Expeditions: Viking Interview

<p>When I was younger&comma; at school &OpenCurlyDoubleQuote;History” was synonymous for &OpenCurlyDoubleQuote;nap time”&period; Perhaps it was the teacher&comma; immaturity or the constant dragging up of World War Two as though that was the only thing the UK ever got involved in&comma; but I just wasn&&num;8217&semi;t sold on it&period; Now older&comma; dulled and marred&comma; I&&num;8217&semi;ve been having a fantastic time diving into the past through a Youtube history documentary series &lpar;i&period;e&period; ExtraHistory&rpar; and tucking into various historical video games&period; Is this what adulthood is&quest;<&sol;p>&NewLine;<p>&&num;8230&semi;Anyway&comma; so during my binging ohistorically-based titles&comma; I came across the game <em>Expeditions&colon; Conquistador<&sol;em>&period; &OpenCurlyDoubleQuote;Oh&comma; what&&num;8217&semi;s this&quest;” I asked myself&comma; lured in instantly by an unusual historical period to cover in games&period; Especially one that combined two things that always draws my eye to a historical game&colon; Confronting pretty terrible things those before us did and&comma; oddly specific&comma; gunpowder weaponry&period;<&sol;p>&NewLine;<p>In the end&comma; I did have a good time despite ending early&period; It always struck me as odd how there were witch-doctors actually able to cast magic in a game that was otherwise seemingly grounded and straight-faced&period; Still&comma; when I heard <em>Expeditions&colon; Viking<&sol;em> was on the horizon&comma; I felt conflicted&period; On one hand it was a developer that I had seen their previous work and enjoyed&comma; complete with respect to the subject matter&comma; but on the other hand I couldn&&num;8217&semi;t shake the bad times I&&num;8217&semi;ve had with prior games that attempted to do Scandinavian history and instead did pop-culture &OpenCurlyDoubleQuote;Vikings”&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106356" aria-describedby&equals;"caption-attachment-106356" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106356 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03173128&sol;VikingInterviewPic6&period;jpg" alt&equals;"VikingInterviewPic6" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106356" class&equals;"wp-caption-text">&lpar;Expeditions&colon; Viking&comma; Logic Artists&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>So I was happy when I managed to get an interview with Alex Mintsioulis&comma; PR and Marketing Manager at Logic Artists&comma; as it would help me find out what kind of game <em>Expeditions&colon; Vikings<&sol;em> would be&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p><b>Kailan May &lpar;KM&rpar;&colon; A natural comparison to be made with Expeditions Viking is its predecessor&colon; Expeditions Conquistador&period; For those familiar with the series&comma; could you explain the mechanical differences between Conquistador and Viking&quest;<&sol;b><&sol;p>&NewLine;<p>Alex Mintsioulis &lpar;AM&rpar;&colon; Where Conquistador had more of a 50&sol;50 split between Strategy and RPG&comma; Viking is much more heavily leaning on classic CRPG elements&period;<&sol;p>&NewLine;<ul>&NewLine;<li>Character Creation&colon; In Conquistador the player character was more of a commander&comma; present in conversations but absent from the battlefield&period; In Viking the player character is fully customizable&comma; and represented visually in the game world&period; Player character’s will also fight shoulder to shoulder with their party members on the battlefield&period;<&sol;li>&NewLine;<li>Exploration&colon; Where most of Conquistador took place in a &OpenCurlyDoubleQuote;world map” view separate from the combat view&comma; where players explored a miniaturised world from horseback&comma; the exploration in Viking takes place in the same view as combat&comma; allowing players to actually see the locations they visit instead of merely reading about them&period; The world map movement that connects areas has been consolidated with the 2D map that Conquistador also featured&comma; and you’ll still need to make camp and manage your crew on your way from location to location&period;<&sol;li>&NewLine;<li>Player Village&colon; We introduce an upgradable player village at the very start of the first campaign in Expeditions&colon; Viking&comma; and the player will have to collect and spend various resources to upgrade the village&comma; unlocking new bonuses and advantages&comma; and representing the player’s progression&period;<&sol;li>&NewLine;<li>No Character Classes&colon; Unlike Conquistador&comma; in Viking there are no character classes&comma; meaning that as long as the character has all the prerequisites it can unlock any skill or ability&period; Instead of rigid classes&comma; characters will now be defined by their main stats&colon; Strength&comma; Endurance&comma; Finesse&comma; Perception&comma; and Sense&period;<&sol;li>&NewLine;<li>Injuries&colon; Character injuries are no longer a binary thing that puts a character completely out of commission until they’ve fully recovered&period; In Viking&comma; an injury will reduce some aspect of a character’s combat effectiveness