Exploring the Disappointment – The Last of Us 2 Second Opinion

Where the game hit, missed, and fell flat on its face

<p>The Last of Us 2 has seen plenty of controversy and some of the most polarizing perspectives out there&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-last-of-us-part-2-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Some are saying<&sol;a> it’s the greatest game they’ve ever played while others seemingly <a href&equals;"https&colon;&sol;&sol;www&period;reddit&period;com&sol;r&sol;TheLastOfUs2&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">can’t stand its existence<&sol;a>&period; The reality&comma; at least for me&comma; lies somewhere in between&period; The game radiates with the polish a AAA studio like Naughty Dog has consistently produced&comma; but it still suffers in several areas from poor design&comma; narrative&comma; and gameplay choices&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><img class&equals;"alignnone wp-image-160617 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;13020035&sol;the-last-of-us-ii-screenshot-08-en-us-25mar20&period;jpg" alt&equals;"The Last of Us 2 views" width&equals;"1919" height&equals;"1080" &sol;><br &sol;>&NewLine;Taking in the view<&sol;h4>&NewLine;<p>One of the very first things that The Last of Us 2 presents is exceptional graphical fidelity&period; As your ride through detailed forests and across the sun-kissed fields of waving grains&comma; it’s hard not to be impressed with the wonders of the lighting and textures used to create everything you see&period; It’s not just the introduction that impresses though&period; Moments throughout the game&comma; from snow-covered hills to dilapidated cityscapes&comma; gorgeous craftsmanship is always on display&period;<&sol;p>&NewLine;<p>The quality of the sound design is probably the only thing that can rival how great the game looks&period; Every bit of detail the environment&comma; weapons&comma; and tools are backed up by a robust collection of sound effects&period; The visceral sounds of hacking away at people and monsters are as impressive as it is grotesque&period; Listening even comes into play as your primary way of determining whether people can see you&period; Not just from the low roar that accompanies it&comma; but that sounds enemies make to alert you and others&period;<&sol;p>&NewLine;<p>From an audio and visual perspective&comma; The Last of Us 2 is among the very best for creating a world that&comma; in any screenshot&comma; is believable&period; It looks as you would expect long abandoned and often destroyed locations would&period; Even later rebuilt areas manage to follow the utilitarian nature you would expect from that sort of situation&period; The only areas that ever seemed to pull me out of my immersion were some of the flooded areas with their oddly convenient paths&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><img class&equals;"alignnone wp-image-160619 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;13020136&sol;the-last-of-us-part-ii-screenshots-09-ps4-en-us-11jun20&period;jpg" alt&equals;"The Last of Us 2 views" width&equals;"1919" height&equals;"1080" &sol;><&sol;h4>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Health&comma; Stealth&comma; and Stabbiness<&sol;h4>&NewLine;<p>The Last of Us 2 didn’t do much to expand upon the gameplay from the original&comma; but it didn&&num;8217&semi;t really need it&period; Sneaking around and stabbing&sol;shooting&sol;choking out all of your human and less-human enemies is as engaging as it has always been&period; The new weapons&comma; infected&comma; and combatants add a little to the experience&comma; but it’s still immediately familiar&period; Even after seven years&comma; anyone could transition from the original to this sequel with little to learn&period;<&sol;p>&NewLine;<p>Of course&comma; across the full length of this game&comma; you play as two distinct characters&period; Ellie&comma; of course&comma; provides gameplay just like in the DLC for The Last of Us&period; She relies primarily on stealth and can use her knife infinitely to take out most opponents quickly and quietly&period; Abby&comma; on the other hand&comma; uses more brute force options&period; Rather than creating traps and arrows&comma; she can make deadly pipe bombs and more ammo for her very effective guns&period; You still benefit from using stealth&comma; but she can hold up much better in a firefight with these tools&period;<&sol;p>&NewLine;<p>Crafting still plays a big part in the gameplay&period;  You&&num;8217&semi;ll spend a significant portion of your time meticulously exploring every darkened room opening drawers and cabinets&period; In addition to crafting materials&comma; you’ll be hoarding &OpenCurlyDoubleQuote;supplements” and &OpenCurlyDoubleQuote;parts&period;” The former are some sort of magical smart pills that allow you to learn new abilities and crafting recipes&period; The latter allow you to upgrade your guns with more accuracy&comma; damage&comma; and