Fairy Much A Gem – Fairy Fencer F PC Review

<p>Back during the PlayStation 1 and 2 eras of gaming&comma; turn based RPG&&num;8217&semi;s were common place and brought classics such as <em>Final Fantasy VII<&sol;em>&comma; <em>The Legend of Dragoon<&sol;em>&comma; and <em>Persona 4<&sol;em> to name a few&period; However&comma; as time has gone on&comma; and the focus has shifted to more action-RPG combat styles&comma; the turn based genre has faded into the niche consciousness  of gaming&period; <em>Fairy Fencer F<&sol;em> is one of those turn based games you should check out if you are a fan of the genre&period;<&sol;p>&NewLine;<p>Many years ago&comma; there were two beings&colon; the Goddess and the Vile God&period; They fought each other over light and darkness until there was so much of a stalemate that they were sealed away into another world&period; Magic&comma; however&comma; has remained in the world of Fairy Fencer F with many furies from the war left in weapons&period; Like the story of <em>The Sword in the Stone<&sol;em> or <em>Thor<&sol;em>&comma; if you are worthy enough to pick up the weapon&comma; you gain a power&comma; and inside is the fury&period; By collecting all of the furies&comma; a wish can be granted to the beholder&comma; and the main characters&comma; Fang and Eryn&comma; want to bring back the Goddess&comma; so there would be world peace&period; Fang is a lazy&comma; man who wants to eat as much as possible and upon picking up a weapon&comma; Eryn appeared before him&period; The banter between them is funny as Eryn&comma; a persistant fury &lpar;fairy&rpar; is trying to stop Fang&&num;8217&semi;s lazy behavior&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;89471" aria-describedby&equals;"caption-attachment-89471" style&equals;"width&colon; 800px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;Fairy-Fencer-F-2&period;jpg"><img class&equals;"wp-image-89471" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;Fairy-Fencer-F-2&period;jpg" alt&equals;"Fairy Fencer F &lpar;2&rpar;" width&equals;"800" height&equals;"450" &sol;><&sol;a><figcaption id&equals;"caption-attachment-89471" class&equals;"wp-caption-text">&lpar;Fairy Fencer F&comma; Idea Factory&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The characters throughout the story have plenty of personality and bring many laughs along the way&period; They&&num;8217&semi;re very likable&semi; they all have weaknesses to show&comma; and from their misery&comma; comedy arises&period; The voice acting is solid throughout the game&comma; except for one character called Galdo&comma; who puts on the stereotypical Canadian accent&period; He&&num;8217&semi;s annoying and portrays an irritating buffoon who you just wish would shut up a few sentences into his lines&period; Other than that&comma; the voice actors did a great job with the delivery and tone of their lines&period; If you&&num;8217&semi;re not into English dubs&comma; there is also the option to switch to Japanese&period;<&sol;p>&NewLine;<p>The story is not ground breaking&comma; but Idea Factory did well with localizing the script&period; There are many comedic moments that make you grin&comma; but the villains are not developed enough for them to be good antagonists&period; Surprisingly&comma; the story of Fairy Fencer F also includes some truly heartfelt moments for the main characters and a few side characters&period; Overall&comma; the game has an addicting narrative that will keep me coming back to Fairy Fencer F&period;<&sol;p>&NewLine;<p>When <em>Fairy Fencer F<&sol;em> first released on the PlayStation 3&comma; it was almost unplayable due to the atrocious frame rate&period; However&comma; with the PC version&comma; the game rockets up to a rock solid 60 frames per second&comma; and the animations within the game triumph within the mediocrity of the combat&period; <span style&equals;"line-height&colon; 1&period;5&semi;">All of the attacks&comma; special moves&comma; and &&num;8220&semi;Fairize&&num;8221&semi; transformations look incredibly flashy with elaborate animations and lighting effects added in&period; Every hit feels meaningful&period; The cut scenes between characters are also animated as you see them breathing and making the correct facial expression to the discussion they are having&period; Despite being repetitive at times&comma; the winning animations also exemplify the personalities of the characters with a triumphant sound of the trumpet&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;89474" aria-describedby&equals;"caption-attachment-89474" style&equals;"width&colon; 800px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;04191138&sol;Fairy-Fencer-4&period;jpg"><img class&equals;"wp-image-89474" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;04191138&sol;Fairy-Fencer-4&period;jpg" alt&equals;"Fairy Fencer &lpar;4&rpar;" width&equals;"800" height&equals;"450" &sol;><&sol;a><figcaption id&equals;"caption-attachment-89474" class&equals;"wp-caption-text">&lpar;Fairy Fencer F&comma; Idea Factory&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The menus have cogs running through the user interface&comma; and before you go to each location&comma; a video is displayed showing what it looks like&period; The anime inspired graphics despite being pseudo PS3-level are used well with its colorful pallet and interesting outdoor environments&period; The characters also exhibit plenty of