Exist Archive: The Other Side of the Sky Review – Great Concept, Dull Combat

Exist Archive

(Exist Archive: The Other Side of the Sky, Spike Chunsoft and Aksys Games)

<p><em>Exist Archive<&sol;em> is the definition of why I think the general audience feels like they would not like a J-RPG and a turn-based one at that&period; Despite the game having interesting art design&comma; wonderful visuals&comma; and a great voice cast&comma; <em>Exist Archive<&sol;em> has the most linear and slow gameplay I have played in a J-RPG&period; From the repetitive combat system to the most linear and bland platforming sections&comma; this game falls short of what could have been an amazing concept of a game&period;<&sol;p>&NewLine;<p>After you think you are dead from an accident&comma; you wake up in a completely new world&period; Introduced with a stunning cutscene and gorgeous score by Motoi Sakuraba&comma; this game sets you in the right mood&period; The voice acting is superb with believable and clear deliveries&comma; and the story has tons of potential as you are guided by a mysterious voice in a fantastical world&period; I thought&comma; &&num;8220&semi;Wow&comma; this is going to be a great game&excl;&&num;8221&semi; And then the derivative combat and confusing experience systems rear their ugly heads&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"6lBuxCt&lowbar;NzA" title&equals;"Exist Archive Trailer"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;6lBuxCt&lowbar;NzA"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;6lBuxCt&lowbar;NzA&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Exist Archive Trailer"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>Like my previous review of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;oceanhorn-monster-of-uncharted-seas-review-the-legend-of-frustration&sol;"><em>Oceanhorn&colon; Monster of the Uncharted Seas<&sol;em><&sol;a>&comma; I had trouble with this game&period; I reached a lot of roadblocks&period; Like a traditional J-RPG&comma; a lot of leveling up &lpar;grinding&rpar; is needed to defeat the bosses in this game as it has a lot of difficulty spikes&period; While this is fine for most instances&comma; <em>Exist Archive<&sol;em> stands out as it provides little explanation as to how you can improve your character&&num;8217&semi;s moves with the SP system and the difficulty jumps far too often&period; No matter how much I level up the characters&comma; the SP seems to not be going up at all&comma; and if you could progress properly&comma; it would be pretty cool&period; Upgrading each character&&num;8217&semi;s class and gaining different abilities seems like fun&comma; but I wish I knew how to do this with a good tutorial&period; On the other hand&comma; if you&&num;8217&semi;re one who loves the idea of this combat system&comma; you might find a lot of value from this game as it provides around 50 hours of gameplay as well as multiple endings&period; I also like how your actions in the game&comma; such as retreating and letting others fall in battle&comma; changes each character&&num;8217&semi;s thoughts on you&period;<&sol;p>&NewLine;<p>And the grinding doesn&&num;8217&semi;t help when the battle system is a dull and repetitive bore-fest that has you go against similar enemies over and over and over again&period; It&&num;8217&semi;s similar to <em>Eternal Sonata<&sol;em>&comma; but think of it as only having one move at your disposal for each character&period; That&&num;8217&semi;s like <em>Final Fantasy<&sol;em> characters only being able to use Fire with occasional ability changes and that&&num;8217&semi;s it&period; You can decide which side of the field to attack&comma; and then have your characters join together to fight each enemy wave at the same time&period; It&&num;8217&semi;s also extremely magic-focused as characters with melee weapons seem to do very little to enemies in comparison&period; Each character&&num;8217&semi;s attack is well animated and it feels satisfying to hit with each swing of a sword or a whip&comma; but the damage output just isn&&num;8217&semi;t there&period; Add these frustrations and you can understand why I wanted to play this game for 30 minute sessions&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114697" aria-describedby&equals;"caption-attachment-114697" style&equals;"width&colon; 1470px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-114697 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;27205932&sol;Exist-Archive-2&period;jpg" alt&equals;"Exist Archive &lpar;2&rpar;" width&equals;"1470" height&equals;"827" &sol;><figcaption id&equals;"caption-attachment-114697" class&equals;"wp-caption-text">&lpar;<em>Exist