Fictorum Review – Spell Assembly Required, Always Read The Label

<p>You’ve escaped The Inquisition and your would-be executioner&comma; and now you’re out for revenge&period; That’s the basic premise of <em>Fictorum<&sol;em>&comma; an action RPG by Scraping Bottom Games&comma; which utilizes a magic based destruction system and <em>FTL<&sol;em> style map&period; The game starts with plenty of customization options&comma; both for the physical appearance of your character &lpar;including a Helmet of Shame which is locked in for the easiest difficulty&rpar; and for the style of game you want to play&period;<&sol;p>&NewLine;<p>Besides the typical difficulty setting available&comma; you can also choose your starting title&period; This gives you a combination of armor and a starting spell&period; You start with being able to choose Firebrand&comma; Frost-bound or Tempest which gives you a fire spell&comma; frost spell or lighting spell respectively&period; Over the course of the game&comma; you can unlock more starting titles such as Infinite Dragon which give you different starting spells and armor&period; Overall&comma; this gives you quite a lot of variety to start with&period; However&comma; pick your starting spell carefully&comma; as you’ll be using it quite often to begin with&period;<&sol;p>&NewLine;<p>Once you’ve chosen your character&comma; you then need to choose your route via the map&period; Most map tiles have a choice when moved to&comma; allowing you to flesh out your character slightly more – by choosing whether he stays and helps people &lpar;for-profit or not&rpar; or moves on to fulfill his own mission&period; Some tiles have vendors&comma; which offer the main way of healing&comma; namely paying them Essence &lpar;the game’s currency&rpar; to heal&period; These vendors also offer armor&comma; rings and spell tomes to buy&comma; but I’ve found these are often too expensive to purchase&comma; especially after you’ve cured your ailments&period; Other ways to heal include resting on the world map&comma; thereby allowing The Inquisition to move closer to you &lpar;I wouldn’t suggest allowing them to reach you&rpar; or by finding health potions in houses&comma; but I find this option to be the least effective&period;<&sol;p>&NewLine;<p>While you can enter each building and search each corner for loot and health potions&comma; I would suggest not&period; Instead&comma; only go into a few which look promising&period; This is because&comma; firstly it’s a lot more fun to just blow it all up&comma; but also when you enter a building your character’s perspective changes from third-person to first-person&period; This increases the sensitivity of the camera tenfold&comma; and coupled with the small spaces and jittery loading of textures&comma; can make you quite motion sick &lpar;even I felt queasy&comma; and I’ve never had that happen to me before from playing a game&rpar;&period; I do have to commend the development team though&comma; for taking the time to make all the interior of the houses&comma; as they’re really quite detailed and it’s almost a shame you spend most of your time blowing them up&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128867" aria-describedby&equals;"caption-attachment-128867" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-128867 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;19095836&sol;rsz&lowbar;meteorstormss&period;jpg" alt&equals;"Fictorum 1" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128867" class&equals;"wp-caption-text">&lpar;<em>Fictorum<&sol;em>&comma; Scraping Bottom Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Destruction mechanics are always a welcome sight in video games from the calculated removal of blocks in <em>Minecraft<&sol;em> to blowing up a bridge from 100 feet away while on top of a plane in <em>Just Cause 3<&sol;em>&period; <em>Fictorum<&sol;em>&comma; a game which involves you&comma; as the mystical and eponymous <em>Fictorum<&sol;em>&comma; using changeable spells to destroy your enemies&comma; definitely falls into the latter category&period; Of course&comma; you can only use your magic if you have enough mana which is a problem&period;<&sol;p>&NewLine;<p>Half a dozen barbarians running after me&comma; I chuck a fireball their way&comma; disintegrating a couple&period; One barbarian has a reflect spell equipped&comma; requiring a few more hits&period; I reach into the depths of my mind&comma; uttering the incantation and feel a strange emptiness&period; I’ve run out of mana and have no choice but to run away&period; This scenario happens quite a lot&comma; and while you can use your health as replacement mana &lpar;an interesting mechanic&rpar;&comma; health is an even more scarce resource&comma; so I just ended up fleeing a lot&period; Being a king of destruction only half the time isn’t nearly as good as being it all the time&period;<&sol;p>&NewLine;<p>The camera has a few more problems as well&period; Firstly&comma; your character is offset from the camera by quite