Chasing White, Repetitive Rabbits | Alice: The Madness Returns Review

<p>Back in October 2000&comma; video game designer&comma; American McGee&comma; brought the world his twisted version of Alice in Wonderland&period; The game received generally favorable reviews and was praised for its—at the time—cutting edge graphics and mature&comma; dark take on the familiar world of Alice’s imaginary dimension&period; Eleven years later&comma; Alice is back for another trip to the disturbing&comma; Wonderland of her mind<em>&period; The Madness Returns<&sol;em> does an awful lot to draw players back into the macabre landscape&comma; but unfortunately your time there will be hampered by enough frustrating gameplay mechanics that you may be looking for the next train back to the real world&period;<&sol;p>&NewLine;<p>The best part of anything American McGee has his name attached to are the distinctively strange and twisted visuals&period; From the opening cinematic you are reminded that this is not the sanitized Disney version of Wonderland that many are familiar with&period; The moment you see your rabbit companion’s head explode into a gushing river of blood&comma; you are thrust into a dark and disturbing world full of terrifying creatures and creepy set pieces&period; Unfortunately&comma; the compelling first couple of hours soon give way to an overly long second act&comma; which seems to drag on forever and doesn’t carry with it the same impactful visuals and disturbing imagery&period;<&sol;p>&NewLine;<p>The game is split into five separate levels and each one takes an unusually long time to complete&period; This isn’t a bad thing in and of itself&comma; but the middle sections of the game are boring and generic&comma; and I found myself wishing emphatically that it would be over soon&period; The game picks up steam again as you get closer to the end&comma; but you have to slog through several hours of boring underwater and feudal Japan inspired levels to get there&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;21525" aria-describedby&equals;"caption-attachment-21525" style&equals;"width&colon; 470px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;familiar-rabbit-hole-alice-madness-returns-review&sol;news&lowbar;alice&lowbar;madness&lowbar;returns&lowbar;story&lowbar;trailer-11070&sol;" rel&equals;"attachment wp-att-21525"><img class&equals;"size-full wp-image-21525" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;07&sol;06142643&sol;news&lowbar;alice&lowbar;madness&lowbar;returns&lowbar;story&lowbar;trailer-11070&period;jpg" alt&equals;"" width&equals;"470" height&equals;"223" &sol;><&sol;a><figcaption id&equals;"caption-attachment-21525" class&equals;"wp-caption-text">Some of the cut-scenes are done in a style reminiscent of a children&&num;8217&semi;s picture book&period; Complete with blood and gore<&sol;figcaption><&sol;figure>&NewLine;<p>The actual gameplay—which is always the most important aspect of any video game—is a hit and miss affair&period; Combat is satisfyingly simple and by the end of the game you will be slaying evil minions with ease&period; Unfortunately&comma; the combat is also frustratingly simple&period; You will have four different weapons at your disposal &&num;8211&semi; two close quarter and two ranged weapons&comma; which you can upgrade several times&period; The problem is that even when they are upgraded to their full capacity&comma; they do not seem to change very much&period; By the end of the game&comma; I found myself performing much of the same combat moves I was performing at the beginning of the game&comma; and any game that forces you to engage in combat as much as this game does needs to make fighting fun and interesting&period; That’s not the case here&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;21523" aria-describedby&equals;"caption-attachment-21523" style&equals;"width&colon; 530px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;familiar-rabbit-hole-alice-madness-returns-review&sol;alice-madness-returns-alice-madness-returns-fanclub-25852564-530-298&sol;" rel&equals;"attachment wp-att-21523"><img class&equals;" wp-image-21523 " src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;07&sol;06142653&sol;Alice-Madness-Returns-alice-madness-returns-fanclub-25852564-530-298&period;png" alt&equals;"" width&equals;"530" height&equals;"298" &sol;><&sol;a><figcaption id&equals;"caption-attachment-21523" class&equals;"wp-caption-text">When you&&num;8217&semi;re low on health&comma; you can trigger a mode that turns Alice into a bloody-eyed&comma; super warrior for a few seconds&period;<&sol;figcaption><&sol;figure>&NewLine;<p style&equals;"text-align&colon; left&semi;">Platforming is also a problematic affair&period; Most of your time in the world will be spent traversing obstacles and jumping over pits&comma; but the design is not intuitive enough to pull off what the game is asking you to do&period; Alice can jump incredibly far but the controls are so floaty that landing where you want is often times a guessing game&period; I can’t tell you how many times I died&comma; and not because I wasn’t skilled enough to do what the game wanted&comma; but because it’s often times impossible to judge where you’re going to land&period; If this was just an occasional occurrence I think I could live with it&comma; but you will find yourself performing these jumps and floating around the world on a constant basis&period; It’s bad enough that the platforming is so poorly implemented&comma; but when you have to do it over and over again for hours on end&comma; it’s almost enough to make you want to hang up your controller&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;21526" aria-describedby&equals;"caption-attachment-21526" style&equals;"width&colon; 590px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;familiar-rabbit-hole-alice-madness-returns-review&sol;alice-madness-returns-red-queen-castle&sol;" rel&equals;"attachment wp-att-21526"><img class&equals;"size-large wp-image-21526" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;07&sol;06142632&sol;alice-madness-returns-red-queen-castle-1024x576&period;jpg" alt&equals;"" width&equals;"590" height&equals;"331" &sol;><&sol;a><figcaption id&equals;"caption-attachment-21526" class&equals;"wp-caption-text">While gameplay may not hold up&comma; the art direction is top notch&period;<&sol;figcaption><&sol;figure>&NewLine;<p>The story&comma; on the other hand&comma; is actually rather compelling&period; Alice has been in an insane asylum since the death of her entire family and as a result of her fractured psyche&comma; Wonderland is now suffering&period; Your time in Wonderland is littered with bits and pieces of information to help you piece together the truth about what happened&comma; and this gives the player incentive to explore the world&comma; even if the world itself does not&period;<&sol;p>&NewLine;<p>There are also a few fleeting moments when you are in control of Alice&comma; not in Wonderland&comma; but in real world England&period; You’ll find yourself in the Asylum&comma; a hospital&comma; a seedy port town&comma; and a terrifying hospital&period; These moments remind you that&comma; while Alice may be spending most of her time in an imaginary world&comma; she is still living in the real world and dealing with the monsters of the real world&period; To me&comma; these were the most compelling parts of the game&comma; but they only popped up every once in a while and you only spent five to ten minutes there at a time before you were thrust back into a world of jumping from mushroom to mushroom&period;<&sol;p>&NewLine;<p>By the time the credits rolled I had come to realize that <em>Alice&colon; The Madness Returns<&sol;em> is the very definition of what people call a &OpenCurlyDoubleQuote;mixed bag”&period; I absolutely loved the disturbing art style and the compelling story&comma; but this isn’t a picture book or a movie&comma; this is a video game and the gameplay really just doesn’t hold up&period; It’s really a beautiful package but it’s too repetitive and unintuitive for me to ever want to pick it up again&period;<&sol;p>&NewLine;

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