Filthy Lucre Review – A 9-to-5 Pedestrian Robbery

(Filthy Lucre, Fabrik Games)

(Filthy Lucre, Fabrik Games)

<p class&equals;"western">&OpenCurlyDoubleQuote;Do it your way&excl;” is a phrase that makes me sad often in heist titles&period; Usually when they say that&comma; they actually mean &OpenCurlyDoubleQuote;play it one way if you can&comma; but the other unpolished way lacks a fail state&period;” <em>Monaco<&sol;em> had awkward stealth mechanics&comma; <em>Masterplan<&sol;em> goes to hell if you go loud and <em>Payday 2<&sol;em> &lpar;due to build mechanics&rpar; forces you to pick stealth or loud prior to leaping in&period; So <em>Filthy Lucre<&sol;em> caught my eye&comma; seemingly catering to run-n-gun robbery and tip-toeing burglary&comma; oddly at the same time&period; So it&&num;8217&semi;s time to again feed the demon in my head that tells me to kill everything with a pulse&comma; stuff everything not nailed down into my pockets and scarper before the old bill appears&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Filthy Lucre<&sol;em> is a twin-stick loot-n-shoot title by Fabrik Games&period; First mulling about on the PS4&comma; it has now appeared onto PC&period; Plot is&comma; as usual&comma; barely existent in these heist games&period; Always a pity but what can you do&quest; Bricktop from <em>Snatch<&sol;em> lookalikie gets screwed over&comma; so wants you to get vengeance on the lot of &&num;8217&semi;em&period; How&quest; Steal everything&comma; break things and probably leave enough corpses in your wake to make a warlord ask you to cool it with the murder&period;<&sol;p>&NewLine;<p class&equals;"western">So you pick your plonker&comma; choose two weapons and two gadgets to take in with you and decide on a mission to do&period; Then off you trot&period; You have the primary objective&comma; four secondary objectives and a couple of challenges&period; Although the game does a pretty bad job of telling me why secondary and primary missions are apart&period; &OpenCurlyDoubleQuote;Well&comma; primary goals allow you to leave&excl;&&num;8221&semi; Well&comma; no&comma; because I can leave whenever I want&period; &OpenCurlyDoubleQuote;So&comma; it&&num;8217&semi;s what you have to do to progress to the next stage&quest;” Again&comma; no&comma; because unlocking new missions is levelling up based&period; Unless if you&&num;8217&semi;re raiding a bank&comma; which then I think it might actually be that&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;116168" aria-describedby&equals;"caption-attachment-116168" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116168 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;12&sol;12202456&sol;Filthy-Lucre-Pic-11-1024x640&period;jpg" alt&equals;"Filthy Lucre" width&equals;"1000" height&equals;"625" &sol;><figcaption id&equals;"caption-attachment-116168" class&equals;"wp-caption-text">&lpar;<em>Filthy Lucre<&sol;em>&comma; Fabrik Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Which these objectives&comma; for better and for worse&comma; can be boiled down to two categories&colon; drag a bag of loot to the exit &lpar;which you can carry two at a time&rpar; or interact with an object at a location&period; While simplistic enough to remember what&&num;8217&semi;s what&comma; it never tests you to switch up your winning formula&period;<&sol;p>&NewLine;<p class&equals;"western">However&comma; the trickiness isn&&num;8217&semi;t really in how to solve objectives&period; It&&num;8217&semi;s how to get them done without the alarm going off&period; How you do that is your call&period; While you&&num;8217&semi;re theoretically able to creep around silently&comma; breaking necks&comma; you can also go in guns-blazing&period; Fortunately ear-plugs are in fashion so only those nearby will hear if you keep silencers off your guns&period; Despite this&comma; there&&num;8217&semi;s no reason not to shove a suppressor on if you&&num;8217&semi;re raiding as damage&sol;range differences are so minimal as to not be noticeable&period; Still&comma; it&&num;8217&semi;s nice to have the freedom to approach a problem in a new way if you wish&period;<&sol;p>&NewLine;<p class&equals;"western">However&comma; your options are rather minimal&period; While <em>Filthy Lucre<&sol;em> boasts &OpenCurlyDoubleQuote;30&plus; upgradeable weapons and gadgets” most of them come with the question&comma; &OpenCurlyDoubleQuote;why&quest;” You COULD use a shotgun which lacks range&comma; but why when a revolver works too at range&quest; You COULD use a non-silenced gun&comma; but why when a silenced gun is just as effective while silent&quest; You COULD play around with