Fan Expo 2016 – Watch Dogs 2 and the Art of Chaos

Watch Dogs 2

(Watch Dogs 2, Ubisoft)

<p>At this year&&num;8217&semi;s Fan Expo Canada&comma; which takes place every year in Toronto&comma; Ubisoft had a very strong presence&period; There were kiosks set up to play upcoming games from them such as <em>Steep<&sol;em> and <em>For Honor<&sol;em>&period; But taking up a sizable portion of their booth was a walled off area&period; Inside they were showcasing <em>Watch Dogs 2<&sol;em>&comma; the highly-anticipated sequel to 2014&&num;8217&semi;s <em>Watch Dogs<&sol;em>&period; No&comma; I didn&&num;8217&semi;t get to play it&comma; but I got a good look at some of the mechanics driving the game and left thinking that <em>Watch Dogs 2 <&sol;em>might be able to make you forget about the mediocre initial entry in the series&period;<&sol;p>&NewLine;<p>The demo was being played in front of us&comma; but was largely similar to the <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;JKxUbIzR2pU">demo shown at E3 2016<&sol;a>&period; However&comma; they spent a bit more time demonstrating the variety of hacking options available to players&period; For example&comma; how often do you get annoyed that NPCs driving in the game just keep getting in your way&quest; Any traffic that you come across seems to be able to be removed from the road with ease&comma; as players can control other people&&num;8217&semi;s cars remotely&period; This makes it so you don&&num;8217&semi;t have to worry about fitting into tight corners or driving off-road as much&period; Instead&comma; with just a press of a button&comma; cars in your way can veer right or left while you&&num;8217&semi;re flying down the street&period;<&sol;p>&NewLine;<p>One of my concerns with this was whether police cars could be affected&comma; and unfortunately&comma; the demo didn&&num;8217&semi;t showcase any answers to the question&period; The potential to control police cars would make police chases far less annoying&comma; but at the same time&comma; I feel like it might remove a lot of the risk&sol;reward that is inherent in doing evil deeds in the game&period; There are already new tools like mass hacks that can infest NPCs with viruses&comma; causing massive distractions&comma; so I&&num;8217&semi;m curious if there will be some sort of preventative measures from abusing abilities like that too much&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113661" aria-describedby&equals;"caption-attachment-113661" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113661 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;28173916&sol;wd2&lowbar;screen&lowbar;rcjumper&lowbar;e3&lowbar;160613&lowbar;230pm&lowbar;1465823084-1024x576&period;jpg" alt&equals;"Watch Dogs 2" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-113661" class&equals;"wp-caption-text">&lpar;<em>Watch Dogs 2<&sol;em>&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Driving will be getting a pretty big spotlight shone on it though&comma; as new features are implemented and the world becomes much bigger&period; Set in San Francisco&comma; players will have four large cities to explore right from the beginning of the game&colon; Alcatraz&comma; Marin&comma; Silicon Valley and Oakland&period; That&&num;8217&semi;s a lot of exploring to do&comma; but you&&num;8217&semi;ll be able to do lots while earning money through the Drive SF app on your in-game phone&period; Essentially a knock-off Uber&comma; players will be able to pick up fares and take them where they need to go on their off-time&period; All of this will likely feed into the game&&num;8217&semi;s popularity-centric hierarchy as the protagonist Marcus Holloway receives more followers the more famous he gets&period;<&sol;p>&NewLine;<p>What makes <em>Watch Dogs 2 <&sol;em>exciting to me is how all of this comes together in missions&period; I got to see them play through the same mission they did at E3&comma; but this time there was more of a showcase of gadgets at Marcus&&num;8217&semi;s disposal&period; You can access missions in the game through the DEDSEC app&comma; which essentially acts as a mission hub&period; The mission played&comma; which was called &&num;8220&semi;Power to the Sheeple&&num;8221&semi;&comma; introduced us to two of Marcus&&num;8217&semi;s friends in DEDSEC&colon; Wrench and Sitara&period; Both seemed more interesting than the people Aiden came across in the original game&comma; so that&&num;8217&semi;s a promising start&period; The chemistry between the characters feels far more realistic and fun than the previous game&&num;8217&semi;s relationships&period;<&sol;p>&NewLine;<p>The mission itself saw Marcus infiltrating a very large house&comma; outfitted with plenty of security&period; First&comma; the demo showcased the effectiveness of Marcus&&num;8217&semi;s drone as it looked around the area&period; An RC car was also used to lure guards and set traps&comma; which seemed like a handy device to have&period; But the new tools we got to see were melee ones&period; Marcus carries a taser which will shock anyone it comes into contact with&period; More importantly&comma; he was wielding a &&num;8220&semi;Thunder Ball&&num;8221&semi; melee weapon which seemed to be extremely destructive just in its bluntness&comma; let alone the fact that it&&num;8217&semi;s electrified&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113662" aria-describedby&equals;"caption-attachment-113662" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113662 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;28174438&sol;WD2&lowbar;SC9&lowbar;GC&lowbar;Car&lowbar;Hack&lowbar;264696-1024x576&period;jpg" alt&equals;"Watch Dogs 2" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-113662" class&equals;"wp-caption-text">&lpar;<em>Watch Dogs 2<&sol;em>&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>You&&num;8217&semi;re going to need these melee weapons because no matter how stealthy you are&comma; guards seem to pay attention to their surroundings a bit more&period; If they see your drone&comma; they will definitely shoot it down&period; But you&&num;8217&semi;ll likely want to deploy your drone at some point and risk that just because of the NetHack feature which allows players to see everything that is hackable in the area&period; Plus&comma; you can hack cameras through walls which will be a big help during missions where you don&&num;8217&semi;t want things to go sour&period; Despite guards seeming to be more attentive&comma; they also still seemed pretty dumb at times&comma; but this is a larger issue with stealth games as a whole I think&period;<&sol;p>&NewLine;<p>While this was a vertical slice of the game&comma; and one that has also been retreaded multiple times by Ubisoft when showcasing the game&comma; I still think <em>Watch Dogs 2 <&sol;em>could be a very&comma; very good game&period; I&&num;8217&semi;m still worried the DEDSEC characters will get annoying with how anti-establishment they are&comma; but there&&num;8217&semi;s no real way to know until the game comes out&period; One of the defining things the demo didn&&num;8217&semi;t show is any real humanity or emotional moments&period; Marcus seems fairly grounded while still able to have a blast&comma; but we&&num;8217&semi;re gonna need more than just a &&num;8220&semi;let&&num;8217&semi;s fight the system&&num;8221&semi; attitude from the supporting cast&period; I do enjoy the notion that DEDSEC is trying to fight political corruption&comma; but we&&num;8217&semi;ll need more motivation to really get behind that&comma; I think&period;<&sol;p>&NewLine;<p>Beyond that&comma; the mechanics all seem great and this truly feels like a step up from the previous game&period; Comparisons were already being thrown around that it would be the <em>Assassin&&num;8217&semi;s Creed 2 <&sol;em>of the <em>Watch Dogs <&sol;em>series&comma; where the sequel markedly improves upon a core idea&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>Watch Dogs <&sol;em>2 releases on November 15&comma; 2016 for PlayStation 4&comma; Xbox One and PC&period;<&sol;strong><&sol;p>&NewLine;

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