Fate/EXTELLA: The Umbral Star Review – How S&M Will Save the World

Fate/EXTELLA 0

Fate/EXTELLA: The Umbral Star (Fate/EXTELLA: The Umbral Star, Marvelous USA)

<p>Japan has known Type-Moon for almost 20 years as an organization of story-tellers&period; They&&num;8217&semi;ve developed novels&comma; manga&comma; animes&comma; and video games spanning many genres&period; Their longest lived narrative by far is the <em>Fate&sol;<&sol;em> series&period; <a href&equals;"http&colon;&sol;&sol;fateextella&period;com&sol;"><em>Fate&sol;EXTELLA&colon; The Umbral Star<&sol;em><&sol;a> is the newest installment in the saga and picks up where its predecessor&comma; <em>Fate&sol;Extra <&sol;em>left off&period; But wait&comma; there&&num;8217&semi;s a twist&excl; It&&num;8217&semi;s in a parallel universe&period; <em>Fate&sol;EXTELLA&colon; The Umbral Star <&sol;em>released on <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;511680&sol;FateEXTELLA&sol;">Steam<&sol;a> on July 25th&period;<&sol;p>&NewLine;<p>The story begins with protagonist Hakuno Kishinami waking up to the looming face of a woman in red&period; Fans of the series will recognize her&comma; but for newbies like me&comma; she quickly introduces herself as Nero&period; She identifies you as her Master and herself as your Servant from the Holy Grail War&period; You&comma; however&comma; have amnesia and don’t remember any of this&period;<&sol;p>&NewLine;<p>What ensues is basically a high-school style romance story&comma; complete with vague vows of eternal love&comma; cringe-worthy poetry&comma; and all the jealousy and insecurity you remember and miss&period; And it&&num;8217&semi;s all set against the confusing backdrop of the destruction of Earth and the Moon by an evil world-eating computer&sol;monster named Velber&period; Of course&comma; saving the world isn’t the objective&period; <em>Fate&sol;EXTELLA<&sol;em> is a story about making your own destiny&comma; not being beholden to the expectations of others&comma; and relying on the strongest power in the universe – love&period;<&sol;p>&NewLine;<p>The story presents itself through cryptic fragments thanks to the lens of amnesia&comma; but the flimsy and shallow plot and characters’ frequent use of confusing jargon create an emotional barrier between the player and the characters&period; Thankfully&comma; <em>Fate&sol;EXTELLA <&sol;em>provides an in-game Encyclopedia&comma; which helps intellectually&comma; but does little to bolster the emotional connection&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128155" aria-describedby&equals;"caption-attachment-128155" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-128155 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;07211309&sol;20170805133938&lowbar;1-1024x576&period;jpg" alt&equals;"Fate&sol;EXTELLA 1" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128155" class&equals;"wp-caption-text">&lpar;Fate&sol;EXTELLA&colon; The Umbral Star&comma; Marvelous USA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Text boxes and relatively un-dynamic cutscenes propel the story between battles&period; The servants are equipped with Japanese language voice actors&period; Unfortunately&comma; the protagonist is not&period; The player spends most of the time outside battle sifting through text boxes wherein Hakuno tends to ask himself rhetorical questions&comma; summarize conversations that we had literally just listened to&comma; and fawn poetically over his Servants&period; In such a dynamic game&comma; this manner of storytelling quickly becomes more of a labor than anything&period; I found myself hoping that the Servants would quickly stop slinging superficial insults at each other and that Hakuno would cease his reflecting so we could get to the next battle&period; &lpar;Pro Tip&colon; If you double tap the spacebar or start button you can skip cutscenes&period;&rpar;<&sol;p>&NewLine;<p>Occasionally&comma; <em>Fate&sol;EXTELLA<&sol;em> will ask the player to participate in cutscenes through multiple choice responses&period; These choices have the effect of either increasing your Bond with a particular servant&comma; or varying the following text slightly&period; The bonding system is how the player equips their Servant with Install Skills&comma; equips that improve the Servant’s combat effectiveness by buffing attack&comma; defense&comma; granting elemental capabilities&comma; etc&period; As your bond with your servant increases so does the number of Install Skills the player can equip&period; Don’t worry if you choose wrong in the bonding questions though&period; You can also increase your bond through optional mission objectives or by replaying the chapters&period; Truthfully&comma; the options seemed so insignificant that one guess seemed no better than another&period; I didn’t feel that they revealed much of anything about Hakuno or the Servants’ personalities&period;<&sol;p>&NewLine;<p>The narrative arc plays out across 4 parallel universes&comma; each with 6 Territories to conquer and the occasional stand-alone boss battle&period;  Each campaign places Hakuno with a different main Servant as they harness the power of their eternal love to save Earth and the Moon world SE&period;RA&period;PH&period; Unfolding the story across universes presents potential to develop unique insights into the characters&&num;8217&semi; perspectives&period; Despite this opportunity&comma; the narrative still falls flat&period; In fact&comma; Altera is the only Main Servant who develops in a compelling way outside of Hakuno’s shadow&period; The time that could have been used to deepen or develop real personality within the Main Servants was instead consumed by them bickering over Hakuno’s affections&period;<&sol;p>&NewLine;<p>Despite the Servants being the incarnation of Earth’s greatest heroes&comma; <em>Fate&sol;EXTELLA<&sol;em> very quickly reduces Nero and Tamamo no Mae to obedient and fawning sexual objects&period; In fact&comma; Nero’s final transformation&comma; Saber Venus&comma; is a scantily clad monument to female objectification&period; It keeps much of the focus only surface-deep&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128144" aria-describedby&equals;"caption-attachment-128144" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-128144 