so on&period; Both provide a progression path that makes later &lpar;more challenging&rpar; portions of the game more manageable&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><img class&equals;"alignnone wp-image-160618 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;13020120&sol;the-last-of-us-part-ii-pgw-screen-04-ps4-us-10jul18&period;jpg" alt&equals;"It's not quite a raging car fire" width&equals;"1919" height&equals;"1080" &sol;><&sol;h4>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">The Bad Choices<&sol;h4>&NewLine;<p>While The Last of Us 2 looks&comma; sounds&comma; and plays great&comma; there are several areas where the design falters&period; The area that consistently bothered me throughout the game was the level design&period; To put it simply&comma; it feels very dated&period; The rich design of every area makes it appear like there are so many options for paths and exploration&comma; but the reality is that it’s designed as hallways and rooms&period; Even the most open areas start with a single entrance and end at a single exit&period; It does seem like they’ve expanded the play areas from the original&comma; but it doesn’t feel like seven years of progress went into fleshing out the level design&period;<&sol;p>&NewLine;<p>The other main issue is with the story&period; Unlike the opinion of some more vocal critics&comma; I don’t believe the concept of a revenge plot is necessarily bad&period; Plenty of movies&comma; games&comma; and other media use the concept well&period; My problem was with the execution and how the story was conveyed&period; The writers seemingly went in with the preconceived notion that players wouldn’t be able to empathize with Abby without spending half of the game seeing the world through her eyes&period; They also tried to convince the players that they should suddenly care about the deaths of some characters when you’ve most likely dispatched dozens maliciously in the hours prior&period; It seems patronizing after a while&comma; especially for a mature game&period;<&sol;p>&NewLine;<p>The way that The Last of Us 2 drags out its content for at least 25 hours makes it even easier to criticize the story&period; With gameplay designed to hold tension and a story filled with painful revelations&comma; spreading that across such a long playthrough became tiresome&period; The moments meant to be most impactful lost that edge because I just wanted to reach the ending&period; Having new characters introduced two-thirds of the way through just threw more wrenches in a stalling narrative motor&period; This isn’t the type of game design to explore multiple plot lines&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;"><img class&equals;"alignnone wp-image-160621 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;07&sol;13020205&sol;the-last-of-us-state-of-play-screen-08-ps4-us-24sep19&period;jpg" alt&equals;"The Last of Us 2 clicker attack" width&equals;"1919" height&equals;"1080" &sol;><&sol;h4>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">The Last of It<&sol;h4>&NewLine;<p>It is challenging&comma; to say the least&comma; to follow up something as profound as The Last of Us&period; The Last of Us 2 had to expand upon one of the most notable stories in modern gaming&period; I’m sure all of the writers had huge aspirations and wanted to tell a rich and memorable story&period; Likewise&comma; the gameplay developers had to recapture the stealth-action excitement and expand on it enough for people to be satisfied&period; While I think they succeeded with the gameplay&comma; it was hampered by having to also carry a story too big for its arms&period; It’s grip started to fail and the whole thing was left cracked and dented on the ground&period;<&sol;p>&NewLine;<p>I don’t necessarily think The Last of Us 2 is a bad game&comma; but it was ruined by its need to be &OpenCurlyDoubleQuote;great&period;” It could have been another incredible chapter in a story that people have been waiting for across the better part of a decade&period; It’s a shame that real criticism of it is marred by somewhat petty nitpicks and ridiculous death threats&period; However&comma; I don’t think we’ve seen the last of this franchise&period; Some sort of reboot&sol;alternative story is undoubtedly being hashed out as we speak&period; I can only hope that it comes with level design with real branching paths and a story that doesn’t try to do more than it can handle&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h4>If you&&num;8217&semi;d like to see our review of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-last-of-us-part-2-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">The Last of Us Part II<&sol;a> or more of our <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;opinion&sol;secondopinion&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Second Opinions<&sol;a>&comma; check out these links&excl;<&sol;h4>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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