Archive&colon; The Other Side of the Sky<&sol;em>&comma; Spike Chunsoft and Aksys Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Oh&comma; and here&&num;8217&semi;s the kicker&period; The save system&period; You&&num;8217&semi;d think&comma; ah&comma; it will auto-save or a save point will show up in the level&period; Wrong&period; You have to get out of the level&comma; press options for the menu&comma; head to data &lpar;right at the bottom of the menu&comma; mind you&rpar; and then finally save&period;  This is probably the dumbest concept for a save system ever&period; What the heck was Tri-Ace thinking&excl;&quest; Oh&comma; and if you die against a boss that you should level up for&comma; guess what&quest; You have to play that 20-30 minute level all over again&comma; experience points included&period;<&sol;p>&NewLine;<p>The way the game is laid out is awkward as well&period; There is a large overworld map you can move around in with a cursor&comma; and it&&num;8217&semi;s sometimes difficult to find out where the next mission is&comma; despite how cool the animation is when the player zooms into the world as it rotates&period; The way it is set out is like <em>Monster Hunter<&sol;em>&comma; in which you choose the mission you want &lpar;or return to the mission for experience and grinding&rpar; but it makes me feel disconnected from the world and the story with this style of progression&period;<&sol;p>&NewLine;<p>Despite a wonderful opening score from Matoi Sakuraba&comma; this game has some of the most generic J-RPG music imaginable&period; The battle music rings in my ears every time I hear it due to how dull and repetitive it is&comma; and there is nothing remarkable about the field music&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"qkentY-s1k4" title&equals;"Exist Archive Trailer 02"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;qkentY-s1k4"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;qkentY-s1k4&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Exist Archive Trailer 02"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>However&comma; this game does have a few positives&period; First&comma; is the voice acting&period; I was enveloped by the story&comma; thanks to the great voice work behind the large cast&period; Conversations sound natural&semi; no one has an annoyingly high pitched voice&comma; and it&&num;8217&semi;s crisp and clear&period; Each voice delivery is nailed to a tee and resemble the characters perfectly&period; Next&comma; the art style and the visuals presented from this otherworldly location&colon; it looks unique&comma; colorful&comma; and interesting to platform your way through&period; There are things in the background you can notice and the chibi-esque art style can be charming for those who grew up with PS2 J-RPGs&period;<&sol;p>&NewLine;<p>The story is very intriguing as you are following a being called Yamatoga&comma; who has forced you to help him to be reborn&period; You are also finding people who are also scattered around the world&comma; who are away from Earth and they come together to survive&period; It&&num;8217&semi;s not often that you get a blend of fantasy and science fiction in a J-RPG&period; However&comma; due to the story and the gameplay not blending together at the same time&comma; it feels disconnected&period; You are rewarded by beating the repetitive level with a cutscene rather than the story being part of the gameplay&period; A recent example&comma; <em>World of Final Fantasy<&sol;em>&comma; is able to slide in some witty conversations during dungeon exploring and manages to keep the story and character interaction progressing&comma; but <em>Exist Archive<&sol;em> fails at connecting these two game aspects together&period; To be honest&comma; I wish this was a visual novel instead&period;<&sol;p>&NewLine;<p>Sadly&comma; this review has sounded more like a rant&comma; but this game has given me so much frustration over the past few weeks&period; When I talk to family and friends who like games&comma; and I try to convince them to play a turn-based J-RPG&comma; this is the definition of what they think they&&num;8217&semi;d experience&period; Despite great voice acting and unique &lpar;and charming&rpar; scenery&comma; this is a J-RPG&comma; that is so repetitive&comma; dull&comma; and incoherent&comma; which just drives me up the wall&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center"><strong>A PS4 Review Code for <em>Exist Archive<&sol;em> was provided by Aksys Games for the purpose of this review<&sol;strong><&sol;p>&NewLine;

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