Fantasy At Its Finest – Pillars of Eternity Review

<p>It&&num;8217&semi;s been a while since games in the vein of <em>Baldur&&num;8217&semi;s Gate<&sol;em> and <em>Icewind Dale<&sol;em> have seen new titles&period; The only ones I could think of from recent years were HD remasters of those exact games&comma; but I don&&num;8217&semi;t recall any original releases&period; Until now&period;<&sol;p>&NewLine;<p><em>Pillars of Eternity<&sol;em> is a fantasy roleplaying gam that calls back to such memorable classics as Baldur&&num;8217&semi;s Gate&comma; Icewind Dale&comma; Planescape&colon; Torment&comma; etc&period; It had been in development for around two years&comma; and also managed to become the largest funded video game on kickstarter &lpar;at the time&rpar;&comma; raking in a total of 4 million dollars&period; There&&num;8217&semi;s been a ton of anticipation behind this game&comma; so the burning question is&colon; Does it live up to expectations&quest;<&sol;p>&NewLine;<p>The game starts with character creation&comma; as most RPGs do&period; I found character creation to be a bit more streamlined here than the RPGs of old&comma; but honestly&comma; I&&num;8217&semi;m okay with that&period; You can&&num;8217&semi;t chose alignments or subclasses in <em>Pillars of Eternity<&sol;em>&comma; which may upset some people&comma; but I didn&&num;8217&semi;t really mind it&period; I personally thought that the selection of races to be a bit lacking&comma; like there could&&num;8217&semi;ve been a little more added&period; You&&num;8217&semi;ve got your standard fantasy races like dwarves and elves&comma; as well as a couple of original races&comma; but I honestly thought that these were rather forgettable&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;21a415ca3827c8a1003f854bd3e2dcfa&period;png" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><figcaption class&equals;"wp-caption-text">I didn&&num;8217&semi;t ask for Avatars in my RPG<&sol;figcaption><&sol;figure>&NewLine;<p>Gameplay is seen from an isometric perspective&comma; where you click your mouse around the map to move your character&lpar;s&rpar;&period; Exploration is definitely a key aspect in this game&comma; as you can many times uncover different solutions for problems you&&num;8217&semi;re having trouble overcoming&period; This is one of the coolest aspects of <em>Pillars of Eternity<&sol;em>&period; You&&num;8217&semi;ll never have characters that just cannot get through a situation&comma; &lpar;well&comma; not that I&&num;8217&semi;ve encountered as of yet&rpar; no matter what kind of character you&&num;8217&semi;ve made&comma; or what kind of characters you have in your party&comma; there will most likely be some kind of way to reach your goal in a quest&period;<&sol;p>&NewLine;<p>Depending on your different stats&comma; you could intimidate a character to give you a quest item&comma; or possibly smooth talk him out of it&comma; or maybe you could just outright kill him&period; Maybe you could break through a wall with brute strength&comma; or simply find another way around it&period; It&&num;8217&semi;s all up to how you want your character to be&period; This adds so much replayability&comma; due to the insane amount of different paths that could be taken with each different character or set of characters you play through with&period;<&sol;p>&NewLine;<p>Speaking of dialogue&colon; Almost all dialogue in <em>Pillars of Eternity<&sol;em> is voice acted&comma; which is very cool&period; Unfortunately&comma; it seems a bit buggy as of right now&period; I had instances where a character would take several seconds to actually start speaking&comma; and by then&comma; I had read the entire dialogue box in my head&period; If you try to rush through a conversation&comma; character voices will start overlapping&comma; and it becomes an ear-bleeding trainwreck&period; Even after turning voice volume all the way down&comma; sometimes characters would suddenly blurt out dialogue at random intervals at max volume&comma; which is very jarring&period; It&&num;8217&semi;s a shame&comma; too&comma; because the voice acting is pretty decent&comma; and I&&num;8217&semi;d like to hear it&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;www&period;macgamestore&period;com&sol;images&lowbar;screenshots&sol;pillars-of-eternity-champion-edition-24546&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p>Combat in <em>Pillars of Eternity<&sol;em> is based entirely around internally computed dice rolls and stats&period; No hack and slash here&comma; just numbers&period; How much damage you dish out and take in combat is based around several factors&semi; factors that I can&&num;8217&semi;t completely grasp myself&period; Needless