until treated&comma; but you can still put them in a fight if you really need them&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<p><b>KM&colon; While the other main stats on your character seem self-explanatory&comma; could you elaborate on what &OpenCurlyDoubleQuote;Sense” governs&quest;  <&sol;b><&sol;p>&NewLine;<p>AM&colon; Sense has 3 main functions in the Expeditions&colon; Viking&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>During conversations and events the Sense stat is used in instances where you as a player are trying to use your intellect or cunning to sway favor&period; In traditional pen and paper RPG terms this is a combination of Wisdom&comma; Intelligence and Charisma&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<ul>&NewLine;<li class&equals;"western">It is the attribute which all support skills derive their quality and success rates&comma; so healing&comma; leadership&comma; buffing and de-buffing during combat all draw from Sense as a base stat&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<ul>&NewLine;<li class&equals;"western">Finally it is the core stat in a character&&num;8217&semi;s Discipline score&period; We use this when checking to see if a character is effected by debuffs and status effects&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<figure id&equals;"attachment&lowbar;106351" aria-describedby&equals;"caption-attachment-106351" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106351 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03173312&sol;VikingInterviewPic1&period;jpg" alt&equals;"VikingInterviewPic1" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106351" class&equals;"wp-caption-text">&lpar;Expeditions&colon; Viking&comma; Logic Artists&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><b>KM&colon; While Conquistador was about exploring an unknown land as a Spanish Conquistador &lpar;which&comma; I hate to spoil it for the historically unsavvy&comma; didn&&num;8217&semi;t end well for the locals&rpar;&comma; I&&num;8217&semi;d imagine the themes of Viking will be very different &lpar;i&period;e&period; not so much exploring an undiscovered land&comma; unless if Vinland is brought up&rpar;&period; What type of tale and themes will Expeditions&colon; Viking be discussing&quest;<&sol;b><&sol;p>&NewLine;<p class&equals;"western">AM&colon; Like Conquistador&comma; Viking is divided into two campaigns&colon; the first campaign takes place in Denmark&comma; the homeland of the characters&comma; which serves as a prologue where the player must prepare for their expedition&period;<&sol;p>&NewLine;<p class&equals;"western">The second campaign takes place upon the British Isles shortly before the infamous raid on Lindisfarne&period; In this period&comma; the Norse of course knew that Britain existed&comma; but they didn’t have much direct dealings with them &&num;8211&semi; particularly on account of the Norse being pagans while the British were Christians&period; Where Conquistador was a tale of explorers and conquerors venturing into the unknown and clashing horrendously with a great and mysterious empire&comma; Viking is a tale of opportunistic adventurers setting out to gain powerful allies or to raid unprotected coasts&period; The story deals with religious conflicts&comma; political maneuvering&comma; hit-and-run surprise attacks&comma; and sectarian violence&period;<&sol;p>&NewLine;<p class&equals;"western"><b>KM&colon; I recall Conquistador had a grounded aspect of history&comma; as it was based within a very real event&comma; but also had parts that appeared to have a fantasy element to them &lpar;e&period;g&period; shaman magic&rpar;&period; Likewise with Expeditions Viking&comma; while it seemed grounded in a historically accurate part of Scandinavia&comma; in the EGX Rezzed demo I came upon spirits in a cave&period; I wonder if you could elaborate on the application of history to the game and how&sol;when you choose to perhaps deviate from it&quest;<&sol;b><&sol;p>&NewLine;<p class&equals;"western">AM&colon; The Expeditions Series is rooted in historical content and authenticity&comma; but we’re very keen to not let realism get in the way of a dramatic story with plenty of surprises&period; The Vikings were a superstitious people with a powerful and complex mythology&comma; and in order to reflect that&comma; players will experience content that appears mythological or magical&period; Depending on their personality traits&comma; the characters in the game are likely to believe gods walk among men and that supernatural creatures are real&comma; but there’ll always be hints that point towards a more rational explanation&period;<&sol;p>&NewLine;<p class&equals;"western">The example with the spirits you encountered occurred in a neolithic tomb filled with noxious gas&period; Reading the status effects on your characters reveals that they were drugged&comma; and once the &OpenCurlyDoubleQuote;Underground Ones” are defeated&comma; players may choose to attempt a Perception check to see what &lpar;or more aptly who&rpar; they really are&period; Just be careful what you reveal to your followers&comma; as the superstitious are never happy to have their world