a margin&comma; making controlling him awkward&period; Secondly&comma; as most of the game requires precise aiming against enemies&comma; while simultaneously running away from these same enemies&&num;8217&semi; own spells&comma; I haven’t found the precision of aiming easy enough&comma; especially when coupled with the numerous line of sight blockages&period; Usually&comma; you&&num;8217&semi;ll think you&&num;8217&semi;re aiming at someone and end up overshooting and hitting a tree just past them&period; You&&num;8217&semi;ll then have to resort to basically running at them and attacking them when they’re next to you&comma; then you&&num;8217&semi;ll run out of mana and it all just goes wrong&period; All in all&comma; by the end of the level you&&num;8217&semi;ll have felt less like an all-powerful wizard and more like a shaking drunk who can’t string the words together to fire a spell&period;<&sol;p>&NewLine;<p>When it does work&comma; however&comma; the game is really quite fun&period; Blinking everywhere&comma; launching fireballs at bridges to destroy the enemies on top&comma; all the while stopping projectiles mid-air &lpar;my favorite spell&rpar;&comma; and creating my own tales of valor and bravery is what&&num;8217&semi;s great about <em>Fictorum<&sol;em>&period; Of course&comma; you’ve also got the main mechanic in the game&comma; which is the alteration of spells via runes&period; Using this mechanic&comma; you can focus a fireball to explode further or turn into three separate fireballs along with many more alterations&period; These come at a cost of more mana&comma; which I’ve already mentioned is in short supply&period; However&comma; it is an interesting concept which&comma; if developed &lpar;with more unique changes&comma; for example&rpar; could become as integral in RPG’s as magic itself&period;<&sol;p>&NewLine;<p>Being able to create your own tales is great&comma; as the story is all right at best&period; While good enough to justify it being there &lpar;and with some quite dark turns&rpar; does get nonsensical and repetitive at times&comma; mostly due to the random nature of the map nodes&period; I’ve had playthroughs where I’ve somehow gone to the same village twice and I already feel like I’ve seen most of the early villages and choices half a dozen times&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;128865" aria-describedby&equals;"caption-attachment-128865" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-128865 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;08&sol;19095636&sol;rsz&lowbar;flamestrikess1&period;jpg" alt&equals;"Fictorum 2" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-128865" class&equals;"wp-caption-text">&lpar;<em>Fictorum<&sol;em>&comma; Scraping Bottom Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This does have the positive of speeding up new playthroughs though&comma; as you don’t have to read the story each time&period; And you will be starting a lot of playthroughs&comma; even before beating previous ones&comma; as more powerful starting tiles unlock and you can progress easier and further with them than the original starting tiles&period; Don’t go into a playthrough thinking you’ll be able to just complete it with that one as there is a degree of luck with your loot pickings and map spawns&period;<&sol;p>&NewLine;<p>Lastly&comma; I’ll mention the graphics which I can compare mostly to the first <em>The Witcher<&sol;em> game by that it’s serviceable but looks dated&period; Seeing as this game was released this year while <em>The Witcher 1<&sol;em> was released back in 2007&comma; it’s a problem&comma; especially for the graphically conscious minds of today’s gamers&period; The textures are plain and undetailed&comma; the animations are clunky and there&&num;8217&semi;s just an air of unfinished to the game&period; However&comma; I was pleasantly surprised to find good voice acting in the game&comma; but it’s a shame there isn’t more of it&period; Also more positively&comma; the game seems well optimized despite a long loading time&period;<&sol;p>&NewLine;<p><em>Fictorum<&sol;em> focuses on one of the most important &lpar;in my opinion&rpar; aspects of an RPG – the magic&comma; with a steely-eyed focus&comma; which is both great and not so much&period; This much focus in a genre which is normally seen as bloated&comma; what with the likes of the 200&plus; Bethesda and Square Enix games ruling the roost&comma; allows for some truly engaging gameplay with the expense of pretty much everything else&period; It’s a shame&comma; because I had some fantastic moments in <em>Fictorum<&sol;em>&comma; as destruction rained from my fingertips&comma; but alas&comma; there’s just slightly too many flaws for me to wholly recommend this&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center"><strong>A PC review copy of <em>Fictorum<&sol;em> was provided by Scraping Bottom Games for the purpose of this review<&sol;strong><&sol;p>&NewLine;

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