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;07162103&sol;20170805104705&lowbar;1-1024x576&period;jpg" alt&equals;"Fate&sol;Extella 2" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128144" class&equals;"wp-caption-text">&lpar;<em>Fate&sol;EXTELLA&colon; The Umbral Star<&sol;em>&comma; Marvelous USA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The story is very different when we finally hit the battlefield&period; The combat system is incredibly fast—and I mean that—and relatively fluid&period; Combos string simply between light and strong attacks&comma; with dash and jump combos to vary the pacing&period; Enemies spawn by the hundreds as quickly as you can kill them&period; The player can’t swing a weapon without striking at least a dozen&period; Even on Steam with a mid-spec system&comma; the game processes pretty smoothly&period; The exchange is in the graphics&period; The &OpenCurlyDoubleQuote;Enemy Programs” are designed as relatively simple polygons&comma; and there is no great depth of detail in the worlds and characters&comma; and cutscenes are generally static&period;<&sol;p>&NewLine;<p>The gameplay dynamics play out almost exactly like the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dynasty-warriors-8-xtreme-legends-complete-edition&sol;"><em>Dynasty Warriors<&sol;em><&sol;a> or <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;warriors-orochi-3-ultimate-ps4-promo-video&sol;"><em>Warriors Orochi <&sol;em><&sol;a>series&period; The Servants hack &OpenCurlyQuote;n’ slash their way around a Territory divided into conquerable Sectors&period; EA number of &OpenCurlyDoubleQuote;Aggressors” inhabit each Sector&period; The Aggressors appear on a schedule linked to K&period;O&period; counts and the player must defeat all of them in order to claim the Sector&period; Occasionally enemy Servants will be at the head of sector forces&comma; but the Servants also have the ability to invade and conquer other sectors if left unchecked&period; There are also enemies called &OpenCurlyDoubleQuote;Plants” that produce Aggressors and allow them to invade allied sectors&period;<&sol;p>&NewLine;<p>Managing these elements within the battlefield becomes critical&period; Allied sectors will quickly become overrun and the battle will be lost if the player fails to regularly destroy Plants&period; I found myself dashing around the battlefield slaying Plants as they spawned&comma; destroying as many Enemy Programs as I could before zipping off to the next Plant&period; This dynamic keeps the pace fast and the pressure high&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128145" aria-describedby&equals;"caption-attachment-128145" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-128145 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;07163809&sol;20170807152921&lowbar;1-1024x576&period;jpg" alt&equals;"Fate&sol;Extella 3" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128145" class&equals;"wp-caption-text">Combat is fast and relentless &lpar;<em>Fate&sol;EXTELLA&colon; The Umbral Star<&sol;em>&comma; Marvelous USA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Beyond the normal attack combos&comma; <em>Fate&sol;EXTELLA<&sol;em> also boasts 3 different special attack gauges&colon; EXTELLA Maneuver&comma; Moon Crux&comma; and Noble Phantasm&period; These skills are charged through combat or power-ups found within the sectors&period; These special moves will turn the tide of battle or finish off those resilient level bosses&comma; so their management can prove critical&period;<&sol;p>&NewLine;<p>Greater challenges unfold as the player progresses through the campaign&period; Flying enemies&comma; behemoths&comma; elemental enemies&comma; and Sector Traps become commonplace and keep the game play interesting&period; Players also unlock more advanced and powerful combos as they level up&comma; allowing them more options for controlling the fight&period; Do you like throwing enemies into the air and juggling them&quest; Or dashing in circles causing incremental damage&quest; The pace is yours to control&period;<&sol;p>&NewLine;<p><em>Fate&sol;EXTELLA <&sol;em>also boasts Side Missions and Free Battles&period; Side Missions cast the player in the role each Sub Servant&comma; embellishing upon their personalities and motivations&period; Free Battles enable the player to take 1 of the 17 Servants into battle against another on a random map&period; These modes can be used to help boost the Bond and Level of your Servants and find Install Skills&period;<&sol;p>&NewLine;<p>Ultimately&comma; I am conflicted&period; On one hand&comma; I found the story flat and confusing and relying so heavily on text boxes to describe character actions defies the visually dynamic medium afforded them&period; But on the other hand&comma; the gameplay was exciting and flashy&comma; and really engrossing&period; 17 playable characters and 4 difficulties will provide you at least 100 hours of intense action&period; I did&comma; however&comma; still encounter a few functionality issues of the battlefield&period; Notably&comma; I encountered issues directing special attacks&comma; even when locked on to enemy Servants&period; I also routinely colliding with invisible walls while trying to jump the smallest piles of rubble&period; And in one instance&comma; I actually fell through the map when a cutscene interrupted an attack chain&period; And at &dollar;49&period;99&comma; think carefully about what you want and expect from a game&period;<&sol;p>&NewLine;<p><em>Fate&sol;EXTELLA<&sol;em> probably isn’t for you if you’re unfamiliar with the series and interested in strong stories&period; At least let it come down in price before you consider it again&period; If you’re a die-hard fan of the <em>Fate&sol; <&sol;em>series or you’ve got a bloodlust that must be slaked with a fast-paced beat up and the price is no option&comma; do it&period; And for gamers of the latter order&comma; don’t be afraid to skip the cutscenes&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC Review Copy of Fate&sol;Extella&colon; The Umbral Star was provided by Marvelous USA for the purpose of this Review&period;<&sol;strong><&sol;p>&NewLine;

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