view challenged&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106352" aria-describedby&equals;"caption-attachment-106352" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106352 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03173253&sol;VikingInterviewPic2&period;jpg" alt&equals;"VikingInterviewPic2" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106352" class&equals;"wp-caption-text">&lpar;Expeditions&colon; Viking&comma; Logic Artists&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><span style&equals;"color&colon; &num;000000&semi;"><strong>KM&colon; <&sol;strong><&sol;span><b>While on the subject of historical representation in games&comma; I believe females to be an interesting part of it&period; Medieval Europe was&comma; to put it lightly&comma; unfriendly to the sex&period; I believe games like Mount &amp&semi; Blade&colon; Warband utilise this aspect of history to good effect&comma; making conversing with NPCs more difficult if you&&num;8217&semi;re playing as a female character&period; Considering this is a historical game&comma; have you taken into account the attitudes to gender of the era&quest; For example&comma; will the game be any different if I choose to play as a woman&quest;<&sol;b><&sol;p>&NewLine;<p class&equals;"western"><span style&equals;"color&colon; &num;000000&semi;">AM&colon; <&sol;span>It’s difficult to find much real evidence of women’s place in Norse society&comma; particularly in the early part of the era before Christianity supplanted the old ways&period; We know women could be quite powerful&comma; and could own land and other property&comma; and free women enjoyed quite wide-spread rights presented to them by <a href&equals;"https&colon;&sol;&sol;paulrobinson&period;co&period;uk&sol;law&sol;divorce-solicitors&sol;">divorce solicitors in essex<&sol;a> in terms of marriage and divorce&period; Whether they could be chieftains and go into battle is disputed&period; Sexism will occasionally appear in some form in Viking&comma; but it won’t be a major factor in the game&period;<span style&equals;"color&colon; &num;000000&semi;"> <&sol;span><&sol;p>&NewLine;<p class&equals;"western"><b>KM&colon; As you adventure around dealing with situations that occur to your Viking clan&comma; will there be different ways of solving the same problem&quest; Will these different ways have potential repercussions&quest;<&sol;b><span style&equals;"color&colon; &num;000000&semi;"> <&sol;span><&sol;p>&NewLine;<p class&equals;"western">AM&colon; Yes&period; Our focus is very much on ensuring that the narrative is internally consistent&comma; so things pan out the way you’d expect based on the choices you make and the actions you take&comma; and this naturally leads to a fair bit of both long and short term consequences&period;<&sol;p>&NewLine;<p class&equals;"western"><b>Will you be able to customise who is in your party through-out the game&quest; What will happen to those who aren&&num;8217&semi;t part of it &lpar;e&period;g&period; dismissed or simply turned down&rpar;&quest;<&sol;b><&sol;p>&NewLine;<p class&equals;"western">AM&colon; In the very beginning of the game&comma; players are restricted to a certain group of storyline characters&period; After a certain point in the main storyline&comma; however&comma; you will be able to dismiss party members and replace them with custom followers which you can create via the Character Creation System in the game&period; Of course custom-built characters have no story arc or personal quests&comma; but the personality-trait-based system of dialogue interjections we also used in Conquistador will ensure that you still hear from them when you’re about to make a decision they have strong opinions on&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106353" aria-describedby&equals;"caption-attachment-106353" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106353 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03173236&sol;VikingInterviewPic3&period;jpg" alt&equals;"VikingInterviewPic3" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106353" class&equals;"wp-caption-text">&lpar;Expeditions&colon; Viking&comma; Logic Artists&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><b>KM&colon; How customisable will your allies be &lpar;e&period;g&period; compare their trousers with the trousers you picked up to see which trousers has the most numbers on them&rpar;&quest; Will you be expected to level them up&quest;<&sol;b><&sol;p>&NewLine;<p class&equals;"western">AM&colon; All party members gain skill-points and players may allocate those points as they wish&period; Skill-points can be used to upgrade existing skills or select new ones&comma; and skills are divided into Weapon skills&comma; Offensive skills&comma; Support skills&comma; Utility skills&comma; and Passive skills&period; Inventory items &lpar;ie&period; loot&rpar; may also be allocated by the player’s choice&comma; and we have a much more fleshed out inventory system in Viking compared to Conquistador &&num;8211&semi; less strategy game&comma; more RPG&period; We haven’t quite split things down to the level of trousers being separate from shirts&comma; but each character now has several inventory