comma; 2-D graphic techniques were developed&period; Game developers were able to utilize visual patterns such as the parallel projection&comma; top-down perspective&comma; and side-scrolling games&period; Parallel projection allowed game developers to make bigger game worlds by using fewer art assets and dividing them into sprites or tiles while reusing them over and over&period;<&sol;p>&NewLine;<p>The top-down perspective is commonly known as the bird’s-eye&comma; or the overhead&comma; view&comma; making role-play games more pleasurable&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;sega-genesis-classics-review&sol;">Side-scrolling<&sol;a> games provide players a viewpoint from the side where the screen changed according to the movement of the character&period; Among the games developed during this period were <em>Sid Meier’s Pirates &lpar;1987&rpar;<&sol;em>&comma; <em>King’s Quest 4 &lpar;1988&rpar;<&sol;em>&comma; <a href&equals;"https&colon;&sol;&sol;classicreload&period;com&sol;prince-of-persia&period;html"><em>Prince of Persia &lpar;1989&rpar;<&sol;em><&sol;a>&comma; and <em>Sim City &lpar;1989&rpar;<&sol;em>&period; Through the 2-D graphics techniques&comma; players were engrossed in a fantastic gaming experience on their <a href&equals;"https&colon;&sol;&sol;www&period;ibuypower&period;com&sol;site&sol;computer&sol;asus-laptop">computers<&sol;a>&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>This article contains sponsored links&period;<&sol;em><&sol;p>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;

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