personality through its anime art style&period;  However&comma; the indoor environments are lackluster with its bland warehouse-esque&sol;dungeon design&period; Despite the indoor environments&comma; the presentation of Fairy Fencer F is outstanding and reaches the mark that most mainline <em>Final Fantasy<&sol;em> games hit&period;<&sol;p>&NewLine;<p>Unlike the Final Fantasy games though&comma; the gameplay suffers from a lack of complexity and difficulty&period; Throughout much of my play time&comma; all I needed was the standard attack and nothing else&period; It is also unclear whether or not the weapons your character use are a weakness to the enemy&period; It&&num;8217&semi;s not like Pokemon&comma; which has fire types being super effective to grass types&period; Your sword works against bird types&quest; Great&period; I don&&num;8217&semi;t know how though&period; It&&num;8217&semi;s also a breeze to go through the game&period; The bosses are easy to beat with your abilities and fairize transformations&period; They&&num;8217&semi;re so easy in fact that when there is a cutscene that interrupts the game to say that the boss is too difficult to finish off&comma; I could have easily overwhelmed him&sol;her&sol;it&period; The interface during battle is a bit odd too&period; Time and time again&comma; I have the character facing the enemy&comma; thinking he&sol;she will attack it&comma; and then it will focus on a different creature&sol;character&period; It&&num;8217&semi;s frustrating&comma; but by pressing the arrow button or hovering the mouse over&comma; you can see what you&&num;8217&semi;re focusing on&period; You just have to take extra care before initiating the attack&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;89476" aria-describedby&equals;"caption-attachment-89476" style&equals;"width&colon; 800px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;04191107&sol;Fairy-Fencer-F-6&period;jpg"><img class&equals;"wp-image-89476" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;08&sol;04191107&sol;Fairy-Fencer-F-6&period;jpg" alt&equals;"Fairy Fencer F &lpar;6&rpar;" width&equals;"800" height&equals;"450" &sol;><&sol;a><figcaption id&equals;"caption-attachment-89476" class&equals;"wp-caption-text">&lpar;Fairy Fencer F&comma; Idea Factory&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>What adds to the turn based combat system of <em>Fairy Fencer F<&sol;em> is the ability to combo&period; Instead of simply attacking the enemy once with a bland strike of the sword&comma; you are able to follow up with another attack like swiping the enemy up in the air&period; Another addition to the usual J-RPG formula are the &&num;8220&semi;Fairize&&num;8221&semi; transformations&semi; with the power of each character&&num;8217&semi;s fury&comma; there is a special form that you can activate that increases his or her damage and defense&period; The &&num;8220&semi;Fairize&&num;8221&semi; transformation also starts a hype-filled rock theme that makes the form exciting to play&period; It can be activated too easily due to a bar that is added by damage either given and delivered&comma; but it&&num;8217&semi;s an exciting addition nonetheless&period; The leveling system is different too&period; There is the traditional leveling system which upgrades all of your characters&&num;8217&semi; statistics&comma; but there is also the Weapon Boost system&period; From earning experience from battling&comma; Fang and the gang can get new abilities&comma; improved stats&comma; and new combo attacks&period; There are also challenges that increase the characters&&num;8217&semi; stats&semi; for example&comma; you can gain attributes by jumping ever-so-much&comma; running for so long&comma; or battling with the same party leader for &&num;8220&semi;x&&num;8221&semi; amount of minutes&period; These two additions are needed due to the mediocrity of the combat&period;<&sol;p>&NewLine;<p>Despite the rock theme of the Fairize transformations&comma; the music is a low note for the game&period; The battle theme is generic&comma; the field themes are just in the background&comma; and the music during cutscenes is irritating at most points&period; The music is also not orchestrated&period; The world and town themes are the only tracks that stand out&period; The world theme sounds triumphant with its use of strings and percussion&period; During the calm sections of the song&comma; it has a pleasant melody that brings me back to when I played <em>Tales of<&sol;em>&comma; <em>Final Fantasy XII<&sol;em> and <em>Kingdom Hearts<&sol;em> as a kid&period; The acoustic guitar notes of the town theme also give a welcoming vibe&period;<&sol;p>&NewLine;<p>Overall&comma; <em>Fairy Fencer F<&sol;em> is worth checking out if you&&num;8217&semi;re a J-RPG fan&period; If you love a funny &lpar;and sometimes cheesy&rpar; J-RPG story with a few dark elements here and there&comma; beautiful anime inspired art design&comma; and a turn based combat system&comma; Fairy Fencer F may fit the gap that current gaming generations have been missing for you&period; It&&num;8217&semi;s just too bad that the combat is lacking complexity&comma; and the music&comma; other than the world and town themes&comma; is as generic as it gets&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>A Steam code of Fairy Fencer F was provided by Idea Factory for review purposes&period;<&sol;em><&sol;p>&NewLine;

Exit mobile version