Evolution of PC Gaming in the 1980’s

Multiple technological innovations emerged and paved the way for a new level of entertainment for people worldwide. One popular form of technological entertainment for people in the early 1970’s and the 1980’s was gaming. Various companies started developing games and inventing new devices to cater to the gaming market. Let us discuss the evolution of gaming over the decades.

Prince of Persia (1989)

Way back in the 1980’s, PC gaming evolved graphically with the development of vector graphics. Docsity describes vector graphics as a type of graphics that incorporates geometrical figures such as points, lines, curves, and shapes to produce images. At this point, video games were colorful and now had interesting story-lines, characters, and other features that made the whole gaming experience more amusing. For instance, 1985 games like The Oregon Trail, Where in the World Is Carmen Sandiego, and Ultima 4 were some of the games that enticed players with its game options and challenges.

Sim City (1989)

Moreover, in the late 1980’s, 2-D graphic techniques were developed. Game developers were able to utilize visual patterns such as the parallel projection, top-down perspective, and side-scrolling games. Parallel projection allowed game developers to make bigger game worlds by using fewer art assets and dividing them into sprites or tiles while reusing them over and over.

The top-down perspective is commonly known as the bird’s-eye, or the overhead, view, making role-play games more pleasurable. Side-scrolling games provide players a viewpoint from the side where the screen changed according to the movement of the character. Among the games developed during this period were Sid Meier’s Pirates (1987), King’s Quest 4 (1988), Prince of Persia (1989), and Sim City (1989). Through the 2-D graphics techniques, players were engrossed in a fantastic gaming experience on their computers.

This article contains sponsored links.

Exit mobile version