slots and you will have to compare stats to make decisions about equipment&period;<span style&equals;"color&colon; &num;000000&semi;"> <&sol;span><&sol;p>&NewLine;<p class&equals;"western"><b>KM&colon; Do you have a release date&quest; Will this be for Windows PC only&quest; Any plans for future ports after release&quest; Is there a price in mind yet&quest;  <&sol;b><&sol;p>&NewLine;<p class&equals;"western">AM&colon; Our current release window is Fall of 2016 &lpar;this year&rpar;&period; And first release will be for Windows PC&period; We will be looking into Mac and Linux builds post release&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"western">Trying it out at EGX Rezzed&comma; fortunately I was getting that familiar sensation of Expeditions&colon; Conquistador&period; This isn&&num;8217&semi;t to say it was like playing the exact same game since&comma; as Mintsioulis mentioned&comma; they play very differently&period; Rather instead it felt like it had the same respect to the past that Conquistador offered&comma; while making its own interpretation via gameplay&period; Rather than presenting historical facts and being lead tightly down the path of how things were&comma; there is some room for you to breathe and make your own path&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106354" aria-describedby&equals;"caption-attachment-106354" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106354 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03173206&sol;VikingInterviewPic4&period;jpg" alt&equals;"VikingInterviewPic4" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106354" class&equals;"wp-caption-text">Expeditions&colon; Viking&comma; Logic Artists&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">While it may seem odd to suggest that having the freedom to make your own tale &lpar;such as the cave spirits encounter I mentioned in the interview&rpar; is respectful to history&comma; I believe that by doing so it allows the user to not only understand what happened but also why it happened&period; For instance&comma; while particular behaviours and Norse beliefs may seem peculiar&comma; applied to the scenario where you can attempt to peel back the veil &lpar;as well as there being potential consequences if you share the knowledge&rpar; the culture of the time is more understandable&period;<&sol;p>&NewLine;<p class&equals;"western">Gameplay wise&comma; I admit that I found the UI in a somewhat clunky state&period; While the doors were open in terms of how I wanted to build my character&comma; I never felt quite sure what options would do what in terms of things such as accessing abilities or working out what made a good or bad stat score&period; I also couldn&&num;8217&semi;t detect much tactics within combat&comma; at least beyond &OpenCurlyDoubleQuote;surround and pummel”&period; Although on the RPG end&comma; it handles excellently as depending on your own character you can discover new information that can re-contextualise the situation&period;<&sol;p>&NewLine;<p class&equals;"western">Still&comma; by the end&comma; I have a lot of hope for it&period; A lot of my complaints are the type I could see either being fixed or getting to grips with over time&period; While the RPG end could end up fading out as the consequences of your actions don&&num;8217&semi;t live up to any form of noteworthiness by the player&semi; I believe that as long as there are enough moments of consequence&comma; it&&num;8217&semi;ll create the illusion of being able to affect your surroundings&period; It is through this illusion of choice &lpar;as not even AAA games can offer true freedom&comma; just illusions of it&rpar; that I think <em>Expeditions&colon; Viking<&sol;em> could end up being deeply engrossing&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106355" aria-describedby&equals;"caption-attachment-106355" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106355 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03173147&sol;VikingInterviewPic5&period;jpg" alt&equals;"VikingInterviewPic5" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106355" class&equals;"wp-caption-text">&lpar;Expeditions&colon; Viking&comma; Logic Artists&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">This is in addition to what I believe to be a very interesting approach to historical interpretation&period; It is one that I believe factors in interpretation of events by the people at the time&comma; as well as the facts of what happened&period; If you&&num;8217&semi;re looking to explore Scandinavian history&comma; ready to be part of a raiding party within the UK &lpar;while I spot my ancestors being pillaged&rpar;&comma; then <em>Expeditions&colon; Viking<&sol;em> looks inclined to deliver with full force&period;<&sol;p>&NewLine;<p class&equals;"western">If you want more information&comma; including signing up for their newsletter&comma; you can find it on their website <a href&equals;"http&colon;&sol;&sol;www&period;expeditionsseries&period;com"><strong>here<&sol;strong><&sol;a>&period; Alternatively you can follow them on Twitter&colon; &commat;ExpeditionsGame&period;<&sol;p>&NewLine;

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