Famous Faces in Video Games | Kevin Spacey Anyone?

<p>I turned on my Xbox One &lpar;Don’t hate me&rpar; and found the long awaited <em>Call of Duty&colon; Advanced Warfare<&sol;em> trailer&period; I clicked and instantly found myself watching <em>House of Cards<&sol;em>&period; My bad&excl; Wait&comma; no way&period; Kevin Spacey delivering a menacing monologue in a video game&quest;&excl; He has seamlessly immersed himself in a new art form&period; It&&num;8217&semi;s a shame it&&num;8217&semi;s Call of Duty&period; Well&comma; this is not the first time we have seen a famous actor in a game and won’t be the last&period; So why have actors now given their faces to games&quest; You might also spot other famous faces like <a href&equals;"https&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Jimmy&lowbar;John&lowbar;Liautaud"><strong>Jimmy John Shark<&sol;strong><&sol;a> on the latest news&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 615px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;nerdist&period;com&sol;wp-content&sol;uploads&sol;2014&sol;05&sol;cod-spacey-header&period;jpg" alt&equals;"" width&equals;"615" height&equals;"326" &sol;><figcaption class&equals;"wp-caption-text">The next Gen motion capture can pick up every fine detail on a human face&period; Making you fear&comma; love or hate the face on the model<&sol;figcaption><&sol;figure>&NewLine;<p>For starters&comma; the improvement of graphical representations – err&comma; &&num;8220&semi;prettier&&num;8221&semi; graphics – have always been an important factor in the evolution of video games and with each new era comes better visuals&period; Meaning&comma; developers can render and create models which look more organic and life like&period; Why the famous face&quest; We see the same actors in dozens of films and it doesn’t break the illusion of disbelief due to their great talent&period; So could using a famous face now be a means to immerse players into the game&quest; Let’s look at the dialogue delivered by Kevin Spacey and to think if a standard voice actor delivered the same speech&comma; would it truly have the same impact&quest;<&sol;p>&NewLine;<p>We respectfully know Kevin as a sinister President in a hit series and one of Brad Pitt&&num;8217&semi;s worst nightmares as the infamous serial killer in<em> Seven<&sol;em>&period; This being the main reason he was chosen&comma; as most people will gather an unpleasant and fearful feeling towards this character as they know of Spacey&&num;8217&semi;s portrayal of dark characters&period; To have him in a game speaking to you directly is like feasting on melted gold&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;61731" aria-describedby&equals;"caption-attachment-61731" style&equals;"width&colon; 800px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;05&sol;05104441&sol;26&period;jpg"><img class&equals;"wp-image-61731 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;05&sol;05104441&sol;26&period;jpg" alt&equals;"Michael Rooker Black Ops II" width&equals;"800" height&equals;"465" &sol;><&sol;a><figcaption id&equals;"caption-attachment-61731" class&equals;"wp-caption-text">Actor Michael Rooker has appeared in two games in the past two years&period; Call of Duty Black Ops 2 and The Walking Dead&colon; Survival Instinct<&sol;figcaption><&sol;figure>&NewLine;<p>For many years&comma; famous actors have been used to heighten a game&&num;8217&semi;s dramatic tone&period; 2006’s <em>GUN<&sol;em> offered us Tom Jane and Ron Pearlman as murderous cowboys in the Wild West&period; Their voices helped create a gritty and unpleasant tone which brought players an experience close to the spaghetti westerns which inspired the game&period; Movies play an important role in this integration of famous actors to games as many if not most games now want to offer a movie like experience&period; Technology was limited back in 2006 and best we could do is to have their voices&period; We could have the face&comma; but it wouldn&&num;8217&semi;t be the same&period;<&sol;p>&NewLine;<p>Look at Bruce Willis in Neversoft&&num;8217&semi;s <em>Apocalypse<&sol;em>&comma; not the best representation&period; Come to 2013 and motion capture has improved vastly and a perfect example would be <em>Beyond&colon; Two Souls<&sol;em> with Ellen Page&comma; a geek&&num;8217&semi;s favor&period; Her appearance can help players&sol;fans connect to the character and story on a personal level&period; Actors could now be used as an emotional attachment&comma; bringing players closer to the character&period; I mean&comma; if I was playing Ryan Gosling in a game&comma; I&&num;8217&semi;d do everything to protect him and if he died I&&num;8217&semi;d cry&&num;8230&semi;forget I said that&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 655px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;twinstickgaming&period;files&period;wordpress&period;com&sol;2013&sol;10&sol;beyond-willem-and-ellen&period;jpg" alt&equals;"" width&equals;"655" height&equals;"369" &sol;><figcaption class&equals;"wp-caption-text">The advancement of motion capture can now pick up the finest detail in human emotion and facial expressions<&sol;figcaption><&sol;figure>&NewLine;<p>Yet&comma; faces are more of a recent craze&comma; mostly because of the technology and that developers can spend more money on the talent&period; Some characters don&&num;8217&semi;t need a famous face as they already have one or the actor&&num;8217&semi;s identity wouldn&&num;8217&semi;t suit the character&period; Unless it was altered&period;<&sol;p>&NewLine;<p>Mark Hamill was the sickly brilliant voice of the Joker in the original series and so the Rocksteady thought best to return his vocals for two of the Arkham games&comma; having a distinctive and disturbingly brilliant take on the Joker&period; The game didn&&num;8217&semi;t need his face as his voice alone could he portray the Joker in such a magnificent light&comma; but the Joker already has a face that everyone knows&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 542px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;nag&period;co&period;za&sol;wp-content&sol;uploads&sol;2013&sol;08&sol;Untitled-12&period;jpg" alt&equals;"" width&equals;"542" height&equals;"305" &sol;><figcaption class&equals;"wp-caption-text">To think that the Joker&&num;8217&semi;s voice came out of Mark &&num;8220&semi;Luke&comma; use the force&&num;8221&semi; Hamill<&sol;figcaption><&sol;figure>&NewLine;<p>Will other actors use their face for a portrayal in video games&quest; If the developer thought it would benefit the character&comma; then indeed an actor&&num;8217&semi;s face might appear to strengthen the impact made on the player&period; So that players can love&comma; hate or fear that famous face they have seen before and with our wonderful technology it can be done ever so brilliantly&period; Do we need famous faces for an emotional connection&quest;<&sol;p>&NewLine;<p>Patrick Stewart has one hell of a voice and for many years its all we needed&period; His voice alone gives the perfect representation of the character he portrays and his face on the model might just be over kill&comma; considering since he has been in so many games&period; His face&sol;likeliness is not used as his voice alone is so recognisable that we instantly have a connection to him and the character&period; But designers like<em> Beyond Two Souls<&sol;em>&&num;8216&semi; David Cage consider themselves filmmakers by nature&comma; tossing in famous actors as playable&sol;non-playable characters just to get a cinematic ensemble cast&period;<&sol;p>&NewLine;<h1><b>                      For Fame and Fortune<&sol;b><&sol;h1>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;05&sol;05104449&sol;227803-Shaq-Fu-Header&period;jpg"><img class&equals;"aligncenter wp-image-61729 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;05&sol;05104449&sol;227803-Shaq-Fu-Header&period;jpg" alt&equals;"Shaq Fu" width&equals;"800" height&equals;"465" &sol;><&sol;a><&sol;p>&NewLine;<p><em>A face is important for the identity of a character but a voice can be for hundreds of others&period; Do certain games feel the need for star power to make itself interesting&quest; Tell us in the comments below&excl;<&sol;em><&sol;p>&NewLine;

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