gadgetry&comma; but why when EMPs and noise-makers are just so valuable&quest; No matter your approach&comma; you&&num;8217&semi;ll be clinging onto the same load-out&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;116169" aria-describedby&equals;"caption-attachment-116169" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116169 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;12&sol;12202746&sol;Filthy-Lucre-Pic-2-1024x576&period;jpg" alt&equals;"Filthy Lucre&comma; Fabrik Games" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-116169" class&equals;"wp-caption-text">&lpar;<em>Filthy Lucre<&sol;em>&comma; Fabrik Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">While your EMPs will be your bread-and-butter&comma; guns that propel enemies will be your bane&period; As the main way things will go wrong isn&&num;8217&semi;t if you&&num;8217&semi;re seen&comma; as bullets will fix that&period; It&&num;8217&semi;s the cameras that cannot be broken and can rarely be turned off&period; As your alarm level will increase bit-by-bit upon spotting bodies&comma; bringing in reinforcements&period; Once it hits high enough&comma; the hitsquads are called out and a timer is on to get out before the net closes&period; This makes sure that no matter how twitchy your trigger-finger is&comma; you still have to apply some caution to the mix&period;<&sol;p>&NewLine;<p class&equals;"western">Where this becomes a headache is how the difficulty reveals itself in<em> Filthy Lucre<&sol;em>&period; It avoids the nature of solving increasingly harder puzzles based on level design&comma; new mechanics and new enemies&period; Instead&comma; they settle for flinging more enemies and more cameras at you in bigger levels&comma; challenging you as a difference in scale that feels less like a puzzle and more like learning how to extend your blood-lust fuelled killing spree longer before it all goes wrong&period;<&sol;p>&NewLine;<p class&equals;"western">Although if you are stuck&comma; there is a piece of solace in all this&period; Rather than dragging you into doing the primary objective to allow you to access the secondary&comma; you can do however much you wish on a run at a time&period; As long as you escape&comma; your progress is saved&period; You can arrive&comma; do all the secondary objectives&comma; get away&comma; remember you forgot the primary and return&period; Even if you then proceed to have your nose cartilage rammed into your brain via a palm strike&comma; your secondary objectives are saved and tucked away&period; This works as a neat little way to ward off the constant feeling of having to do a lot in a row without being caught&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;116170" aria-describedby&equals;"caption-attachment-116170" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116170 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;12&sol;12202911&sol;Filthy-Lucre-pic-3-1024x576&period;jpg" alt&equals;"Filthy Lucre&comma; Fabrik Games" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-116170" class&equals;"wp-caption-text">&lpar;<em>Filthy Lucre<&sol;em>&comma; Fabrik Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The final score of <em>Filthy Lucre<&sol;em> is a 5&period;5&sol;10&period; You may notice this review lacks the cutting edge of criticism or the worshipping glee of praise&period; The sad nature is it is what games journalists would technically call a &OpenCurlyDoubleQuote;nothing title&period;” A title that is generally inoffensive&comma; does what it says on the tin&comma; distracts from the misery in real life and does nothing else&period; It lacks that moment of excellence or a charismatic part&period; In a similar way&comma; it doesn&&num;8217&semi;t offend&comma; doesn&&num;8217&semi;t frustrate and doesn&&num;8217&semi;t break&period;<&sol;p>&NewLine;<p class&equals;"western">Maybe Americans may be more wooed by its English nature&period; After all&comma; the narrator does give his best Guy Richie film impression&period; As someone who is English&comma; I suppose this is like showing <em>King of the Hill<&sol;em> to Texans&colon; you lose the appeal born from the setting as it lacks its charm to its own occupants&period; Still&comma; if you&&num;8217&semi;re looking for something to scratch that thievin&&num;8217&semi; itch you have on you&comma; <em>Filthy Lucre<&sol;em> is a cheap little plunder that may be worth a butcher&&num;8217&semi;s&period;<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center"><strong>A PC Review Code for <i>Filthy Lucre<&sol;i> was provided by Fabrik Games for the purpose of this review<&sol;strong><&sol;p>&NewLine;

Exit mobile version