to say&comma; it&&num;8217&semi;s fairly deep&comma; and I&&num;8217&semi;ll probably take the time to understand it eventually&period; Luckily for those of us that aren&&num;8217&semi;t hardcore D&amp&semi;D fans&comma; combat is still as simple as clicking on an enemy and seeing who dies first&period; Although that sounds quite trivial and boring&comma; it&&num;8217&semi;s actually quite satisfying&period; Right from the get go&comma; I could tell that the game wasn&&num;8217&semi;t going to hold my hand&period; Even the first few fights I encountered were decently challenging&comma; which really surprised me&period; Although&comma; this could be that I just made a crummy character&&num;8230&semi;<&sol;p>&NewLine;<p>As your characters level up&comma; they&&num;8217&semi;ll learn skills and spells&comma; which are done a lot differently than traditional RPGs&period; In <em>Pillars of Eternity<&sol;em>&comma; like most D&amp&semi;D style games&comma; you characters can only use skills and spells a certain number of times&period; For example&comma; my fighter is only able to use his knockdown skill once per fight&semi; and some spellcasters can only use spells a certain number of times per <strong><em>level<&sol;em>&period; <&sol;strong>As characters level up&comma; the number of each skill and spell they can use&comma; and the frequency of such becomes higher&period; Eventually you will be able to cast X number of spells per resting period&comma; and eventually per encounter&period; It may sound ridiculously unfair at first&comma; but it&&num;8217&semi;s actually quite balanced&comma; and adds a level of strategy to the game&period; You need to wait until you really need a spell or skill before you use it&comma; or you could regret it later&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;www&period;rpgcodex&period;net&sol;gallery&sol;11235&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"687" &sol;><&sol;p>&NewLine;<p>The presentation in <em>Pillars of Eternity<&sol;em> is wonderful&period; The graphics look very nice&comma; and the world you get to explore is very much like something out of a novel&comma; and the enemies I&&num;8217&semi;ve seen so far &lpar;discounting regular animals and humans&rpar; are interesting and unique&period; I look forward to getting to see and experience more&period;<&sol;p>&NewLine;<p><em>Pillars of Eternity&comma; <&sol;em>compared to many older D&amp&semi;D style RPGs&comma; is much more accessible&period; It&&num;8217&semi;s made things a bit easier to digest with an in game tutorial that explains the basic mechanics&period; In addition to this&comma; there are also certain words in the user interface &lpar;such as skills and attributes&rpar; that you can mouse over and get further explanations for&period; These are great addition in my opinion&comma; because these kinds of games can be very overwhelming to people who have never played one before&comma; and having some help makes it a lot less scary&period; Still&comma; don&&num;8217&semi;t underestimate the game&comma; because you&&num;8217&semi;re still going to have a very deep experience that will suck you in from the minute you start&period;<&sol;p>&NewLine;<p>Unfortunately for me&comma; the game is quite unstable on my system&period; I have a pretty decent computer&comma; but the game has quite a few freezing problems here and there&period; This&&num;8211&semi;along with the voice acting issues&&num;8211&semi;is the only really big problem I have&period; Hopefully these things will be fixed in the 1&period;03 patch that&&num;8217&semi;s coming out sometime this week&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;www&period;lightninggamingnews&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;Pillars-of-Eternity-new-gameplay-trailer-and-pre-order-announcement&period;jpg" alt&equals;"" width&equals;"1282" height&equals;"721" &sol;><&sol;p>&NewLine;<p>In the end&comma; <em>Pillars of Eternity <&sol;em>is a very fun&comma; addicting game&period; It has its little bugs&comma; but if you can look passed them&comma; you get something very engrossing and deep&period; It makes the classic RPG mechanics easy to understand without completely stripping them down&comma; which in turn makes this game a fantastic starting point if you&&num;8217&semi;re looking to get into Dungeons&amp&semi;Dragons style computer roleplaying games&period; Not to mention&comma; it&&num;8217&semi;s got seemingly hours upon hours of content&comma; so if you like really long epic games&comma; this is a good choice&period;<&sol;p>&NewLine;<p>Good work&comma; Obsidian&semi; here&&num;8217&semi;s to another like this&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

Exit mobile version